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The bugs that come with the update, like getting launched off constantly in one direction, multiplayer crashing constantly, the fact that the fire debuff lasts 15 seconds more-or-less, the guaranteed red from lockboxes.
but also idk what OP is talking about. it's a decent enough DLC for its cost.
The problem with this DLC is that it costs 3/5 of how much RoR2 costs, and it doesn't feel like you're getting much out of it.
From the DLC, you get 2 characters, 3 bosses, and a bunch of items that doesn't sound that interesting or unique, (Tentabauble, an item that changes chronobauble's slow effect into root, laser scope does more crit damage), already exists in the base game in one form or another (Mocha is literally just syringe+hoof, Regenerating scrap and Shipping request form, also known as old lockbox with choice and new rusty key that gets consumed in the printer), or makes you question why it exists in the first place (Hunter's harpoon.. how many more movement items do we need?!).
Now, compare that to the base game, there are 126 items, 12 characters and 16 bosses. Okay, if you don't include the previous complaint, then it is somewhat passable when it comes to the amount of items, but 2 characters doesn't seem that much and.. 3 bosses, and one of them happens to be a new final boss? That doesn't really show much, especially for a rogue like game that is supposed to have replayabilty.
The DLC is new and the game is older...so the base game is gonna be cheaper.
Some of the bugs are weird, but most of them are relatively uncommon. My friend experienced the weird launching off the map with momentum thing once, and I experienced it once myself but was intentionally trying to get it to happen. It's not that common.
In addition, me and most of my friends have easily gotten at least 10 hours in with the DLC already, with many of us having busy work schedules. I haven't even really explored both characters yet, so I'm expecting easily a minimum of 50 more hours of the DLC. I understand if you don't expect to get as much, but even if you get 10 hours of gameplay out of it, then you should realistically consider that worth the money.
As for all the new items, if you think they don't add anything, then you are rather narrow minded. You haven't had a run where you get 3 hunter's harpoons early on and most of your movement speed comes from killing enemies - which drastically changes the way you play. If you think the regenerating scrap and shipping request form don't add anything, then why not just get rid of the rusty lockbox, scrap, and printers altogether? I mean, we already have chests, surely that's enough?
If you are complaining that it doesn't seem worth it, then you might be right. It might just not be for you. But this is the only time in years that I've seen so many of my friends pick up a DLC on day 1 and put over 10 hours into in less than a week - some of my less busy friends hit 25 or even 35 hours already.
And if you really don't think 2 characters are all that much? Then don't buy the DLC. Have a friend buy it and you can literally still enjoy all the content except the new characters. How many studios do things like this?
Look, it's not that they don't add anything, it's just that they don't add anything that feels new, unique, and/or effective. I mean the harpoon for example feels like it would either be unreliable early on with one harpoon (unless you have glass) or later on where you have to keep a certain speed to make sure you don't end up with too much speed depending on how much you have, while regen scrap and request form is just old lockbox 2 with choice and rusty key that gets used up in the printer. Useful? Sure, but does it feel new or unique? Considering that I've compared it with rusty key/lockboxes, no, not really.
What sounds like chump change to you isn't the same for everyone. I tend to struggle a lot with cash. As for the whole 6 new items bit, So what if it does? Sure it would be fun for a while, but where's the replayability? It would get boring and stale after a bunch of runs, or a few 2-3 hour long ones. And where's the goal? All i see is two characters to beat on mastery and one new final boss.
...Just like how you can get mods in many other games, even though i don't look at the mods since i like to play the game as intended, and not how someone decided to mod the game.
My complaint isn't about how they decided to make a DLC, it's that the DLC doesn't offer a lot of content, which is why I've asked if there was going to be more to this DLC or if it's just going to be as it is (besides fixing some bugs and adjusting how some things currently work.)
Yes, I'm grateful that they're still working on RoR2, but as someone who doesn't have a lot of money, I can't just buy literally anything without any thought and then deal with regrets afterwards for beating something in a short amount of time, not giving me a lot of reasons to replay the content again, and getting bored dealing with the same type of items, enemies and bosses for the thousandth time. And even then, there are obviously people out there that are regretting getting their hands on the DLC.
Whether it's a free base game update, a free dlc only update, or another, paid, separate DLC, i'll welcome any addition after this.
Mocha, Regen Scrap and Shipping Request are all rad. Harpoon and Tentabauble are kinda meh imo but most of the new items are very fun. Mocha in particular I love, more consistency in finding move and attack speed in runs is a huge boon.
Railgunner is my new favorite as well especially once you get short-range scope. Void boss is SO FUN, very challenging. Void items are really fun too. I love almost all of it.
Void Fiend I find very disappointing sadly. Leaves a bit of a sour taste in my mouth and I hope he gets a rework at some point but I kinda doubt it. Anyway, the few bugs that have been noted are being addressed. Overall it's a worthy dlc.