Risk of Rain 2

Risk of Rain 2

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Is there going to be more content added to "Survivors of the Void Expansion"?
Besides the DLC starting off as a mess and waiting for patch updates, are there going to be more stuff added? It looks rather underwhelming considering the price of it.
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Showing 1-13 of 13 comments
B〄F Altonator Mar 7, 2022 @ 2:27pm 
The dlc didn't start off as a mess? Dunno what dlc you played but survivors of the void is awesome.
Joshua Kurayami Mar 7, 2022 @ 2:44pm 
Originally posted by B〄F Altonator:
The dlc didn't start off as a mess? Dunno what dlc you played but survivors of the void is awesome.

The bugs that come with the update, like getting launched off constantly in one direction, multiplayer crashing constantly, the fact that the fire debuff lasts 15 seconds more-or-less, the guaranteed red from lockboxes.
76561198811524324 Mar 7, 2022 @ 3:01pm 
Ten dollars bruh if this is underwhelming to you then you must be a spoiled brat
Ittrix Mar 7, 2022 @ 3:09pm 
Definitely more bugs than they usually leave in... 'mess' is a bit strong, tho.
Ninja Zyborg Mar 7, 2022 @ 3:10pm 
Originally posted by B〄F Altonator:
The dlc didn't start off as a mess? Dunno what dlc you played but survivors of the void is awesome.
It kinda did though? numerous bugs, balance issues, and game used to crash on startup?

but also idk what OP is talking about. it's a decent enough DLC for its cost.
Joshua Kurayami Mar 7, 2022 @ 4:43pm 
Originally posted by Ninja Zyborg:
but also idk what OP is talking about. it's a decent enough DLC for its cost.

The problem with this DLC is that it costs 3/5 of how much RoR2 costs, and it doesn't feel like you're getting much out of it.

From the DLC, you get 2 characters, 3 bosses, and a bunch of items that doesn't sound that interesting or unique, (Tentabauble, an item that changes chronobauble's slow effect into root, laser scope does more crit damage), already exists in the base game in one form or another (Mocha is literally just syringe+hoof, Regenerating scrap and Shipping request form, also known as old lockbox with choice and new rusty key that gets consumed in the printer), or makes you question why it exists in the first place (Hunter's harpoon.. how many more movement items do we need?!).

Now, compare that to the base game, there are 126 items, 12 characters and 16 bosses. Okay, if you don't include the previous complaint, then it is somewhat passable when it comes to the amount of items, but 2 characters doesn't seem that much and.. 3 bosses, and one of them happens to be a new final boss? That doesn't really show much, especially for a rogue like game that is supposed to have replayabilty.
Last edited by Joshua Kurayami; Mar 7, 2022 @ 4:58pm
Contra Mar 7, 2022 @ 5:31pm 
Originally posted by Joshua Kurayami:
Originally posted by Ninja Zyborg:
but also idk what OP is talking about. it's a decent enough DLC for its cost.

The problem with this DLC is that it costs 3/5 of how much RoR2 costs, and it doesn't feel like you're getting much out of it.

From the DLC, you get 2 characters, 3 bosses, and a bunch of items that doesn't sound that interesting or unique, (Tentabauble, an item that changes chronobauble's slow effect into root, laser scope does more crit damage), already exists in the base game in one form or another (Mocha is literally just syringe+hoof, Regenerating scrap and Shipping request form, also known as old lockbox with choice and new rusty key that gets consumed in the printer), or makes you question why it exists in the first place (Hunter's harpoon.. how many more movement items do we need?!).

Now, compare that to the base game, there are 126 items, 12 characters and 16 bosses. Okay, if you don't include the previous complaint, then it is somewhat passable when it comes to the amount of items, but 2 characters doesn't seem that much and.. 3 bosses, and one of them happens to be a new final boss? That doesn't really show much, especially for a rogue like game that is supposed to have replayabilty.

The DLC is new and the game is older...so the base game is gonna be cheaper. :thumb:
Kaseda Mar 7, 2022 @ 6:06pm 
Publishing with bugs is just the direction things are going. More and more games do it and more and more games get away with it with few major repercussions. Compared to some of the releases from even bigger studios, this release was extremely smooth (consider: the game is very playable). With the way software development in general goes (not even just game development) code bases get larger and larger and to test all the code and every feature properly is difficult. As a software engineer, I can tell you the Hopoo did a great job and the amount of bugs that really did come out are not that large and not that significant. And even then, they're still providing tons of post release support.

Some of the bugs are weird, but most of them are relatively uncommon. My friend experienced the weird launching off the map with momentum thing once, and I experienced it once myself but was intentionally trying to get it to happen. It's not that common.

In addition, me and most of my friends have easily gotten at least 10 hours in with the DLC already, with many of us having busy work schedules. I haven't even really explored both characters yet, so I'm expecting easily a minimum of 50 more hours of the DLC. I understand if you don't expect to get as much, but even if you get 10 hours of gameplay out of it, then you should realistically consider that worth the money.

As for all the new items, if you think they don't add anything, then you are rather narrow minded. You haven't had a run where you get 3 hunter's harpoons early on and most of your movement speed comes from killing enemies - which drastically changes the way you play. If you think the regenerating scrap and shipping request form don't add anything, then why not just get rid of the rusty lockbox, scrap, and printers altogether? I mean, we already have chests, surely that's enough?

If you are complaining that it doesn't seem worth it, then you might be right. It might just not be for you. But this is the only time in years that I've seen so many of my friends pick up a DLC on day 1 and put over 10 hours into in less than a week - some of my less busy friends hit 25 or even 35 hours already.

And if you really don't think 2 characters are all that much? Then don't buy the DLC. Have a friend buy it and you can literally still enjoy all the content except the new characters. How many studios do things like this?
Cerberusuu Mar 7, 2022 @ 6:13pm 
For everyone complaining about all these issues with the dlc with mutiplayer I've done 12 hours of it so far and haven't had a issue once and flying across the map randomly? Surely you are getting hit by rock debris flying past or your freind using there movement as the sniper? Also complaining about literal chump change for a dlc a rouge like? They could add just 6 new items and it can entirely change the meta and combos? They add defined and working content yeah you can get content from the modding community for free but you have to realise the games old and they have been giving years of care to this one game free of charge and after years they finally make a paid dlc you complain if they wanted too all the updates that added new things they could have charged us for it all but over the years this is the first payed peice of content that only one member of 4 freinds needs to have to use everything but the characters be a little more greatful.
Joshua Kurayami Mar 8, 2022 @ 12:45pm 
Originally posted by Kaseda:
]As for all the new items, if you think they don't add anything, then you are rather narrow minded. You haven't had a run where you get 3 hunter's harpoons early on and most of your movement speed comes from killing enemies - which drastically changes the way you play. If you think the regenerating scrap and shipping request form don't add anything, then why not just get rid of the rusty lockbox, scrap, and printers altogether? I mean, we already have chests, surely that's enough?

Look, it's not that they don't add anything, it's just that they don't add anything that feels new, unique, and/or effective. I mean the harpoon for example feels like it would either be unreliable early on with one harpoon (unless you have glass) or later on where you have to keep a certain speed to make sure you don't end up with too much speed depending on how much you have, while regen scrap and request form is just old lockbox 2 with choice and rusty key that gets used up in the printer. Useful? Sure, but does it feel new or unique? Considering that I've compared it with rusty key/lockboxes, no, not really.

Originally posted by Cerberusuu:
Also complaining about literal chump change for a dlc a rouge like? They could add just 6 new items and it can entirely change the meta and combos?

What sounds like chump change to you isn't the same for everyone. I tend to struggle a lot with cash. As for the whole 6 new items bit, So what if it does? Sure it would be fun for a while, but where's the replayability? It would get boring and stale after a bunch of runs, or a few 2-3 hour long ones. And where's the goal? All i see is two characters to beat on mastery and one new final boss.

Originally posted by Cerberusuu:
They add defined and working content yeah you can get content from the modding community for free

...Just like how you can get mods in many other games, even though i don't look at the mods since i like to play the game as intended, and not how someone decided to mod the game.

Originally posted by Cerberusuu:
you have to realise the games old and they have been giving years of care to this one game free of charge and after years they finally make a paid dlc you complain if they wanted too all the updates that added new things they could have charged us for it all but over the years this is the first payed peice of content that only one member of 4 freinds needs to have to use everything but the characters be a little more greatful.

My complaint isn't about how they decided to make a DLC, it's that the DLC doesn't offer a lot of content, which is why I've asked if there was going to be more to this DLC or if it's just going to be as it is (besides fixing some bugs and adjusting how some things currently work.)

Yes, I'm grateful that they're still working on RoR2, but as someone who doesn't have a lot of money, I can't just buy literally anything without any thought and then deal with regrets afterwards for beating something in a short amount of time, not giving me a lot of reasons to replay the content again, and getting bored dealing with the same type of items, enemies and bosses for the thousandth time. And even then, there are obviously people out there that are regretting getting their hands on the DLC.
Last edited by Joshua Kurayami; Mar 8, 2022 @ 12:48pm
Bentobox Mar 8, 2022 @ 1:01pm 
Really take a second to think about everything that's gone into the update as it is. An entire new tier of items. Around 10 new enemies, 3 new bosses 1 of which being a final boss, an entire new game mode, 2 new survivors, 3 new stages, new items in every previously existing tier, and reworks to the void fields. Then think about all of the updates they've given us for free along the way. Obviously if you compare base game as it exists currently to the DLC and their price points, you're going to be underwhelmed. A more fair comparison would be how the game launched, before Artifacts 2.0, before Mithrix, before the anniversary update. Im not gonna tell you how to spend your money, but this DLC is easily at least the size of 2 of those free updates they made for years. Is it the same value as a whole new game, obviously not, but it was also never trying to be. If you're going to look at mods, then sure, you can add mods for free whenever you want, but then it really doesn't matter what the update adds, because "well i can get this from mods for free." Mods are always going to be so heavily weighted against the idea of paying for updates. I haven't played Risk of Rain 2 for a number of months, but considering how much the devs have done for this game and how often they give back to the community, I bought it, if nothing else, to support them and their desire to extend the life of this awesome game. I get that isn't what everyone else is after in these situations, but even still I've had a lot of fun with the new stuff. Its not going to make Risk of Rain 2 some new experience you've never had before, but its more than worth the price
DJDiceZ Mar 8, 2022 @ 1:09pm 
Regardless of one's thoughts on the current state of the DLC, new content would be nice, whether it expends on the DLC's mechanics or not.

Whether it's a free base game update, a free dlc only update, or another, paid, separate DLC, i'll welcome any addition after this.
TheJandyMan Mar 8, 2022 @ 1:49pm 
Originally posted by Joshua Kurayami:
From the DLC, you get 2 characters, 3 bosses, and a bunch of items that doesn't sound that interesting or unique, (Tentabauble, an item that changes chronobauble's slow effect into root, laser scope does more crit damage), already exists in the base game in one form or another (Mocha is literally just syringe+hoof, Regenerating scrap and Shipping request form, also known as old lockbox with choice and new rusty key that gets consumed in the printer), or makes you question why it exists in the first place (Hunter's harpoon.. how many more movement items do we need?!).

Mocha, Regen Scrap and Shipping Request are all rad. Harpoon and Tentabauble are kinda meh imo but most of the new items are very fun. Mocha in particular I love, more consistency in finding move and attack speed in runs is a huge boon.

Railgunner is my new favorite as well especially once you get short-range scope. Void boss is SO FUN, very challenging. Void items are really fun too. I love almost all of it.

Void Fiend I find very disappointing sadly. Leaves a bit of a sour taste in my mouth and I hope he gets a rework at some point but I kinda doubt it. Anyway, the few bugs that have been noted are being addressed. Overall it's a worthy dlc.
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Date Posted: Mar 7, 2022 @ 2:25pm
Posts: 13