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but I think it's stupid and nerfs captain for the sake of being "realistic" in a unrealistic video game.
...But.. that makes as much sense as any of the characters that use weapons to run out of ammo.. or robots dying out because they forgot to recharge.. or Acrid not being able to spit acid because they have buffalo meat in their mouth. I mean, okay, I can let the ulti part pass, but you remove his shift and all he has is his gun and his tazer.
Now it's just the entrance to a chain of 3 or 4 maps that lead to a final boss, and Captain can't use his abilities in any of them, AFAIK, which is a BIT much.
Not that you can't just shotgun everything to death anyway, but still, it's stupid and not fun and it's not like my immersion is suddenly broken because his ability works where it shouldn't.
Give the fkin space ship a way to shoot things into a void portal or something if it's a lore issue.
yeah that's fun for people
^ These.
Or, if you want to stick with the whole "can't use abilities", then give us a weapon that doesn't require spamclicking, or a tazer alternative that.. i don't know, something that works as an offensive ability.
You can justify it by saying his ship can't realistically be there, but as others have pointed out, that makes as much sense as literally any of the other nonsensical unrealistic things in the game.
Sacrificing gameplay for an entirely unnecessary and intrusive bit of lore just sucks.
I'm sure I'm not alone in that I would play captain a lot more if he didn't lose half of his kit half of the time.
Stop nagging at the devs when they give you tools to make their game play your way already.