Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I haven't technically truly fought him because I was just too OP but I thought the conclusion was kinda boring. Just a portal that says "fate unknown"
And homing attacks that hit even behind rocks is just lazy. Also they apparently did not finish the ending on time for release
That arena is a giant donut, replace that "Thousand Homing Attack" with some randomized bullet-hell-like patterns that would go around the arena in-between his giant laser shots and suddenly, you have a boss that now ask you to react to his patterns and not "pray the homing RNG god"
He could slam the ground and create shockwaves all around the donut; or "magnetize" the inner / outer part of the donut at random and after a second of two, forcefully pull everything inside / outside of the donut; or shoot walls of bullets around the donut where you need to hide / jump in specific places to avoid it; or shoot straight patterns across the donut that, again, could be avoided by hiding or moving certain ways; or straight up use an altered version of "Glowing Meteorite" I don't know, there's loads of ways to make a giant fight like this interesting!
That said, it's indeed too simple of a boss fight, without many patterns.
This is actually a great idea, I am surprised they didn't put something like this in, but I think they lost interest once they sold out to Gearbox. It has been like 16 months, no console port of the DLC from Gearbox, not a single update except the one after DLC release, and no bug fixes or balance changes. Also I never even bothered beating super cheapo boss Voidling for the Void Fiend, it was x10 easier just getting to Wave 50 in the Simulacrum. It was basically just Void Fields with 50 waves instead. Time consuming, but rather easy in comparison to beating the Voidling boss. I wouldn't mind the new enemies and the new boss, but their insta-kill game design just goes against everything in RoR2 I feel like.
Maybe its for the best considering many of the problems this game has (that hopoo implemented later in development like Pillars or Void Fields timer not pausing) can be fixed with mods easily enough.
I just can't believe we are nearly through 2023 and still nothing new in RoR2. It is like they sold everything to Gearbox and ran. RoR2 had so many updates after it came to the public, and once the DLC released, POOF. I was hoping for maybe one more DLC before they ran with the sack.