Risk of Rain 2

Risk of Rain 2

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Does attack speed even affect void fiend's corrupted m1 ?
Really does not feel like it, i thought if not the attack speed maybe the range of the beam. Even with 12 mochas and 7 syringes in my current run it does not feel different - and thats 195% attack speed.
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Showing 1-11 of 11 comments
I was dealing more damage and was much safer with the healing R while still having range with the non corrupted m1.
Xentos Mar 4, 2022 @ 9:36am 
Felt like it does, though it's hard to see since the beam is constant.
Check for amount of damage ticks.
Originally posted by Xentos:
Felt like it does, though it's hard to see since the beam is constant.
Check for amount of damage ticks.
Feels around the same for me, i'll check it out with the command artifact and properly check. Also checked the wiki but it's very vague.
tv Mar 4, 2022 @ 9:46am 
Yes, but you need something else on top, like Opus or Mocha/ Warhorn/ instincts
No it does not.

Things to note;
- had no proc items (until the last stage), only movement, mobility, void band and attack speed - so damage numbers were purely from m1 attacks and only my m2 could proc bands.
- I only tested the differences when attacking a single enemy - as an FYI, for control.

After 30 syringes, a war horn and a gorags, so 450% + 70% + 100% = 620% and after reviewing a clip with no attack speed bonus attacking a boss (stage 1), and a clip with all previously mentioned items, there was no difference. Even after holding down my corrupted m1 on a target and using gorags (+170% attack speed with war horn) in-between my attack (activated the item when it hit 50% health) on the same target, there was no difference there either.

In terms of audio, when a hit registers from the attack it makes a sound, the sounds in all clips i had seen sounded identical. And furthermore i paused the clip after the first damage number started disappearing and counted 8 instances in every clip (9 depending if i paused the clip right as the lastest damage number shown up).

I had no proc items until the very last stage i stopped testing, and took an atg and a symbiotic scorpion. Since the scorpion item has a 100% chance to hit i used it to test his proc coefficients. His regular m1 definitely has 1.0, and his corrupted m1 seems to have a coefficient of around 0.5.

So overall, i basically had enough attack speed where my regular m1 had the same attack speed as the corrupted m1 (i paused a clip and counted the damage numbers with his regular m1 and saw 8 in multiple clips) and a higher proc coefficient, and so, his regular m1 had a higher damage output.
GuudBooi Mar 4, 2022 @ 11:04am 
I know it's kinda different, but i wanted to ask this question so this seems kinda the place, do syringies usually accelerate attack speed of beams ?
Like the laser beam of the engineer's turrets ?
shrimping Mar 4, 2022 @ 11:13am 
Originally posted by AAAARRR:
I know it's kinda different, but i wanted to ask this question so this seems kinda the place, do syringies usually accelerate attack speed of beams ?
Like the laser beam of the engineer's turrets ?
engie laser turrets can benefit from any attack speed items.

the only 2 abilities i can think of off the top of my head that don't get affected is flamethrower and void fiend's corrupted M1 (if what op says is true i haven't tested myself)
Last edited by shrimping; Mar 4, 2022 @ 11:15am
Originally posted by AAAARRR:
I know it's kinda different, but i wanted to ask this question so this seems kinda the place, do syringies usually accelerate attack speed of beams ?
Like the laser beam of the engineer's turrets ?
I don't have the turrets and so never used them so i can't answer that, and i don't see anything that mentions attack speed on those turrets.
Xirce Mar 4, 2022 @ 12:49pm 
One thing that I think should be mentioned are the new green item, the Shuriken.
His corrupted beam attack doesn't fire all them, it only fires one when you first press your primary, if you want to shoot more, you have to click a bunch as opposed to holding it down.
His uncorrupted primary doesn't have this problem.
Toxi The Vagrant Mar 4, 2022 @ 1:02pm 
VF's corrupted Primary appears to be one hitscan field with a ridiculously paced refresh rate, as opposed to it being a barrage of projectiles, meaning that it's a single attack of player determined duration. Attack speed doesn't affect the refresh rate, but it does reduce the period of time between pressing the button and the field manifesting in the direction you point it. It's affected by, of all things, the rain coat though, the drop in movement speed counts as a debuff.
Master Gaslighter Mar 21, 2022 @ 12:52am 
Originally posted by i have 2023 vision fear me:
Really does not feel like it, i thought if not the attack speed maybe the range of the beam. Even with 12 mochas and 7 syringes in my current run it does not feel different - and thats 195% attack speed.
this was a bug and has since been fixed after a patch recently it makes the void fiend go from okayish pick to the best close range damage dealer in the game highly recommend trying him out again if you get the chance
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Date Posted: Mar 4, 2022 @ 9:29am
Posts: 11