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Rapportera problem med översättningen
There was a reason the old death void was so loud lol.
A void reaver death jail has killed me once and even then it was so busy I just kinda went . . . "man . . ." and that was it. Keep the death portals like the reavers. Meh on the weaponizing it though
People sure like to pretend the complaint was the on death ones and not the new weaponized versions of jail
They have the instant implosion that drops mini instadeath balls around but besides that... no.
It is true that on that particular run I was obliterating everything, but the means and results of the obliteration were a large amount of screen clutter and noise obfuscation.
My point was that even in the worst conditions for noticing them, they are quite noticeable.
In runs where less is happening, it's even easier to see and hear them.
(emphasis mine)
Except that the enemy that does that can't yank you towards it while it's dead, and the implosion "attack" only happens when it dies, as it is a direct result of the creature's death.
Either way though, unless you can sneak into a purple portal around stage 4, you're going to run into an incredible amount of instant death implosions if you try to do the void levels.
@Vayde: Except if you're killing them very quickly, that means they aren't getting a chance to get close to you or yank you over and root you.
EDIT: In any case, I'm sorry to have ruffled your feathers. Just trying to do what I appreciate others doing and pointing out a few particulars which are helpful to realize.
Consider me and all my points quite refuted, I suppose.
They only happen when you kill them, then they shoot out a giant ball that gets bigger over time, it makes a really loud noise, and it makes your screen black and white when you are near it. You got all all you need right there. You know when it happens, how fast it is, and where it is.
Even for an insta kill, it seems super fair. I haven't gotten killed by one since, well.. i cannot even remember. Its just part of the learning curve. It may seem unfair, but so is getting hit by an overloading brass contraption or running into a malachite spike. They all feel awful.
I hope you don't lose your confidence