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I think Hopoo went overboard with this mechanic. It's one thing if it's from an enemy that creates an instant death explosion with a distinct sound effect + multiple seconds to move away from it, but it's a whole other thing when something regularly fires them at you/releases a tracking one after death.
I agree they went overboard with the instant kills in the DLC. At a minimum they need make those void orbs slower, I was running away from one earlier and it caught up to me and killed me. Felt pretty ♥♥♥♥♥♥.
Guess you guys forgot the fact that they can root you into one place, so you have no chance of running away of that 1 hit-orb.
Very creative.
Keep the OG one though. It doesn't move, it's centered on the enemy's place of death, it makes a very loud and distinctive sound, and gives the player plenty of time to react. Pretty much as balanced as an OHKO can be.