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Your HP needs to be high when you go into your corrupt mode, or you risk not being able to heal.
Build items that increase attack speed and crit chance, you will build faster charge and be able to heal more, realistically his whole kit is based around timing your passive, I stay in normal form for 80% of the time.
It feels like it was designed to operate in the closed spaces of the Simulacrum rather than the base game, where it feels way more at the mercy of the way your game goes. On the flipside, Railgunner feels fantastic in the base game and slightly weaker in the Simulacrum, but still manages to feel a lot more cohesive to play than VF. Very disappointed about this because I was extremely hyped for VF.
Without corruption, he sucks. Awful group & single target damage, his only strength is that he can heal.
With corruption his kit is basically Artificer's with a short range dash and no freeze. Seeing how Artificer is usually considered pretty poor aside from that previously mentioned freeze, it's underwhelming, especially considering that Void Fiend gets punished massively for healing - it both delays corruption and shortens the duration of it when he finally gets it.
Oh, you saved corruption for the teleporter fight? Sorry, someone has Lepton Daisy so you get instantly pulled out of it.
Do you have a harvester scythe with a few glasses? Yeah, corruption duration is halved.
Have at least one medkit? Your R in corruption now does literally nothing.
Have an Engie on the team stacking bungus? Congrats, corruption is now permanently disabled.
Void Fiend is extremely polarizing. Exceptionally clunky and his kit constantly punishes him for healing which is the only thing he consistently does well. However, he's far better with barriers, especially brooch which allows him to mitigate most of the penalties he gets to health and healing. Unfortunately, the best barrier item - Aegis - relies on healing which means he can't effectively use that either. Still, I think he's going to be best with the newly buffed on kill builds using Gasoline, Brooch and the new Ignition Tank alongside Forgive Me Please. However, Mul-T will still be king of that with his high passive armor & two active item slots.
His corrupted form has its own problems. Firstly they had the audacity to slow your movement speed below base walking speed while using his pseudo flamethrower that doesn't shred nearly fast enough without item procs to warrant it. His right click becomes less bad, but still isn't great. His shift is a bit of a shorter distance than I would like but it becomes actually useful for combat while corrupted.
And again, why does his corruption go down from heals? I thought the whole point of this system was to be periodically changing forms and dealing with their playstyles. So why does it so heavily favor the uncorrupted form? And lastly, why do you become a sitting duck while corrupting? I questioned that back when they revealed him and it feels as bad as I knew it would.
It just seems so odd to me that they would introduce one of the best designed characters with one of the most thought out kits and a character with the usual not very well thought out kit that is unlikely to ever get buffed because we're no longer in open beta. Railgunner is extremely strong. Their left click isn't even as weak as they made it out to be. I simply don't understand the thought process behind these numbers and design decisions regarding Trespass's forced upward arc uncorrupted and healing reducing corruption meter.
Void Fiend feels untested and borderline unfinished, the general idea is there but nothing in his kit really feels good and either doesn't work well or just ends up playing like a worse Artificer.
Railgunner though? Practically perfect (if a little OP), every bit of her kit just fits together perfectly and she plays well right from the get-go, you can tell a lot of thought and effort went into her design.
I'm really not sure what happened with Void Fiend.
I almost think his R power is backwards. It really feels like you should be able to hurt yourself to hasten the transform (Risk vs Reward) and then while in the close range, powered up mode that you want to last as long as possible, the R should heal but consume corruption pushing you out of it faster. But if you hold off on using the heal, you would keep up the damage longer. At least to me, that would feel like you have more agency. The current "use R to delay" feels weird, especially as you can just spam it in safety mode for free healing and then using his R in corruption mode, if you have a medkit, does nothing. You shouldn't have to avoid 1/3 of the items in the game...
The visuals and idea are very cool but I don't think they nailed the flow between two modes very well.