Risk of Rain 2

Risk of Rain 2

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Hypergolaholic Mar 1, 2022 @ 12:56pm
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Void Fiend feels really bad.
The bulk of content about void fiend seems to be people asking how to get him. Please don't clog this thread with it. I got him by turning on command, sacrifice, and swarms and cheesing the hell out of the Simulacrum.

That out of the way, I was really excited for a survivor that required you to put thought and skill into balancing health and corruption. What it feels like I got was a struggle between two bad forms, one with horrible DPS and one with horrible range. The fact that you are actively discouraged from taking healing items in order to make use of your corruption in a game where healing is how you survive suggests this character's kit was not thought out.

The player needs better tools to balance health and corruption, because right now playing VF feels more like an act of desperation than an act of skill and I can see how that's thematically relevant but the result is a really unpleasant player experience. If there was more of a benefit to corrupted form I would get it, but as it stands it's more of a death sentence than a power boost.

Anyone have a different experience or any tips? I'm at a loss.
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Showing 1-15 of 41 comments
YussyYopper Mar 1, 2022 @ 1:17pm 
I dont know what tips to give other than they are op af. They have a built in 25% heal that you get every 5 seconds with great mobility and sniping power from a distance in normal form. And in corrupt form you are a literal ray of death still with great mobility. Only healing items i use are the scythes and run everything down.
The dude has huge risk potentials. You need to constantly press R if you're at a range, and time out when you can deal maximum damage up close while safely doing it.

Your HP needs to be high when you go into your corrupt mode, or you risk not being able to heal.

Build items that increase attack speed and crit chance, you will build faster charge and be able to heal more, realistically his whole kit is based around timing your passive, I stay in normal form for 80% of the time.
I did a monsoon run with him, got rejuv rack, aegis, and i literally could not die to mithrix. And tbf the corruption form does run out really quickly with healing, unless there is someway to extend the time without using your R like killing elites and such would be nice. But this is like the first time i've played him, bound to get more used to his kit.
KARAS Mar 1, 2022 @ 1:54pm 
Agreed, power isn't an issue, Void Fiend can obliterate enemies in a blink, its skills just feel really clunky and you're actively fighting against the game because you need to avoid too many healing items, which subsequently makes it harder to survive on high levels of monsoon. The kit absolutely does not feel like it was fully thought out to me. It feels like something's missing and that VF doesnt slot into the base game the way other survivors do.

It feels like it was designed to operate in the closed spaces of the Simulacrum rather than the base game, where it feels way more at the mercy of the way your game goes. On the flipside, Railgunner feels fantastic in the base game and slightly weaker in the Simulacrum, but still manages to feel a lot more cohesive to play than VF. Very disappointed about this because I was extremely hyped for VF.
Originally posted by i have 2023 vision fear me:
I did a monsoon run with him, got rejuv rack, aegis, and i literally could not die to mithrix. And tbf the corruption form does run out really quickly with healing, unless there is someway to extend the time without using your R like killing elites and such would be nice. But this is like the first time i've played him, bound to get more used to his kit.
His crits give more corruption.
Someguyinhere Mar 1, 2022 @ 3:24pm 
I don't want to crap on you OP. Especially since I haven't played the DLC characters yet. But, just in general it sounds kinda more like you don't really mesh with up-close-and-personal combat in this game, so you don't like it when you need to close in and get in thing's faces. Maybe the character just isn't your cup of tea.
Nemoriel Mar 1, 2022 @ 3:57pm 
Agreed. Tried runnig VF with 6 Lensens and some healing items, started wondering why big chunk of my Void meter got eaten away sometimes. Well, don' take Med-Kits as Void fiend, as far as I can tell Topaz and Teddybears is the way to go.
RNG_Wizard Mar 1, 2022 @ 4:39pm 
Definitely feels bad, he gets punished for a bunch of different things.

Without corruption, he sucks. Awful group & single target damage, his only strength is that he can heal.

With corruption his kit is basically Artificer's with a short range dash and no freeze. Seeing how Artificer is usually considered pretty poor aside from that previously mentioned freeze, it's underwhelming, especially considering that Void Fiend gets punished massively for healing - it both delays corruption and shortens the duration of it when he finally gets it.

Oh, you saved corruption for the teleporter fight? Sorry, someone has Lepton Daisy so you get instantly pulled out of it.

Do you have a harvester scythe with a few glasses? Yeah, corruption duration is halved.

Have at least one medkit? Your R in corruption now does literally nothing.

Have an Engie on the team stacking bungus? Congrats, corruption is now permanently disabled.

Void Fiend is extremely polarizing. Exceptionally clunky and his kit constantly punishes him for healing which is the only thing he consistently does well. However, he's far better with barriers, especially brooch which allows him to mitigate most of the penalties he gets to health and healing. Unfortunately, the best barrier item - Aegis - relies on healing which means he can't effectively use that either. Still, I think he's going to be best with the newly buffed on kill builds using Gasoline, Brooch and the new Ignition Tank alongside Forgive Me Please. However, Mul-T will still be king of that with his high passive armor & two active item slots.
I got a good monsoon run with him first try, Its not that bad, but he has a bit of counter-synergy with healing removing corruption thing. I picked every corrupted item I could find and in the late game hes aggressive form becomes very short and hard to get into. Since Wungus now exists, the only way to get corruption is to not sprint, which is not a good idea. If they remove healing and damage affecting corruption (healing is the issue, but damage is kinda a mirror so it would make sense) he would be in a good spot. Right now you have very little control over corruption meter because of healing. Suppress works just fine for the job imo, healing reduction is over the top and unnecessary.
Crystal Mar 1, 2022 @ 4:51pm 
Originally posted by LimpRodLarry:
The dude has huge risk potentials. You need to constantly press R if you're at a range, and time out when you can deal maximum damage up close while safely doing it.

Your HP needs to be high when you go into your corrupt mode, or you risk not being able to heal.

Build items that increase attack speed and crit chance, you will build faster charge and be able to heal more, realistically his whole kit is based around timing your passive, I stay in normal form for 80% of the time.
his normal form aint bad either, with its range if you're on monsoon you can just stay outside the portal and slowly snipe the boss to death and have effects keep stacking on them.
EmeraldFoxDeity Mar 1, 2022 @ 5:48pm 
The only thing I'm questioning is his corruption meter decreasing when getting healed. I get that he can heal himself with some meter, but it feels very odd to just randomly lose Meter passively from normal healing. Is it even intentional?
EmeraldFoxDeity Mar 1, 2022 @ 6:06pm 
Actually upon playing him further I've already decided I don't like him. His normal left click is okay but his right click is just a worse version of the default Artificer right click with a radius as wide as a pencil for explosion attacks in this game. The shift uncorrupted is clunky. It should definitely be a held movement ability that you can end early so as not to be forced upward. Evasion is important in this game. And being forced into the air with a kit that doesn't favor it is only good for exploration and chests. Hence why I think it should be a held ability that can be ended early. His R is fine in both forms.

His corrupted form has its own problems. Firstly they had the audacity to slow your movement speed below base walking speed while using his pseudo flamethrower that doesn't shred nearly fast enough without item procs to warrant it. His right click becomes less bad, but still isn't great. His shift is a bit of a shorter distance than I would like but it becomes actually useful for combat while corrupted.

And again, why does his corruption go down from heals? I thought the whole point of this system was to be periodically changing forms and dealing with their playstyles. So why does it so heavily favor the uncorrupted form? And lastly, why do you become a sitting duck while corrupting? I questioned that back when they revealed him and it feels as bad as I knew it would.

It just seems so odd to me that they would introduce one of the best designed characters with one of the most thought out kits and a character with the usual not very well thought out kit that is unlikely to ever get buffed because we're no longer in open beta. Railgunner is extremely strong. Their left click isn't even as weak as they made it out to be. I simply don't understand the thought process behind these numbers and design decisions regarding Trespass's forced upward arc uncorrupted and healing reducing corruption meter.
The Face Mar 1, 2022 @ 7:14pm 
Originally posted by YussyYopper:
I dont know what tips to give other than they are op af. They have a built in 25% heal that you get every 5 seconds with great mobility and sniping power from a distance in normal form. And in corrupt form you are a literal ray of death still with great mobility. Only healing items i use are the scythes and run everything down.
lol 25% healing in a game where everything one shots you
Having played both him and Railgunner I think I can safely say that Railgunner is the superior character of the two.
Void Fiend feels untested and borderline unfinished, the general idea is there but nothing in his kit really feels good and either doesn't work well or just ends up playing like a worse Artificer.

Railgunner though? Practically perfect (if a little OP), every bit of her kit just fits together perfectly and she plays well right from the get-go, you can tell a lot of thought and effort went into her design.
I'm really not sure what happened with Void Fiend.
Last edited by A Bonafide Skeleton; Mar 1, 2022 @ 10:00pm
FrontlinerDelta Mar 1, 2022 @ 9:21pm 
I was really looking forward to him and while I don't want to comment on his power, he doesn't feel particularly intuitive and he doesn't flow as well as he should (imo).

I almost think his R power is backwards. It really feels like you should be able to hurt yourself to hasten the transform (Risk vs Reward) and then while in the close range, powered up mode that you want to last as long as possible, the R should heal but consume corruption pushing you out of it faster. But if you hold off on using the heal, you would keep up the damage longer. At least to me, that would feel like you have more agency. The current "use R to delay" feels weird, especially as you can just spam it in safety mode for free healing and then using his R in corruption mode, if you have a medkit, does nothing. You shouldn't have to avoid 1/3 of the items in the game...

The visuals and idea are very cool but I don't think they nailed the flow between two modes very well.
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Date Posted: Mar 1, 2022 @ 12:56pm
Posts: 41