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Relatar um problema com a tradução
Allllllllso... It technically wouldn't matter if the 50% reduction happened before or after figuring in Syringes, because Syringes are a percentage increase. If you have 10 syringes you get a 150% increase to attack speed. If your attack speed is 1, that's an extra 1.5 attack speed. But if your attack speed has been cut in half, to 0.5, then it's suddenly only 0.75 bonus from the syringes, because 150% of 0.5 is 0.75 ;-)
MATH!
Base(b) x [1 + attackspeed(s)] x lightflux(f)
b = 1
s = (150% aka 1.5)
f = (0.5^n)
You can multiply in any order, but you need to make sure if you multiply the right value, as there is a big difference between multiplying s or (1+s).
f x s = 0.75
f x (1+s) = 1.25
(1 + s) x f is far different from 1 + (s x f)
So it does matter which order you multiply in, but only because it leads to math mistakes. You shouldn't really be multiplying total attackspeed bonus technically, but instead your attackspeed multiplier (1+s). There are games where the devs do multiply against the bonus. It's honestly a fair question. And I do not know if RoR2 is one of them.
Really this is just a shorthand for x = b + b * (p / 100) which may be a bit clearer, because b * ( p / 100 ) gives us p percent of b, which we must then add to b in order to add p percent of b to b, obviously.
All of which is to say that my post never suggests that you can misorder the 1+s portion of the equation, but that it does not matter whether you multiply b * (1+s) first, or b * f first, the result is the same.
Since the question was whether the Light Flux Bracer's 50% reduction to attack speed was reducing the unmodified or modified attack speed, my answer is correct: You literally cannot modify one without modifying the other when both are percentage changes.