Risk of Rain 2

Risk of Rain 2

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What’s the math of light flux pauldron?
Does it half your attack speed after syringes or before?
So if i had 2 syringes...
After would be 130% / 2
Before would be 100% / 2 + 30%
Originally posted by KellyR:
Originally posted by B〄F Altonator:
Originally posted by TaKer:
Light Flux Pauldron is a multiplicative boost to stats, those multiplicative boosts are done after all the additive ones like Shaped Glass, Stone Flux Pauldron's movement speed or the Tonic Affliction for example.
So it would be total attack speed x 0.5 then i guess.
It can still be worth it, in that it's far (FAR) easier to get Syringes and Mochas than it is to get Alien Heads.

Allllllllso... It technically wouldn't matter if the 50% reduction happened before or after figuring in Syringes, because Syringes are a percentage increase. If you have 10 syringes you get a 150% increase to attack speed. If your attack speed is 1, that's an extra 1.5 attack speed. But if your attack speed has been cut in half, to 0.5, then it's suddenly only 0.75 bonus from the syringes, because 150% of 0.5 is 0.75 ;-)

MATH!
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Showing 1-6 of 6 comments
[T]aKer Mar 29, 2022 @ 10:41am 
Light Flux Pauldron is a multiplicative boost to stats, those multiplicative boosts are done after all the additive ones like Shaped Glass, Stone Flux Pauldron's movement speed or the Tonic Affliction for example.
B〄F Altonator Mar 29, 2022 @ 2:15pm 
Originally posted by TaKer:
Light Flux Pauldron is a multiplicative boost to stats, those multiplicative boosts are done after all the additive ones like Shaped Glass, Stone Flux Pauldron's movement speed or the Tonic Affliction for example.
So it would be total attack speed x 0.5 then i guess.
The author of this thread has indicated that this post answers the original topic.
KellyR Mar 29, 2022 @ 2:27pm 
Originally posted by B〄F Altonator:
Originally posted by TaKer:
Light Flux Pauldron is a multiplicative boost to stats, those multiplicative boosts are done after all the additive ones like Shaped Glass, Stone Flux Pauldron's movement speed or the Tonic Affliction for example.
So it would be total attack speed x 0.5 then i guess.
It can still be worth it, in that it's far (FAR) easier to get Syringes and Mochas than it is to get Alien Heads.

Allllllllso... It technically wouldn't matter if the 50% reduction happened before or after figuring in Syringes, because Syringes are a percentage increase. If you have 10 syringes you get a 150% increase to attack speed. If your attack speed is 1, that's an extra 1.5 attack speed. But if your attack speed has been cut in half, to 0.5, then it's suddenly only 0.75 bonus from the syringes, because 150% of 0.5 is 0.75 ;-)

MATH!
Last edited by KellyR; Mar 29, 2022 @ 2:31pm
Hiroko Mar 29, 2022 @ 4:07pm 
The math should theoretically be
Base(b) x [1 + attackspeed(s)] x lightflux(f)
b = 1
s = (150% aka 1.5)
f = (0.5^n)

You can multiply in any order, but you need to make sure if you multiply the right value, as there is a big difference between multiplying s or (1+s).
f x s = 0.75
f x (1+s) = 1.25
(1 + s) x f is far different from 1 + (s x f)
So it does matter which order you multiply in, but only because it leads to math mistakes. You shouldn't really be multiplying total attackspeed bonus technically, but instead your attackspeed multiplier (1+s). There are games where the devs do multiply against the bonus. It's honestly a fair question. And I do not know if RoR2 is one of them.
KellyR Mar 29, 2022 @ 9:50pm 
1+s is a single entity in this equation, because x * (1+y) is how you add y% to something. More thoroughly, s = 1 + (p/100) where p is the percentage we want to use (15 percent becomes 0.15, plus 1 in order to make the multiplication work.

Really this is just a shorthand for x = b + b * (p / 100) which may be a bit clearer, because b * ( p / 100 ) gives us p percent of b, which we must then add to b in order to add p percent of b to b, obviously.

All of which is to say that my post never suggests that you can misorder the 1+s portion of the equation, but that it does not matter whether you multiply b * (1+s) first, or b * f first, the result is the same.

Since the question was whether the Light Flux Bracer's 50% reduction to attack speed was reducing the unmodified or modified attack speed, my answer is correct: You literally cannot modify one without modifying the other when both are percentage changes.
Last edited by KellyR; Mar 29, 2022 @ 10:03pm
B〄F Altonator Mar 30, 2022 @ 1:32am 
I get it now. 1 syringe is 15% x 0.5 with light flux pauldron. So you get the same result either way. I didn’t know it affected syringes bonus.
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Date Posted: Mar 29, 2022 @ 9:47am
Posts: 6