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Response to the question here on why we don't complain about Brass Contraptions. I have no issue with them because they spawn later and in lower numbers. You don't get brass contraptions stage one. You get a handful if that on stage two. They are a medium class enemy, not a grunt. And they balance well as a medium class enemy. Also, they are louder (I respectfully disagree on Blind Pests being slightly quieter, Brass Contraptions are loud), have a bigger hitbox, move slower, and shoot slower than Blind Pests. Thus, balanced medium enemy.
Blind Pests are unbalanced because they are spawned as a grunt class and are ridiculously overpowered as a grunt class (for reasons explained in the original post). My issue with them would not exist if they spawned later in game (IE treating them as bigger grunts, which would fit their dmg, hp, mv blend), in smaller numbers (spawning in groups of 3 on stage one is a bit much, especially since that can and has happened back to back before so you're dealing with 6+ within a few seconds), or were put in line with other grunts (drop their stats to proper grunt levels). Think about the fact that you are comparing them to Brass Contraptions mainly, rather than their fellow grunt class enemies. That kinda makes it clear these things are a bigger threat than their early spawning would make it seem.
Are they dodgeable? Of course. You can dodge a lot of things in this game. I personally wouldn't say they are impossible to evade. But they are much harder to evade (even with strafing, you aren't always going to have everything spawn in front of you to strafe around) than their fellow grunts and enemies in a higher class than them.
Hopefully that clarifies why I take issue with them. And I get frustrations with people being rude, but I'd gently caution you to be a bit less snippish at the people who want this enemy nerfed (implying we are lying and not even trying to make good points just stirs drama). I get you have a different take on it and respect that difference.
That being said, I think a damage nerf is appropriate here. Don't let all the people who think everything made is perfect and good get you down, you're not the only one with that opinion. Just because some people find it easy doesn't mean you have to.
That being said, Blind pests are a bit annoying in terms of damage for sure, but they give out good gold for their hp and have a pretty large hitbox. Imo they're just that : annoying, not problematic.
It is worth clarifying, I was not talking about simulacrum runs. Those inherently behave differently from standard runs and I don't really see it as a fair comparison to classic. Additionally, you don't tend to seem swarms of vultures / elder lemurians on round one in simulacrum. You may see them in later rounds in the first region, but I've never really had them spawn as the first enemy I see in groups.
In regards to brass contraptions and templars spawning on stage two, you're right... except they spawn in very low numbers, are slow, have large hitboxes, and are comprable evading (Brass Contraptions are easier to evade IMO). So that is also not really equivalent.
To touch on the wisp point, I cited them as an example since they are one of the other flying grunts (though I'd note that Blind Pests are better at the wisp "role" than wisps are). My comparison holds accurate to basically all of them: the blind pest is the most dangerous "grunt" class enemy in the game currently (when weighing its health, damage, and speed combined). One could argue beetles and lemurians serve the same "punish you for not moving" function blind pests do under your argument... they aren't as serious of a threat in that regard.
Regarding your P.S. message, bit condescending innit? Keep in mind entities shooting the same spot from different angles means they are harder to dodge, as your hitbox is not a tiny point at your feet but rather your body. You have to get the whole hitbox clear, not just move away from that tiny point.
I would say they have the third-highest threat level of any regular enemy in the game, after Elder Lemurians and Lunar Chimera Wisps. For an enemy that the game loves to spam in huge numbers, that's kind of an issue.
I don't die to them that often, and they do usually miss their shots, but it doesn't really matter how many shots they miss if they only need 2 lucky shots to end you.
In my opinion, their damage isn't really the problem, it's the number and frequency with which they spawn.
They have extremely high base damage for a common enemy and do 200% damage on their projectile. They spawn in swarms, and have respectably large amounts of health despite everything else. With a 1 second cooldown instant shot, they attack significantly faster than wisps.
Let me put it to you this way, an overloading blind pest can gib huntress with a single hit.
15 base, doubled by overloading is 30. 200% damage from their spit, which makes it 60. Overloading enemies attach a ball that deals an additional 50% total damage. Huntress spawns with 90 health.
An overloading blind pest can spawn on stage 1. Now, I've seen certain individuals make asinine comparisons to brass contraptions. The obvious difference being that brass contraptions don't spawn at all until stage 2 (assuming wetlands) and they don't spawn as overloading (nor in large groups like pests) until stage 4 and 5.
I actually wouldn't have an issue with pests if they just started spawning on stage 3 or 4. But their stats don't match the point at which they appear in the game, and the numbers in which they do so. I've finished E8 on characters I previously hadn't bothered with (I still don't like huntress/arti as a playstyle) so it's not a "skill issue". These are just numbers. If you feel like pests are fine, argue with numbers - not with your feelings.
All characters move at the same speed (not accounting for movement abilities), it's just zoomed out for bigger characters, Acrid and Mul-T are huge so they look slow. But, they also have giant hitboxes, which makes pests far more of a threat.