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gesture and capacitor might be better.
gesture and that debuff cleansing bag on some builds is better too, (loader + kjaro = infinite kjaro)
engineer it sucks on as it doesn't apply to your turrets, though it buffs you
Typically i use tonic on commando, bandit, artificer or acrid the most often.
I have many other builds that rely on other kinds of equipment for the other survivors and tonic would be a waste on them.
Tonic is a good item, but not the best, depending on the situation.
Although my favorite survivor to use tonic on would be heretic and that's mainly because it's got the greatest damage potential for an opinion build, because of max health.
So unless you have a 57 Leaf clover to mitigate the afflictions, or you have at least 2 Fuel Cell, (or you play with the Artifact of Command to get everything you need), getting the Tonic auto-activated with Gesture of the Drowned is a slow way to die. Better to activate manually until you meet those requirements.
Other than that, (as said above) Engineer's turrets don't benefit from it so it's less useful; Artificer also doesn't get full benefit from the Tonic. Her basic attack recharges one ammo at the time, so you're limited by the reload time. and the Charged Nano-Bomb has a particular strategy when paired with Kjaro / Runald's Band where you don't fully charge the Bomb in order to trigger the Bands off the explosion and not the tendrils. Having more attack speed makes this strat a bit harder and if the attack speed is too high, impossible.
Agree. But still.... Good.
What other builds do you use for other characters? I mean I could see how something like crit chance item plus a lot of gestures would be good. But as good as tonic?
And doesn't tonic make the negative health regen for heretic worse?
Even then, if you are a survivor that can't hit from afar, trying to kill Mithrix might end up in you dying if you have particular items.
Despite this, it is still very strong, but you also have to be a bit lucky if you didn't cheat an absurd amount of lunar coins: you have to find one or more gestures and/or fuel cells, which is not always possible.
Finally, it's effects are not that strong if you are in a very long run: a malachite or the strongest enemies, like scavangers, will still easily kill you.
And yeah, it's effects are really strong which is my point. But of course it's not a straight up carry, it just basically enhances any survivor, and lets you get to 60 minutes easier. After 60 minutes, assuming you got decent items, the tonic would likely not make much of a difference for how much longer you go, since at that point it's heavily dependent on your items, procs, kill chains, etc.
First issue is with afflictions.
Tonic+Gesture is not good because of forced afflictions. Tonic+Gesturex4 is amazing but it's a lottery to get (8-10 lunar coins+as many as you need to keep rerolling the shop... that's A TON). You can first get the gestures/fuel cells and once you have them getting the tonic, but getting the tonic early looks to me like a final effort to save a run that´s going south.
Second issue is that tonic 100% uptime is just that. It´s great but once you have 100% uptime extra fuel cells or gestures will do nothing for you. If you eventually get a cauldron/printer with fuel cells and you have the capacitor instead of the tonic, you can literally one-shot anything by looking at it from the other side of the map (or one-shot a lot of smaller things by briefly looking at them all). If you have a soulbound catalyst you literally keep looking at things and they just die, while it doesn't do anything for tonic.
So... tonic is mostly a tool to save a run that's not going well or that you know it's not going to go well (for example if it's your first attempt at a particular level of Eclipse), or to use when you have the correct equipment-related items but lack the equiment. But if you already have a good run you don't need it.
But yeah, basically I agree, Tonic has its uses, but perhaps is a bit boring since it's pretty meta unless you want to beat Mithrix.