Risk of Rain 2

Risk of Rain 2

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pepsin Apr 12, 2021 @ 7:11pm
Final Stage
The final stage rework is just a little too much. Devs should change it back, I mean yeah cool it looks nice, but having to do so much to get to the final boss just doesn't seem logical. The boss is supposed to be THE BOSS; not "mini challenges" (that seem pointless) to get to the boss.
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Showing 1-15 of 27 comments
Chewy Apr 12, 2021 @ 7:35pm 
It's to bring more difficulty to the bosses stage, which makes sense. In most games now you would typically fight adds then fight the boss, it's the same with the other stages in the game. The only thing i could say is, get gud :um_coffee:
Ittrix Apr 12, 2021 @ 11:58pm 
Originally posted by Chewy:
It's to bring more difficulty to the bosses stage, which makes sense. In most games now you would typically fight adds then fight the boss, it's the same with the other stages in the game. The only thing i could say is, get gud :um_coffee:
It doesn't fit this genre, though. Enemies power up the longer you take, and the whole point of the game is to keep pace and outscale them via well placed items. Spending 10 minutes puttering around some shrines while you don't power up at all is just artificial difficulty. Directly harder than the old stage which didn't have you waste nearly as much time, too.

Glance at the other final stage from RoR. It had you fight enemies and do a lot of power events- but there were also many power ups spread throughout the area and optional objectives to give you more oomph against the last boss.

My solution would be to give this area the same treatment. I'd make the pillars 100% optional to do- you could bum rush straight to Mithrix if you liked. Otherwise, activating the pillars gives you a small buff during the boss fight. Maybe one gives the water slight healing, another adds some more platforms, and one could let you keep a few items during his steal phase. Enemies could have a chance to drop some keys of some kind that'd give you access to get some new items in some lore friendly way. More blue bubbles except with chests in them, mayhaps.
Last edited by Ittrix; Apr 12, 2021 @ 11:59pm
Zukabazuka Apr 13, 2021 @ 12:47am 
Would been more fair if you because the king of nothing, with his stats and damage.
pepsin Apr 13, 2021 @ 1:33pm 
If the stage rewarded you with loot it would make sense for a challenge before the boss, with this rework it’s just a pain. It’s just the old map with nuisances. Plus if you want to rush him under-powered, it’s nearly impossible.
Think about the first game. (If you have played it.)
The stage made you unlock doors to get either bonus loot / extra things for the boss fight or go straight for the boss. It was very enticing to go for all that loot, but running the timer up could get you killed.

For Ror2, they added the objectives, but there isn't much reward for staying around or exploring since there is no real "loot" other than a few lunars and soup island.
It would feel much better and alive if there were also chests and possibly a gold chest, to encourage a player to stick around and loot, at the cost of time and difficulty.
Chims Apr 14, 2021 @ 2:13pm 
Its pretty obvious this was supposed to be the final level. The one we got before was placeholder.
Ittrix Apr 14, 2021 @ 2:45pm 
Originally posted by Chims:
Its pretty obvious this was supposed to be the final level. The one we got before was placeholder.
lmao no it wasn't. The devs did a bad job, but kudos to them for trying to go back and fix it.
BXTR Apr 14, 2021 @ 2:57pm 
Then just loop my brother?
Loken Stoneheart Apr 14, 2021 @ 3:01pm 
My gripe with it is that it takes so long and the map still doesnt have like *any* cover, so you just get torn apart by those dang "perfected" flying clay templars.
Last few times I've been there one of those has done me in w/ the armor shred and slow theyve all been given.

I guess, silver lining, at least the map isnt empty? It's less *boring,* but it feels pretty bad to die just before the boss because they gave you 4 teleporter events to do that take a minute to walk to each.
Heavouslicious Apr 14, 2021 @ 3:19pm 
Originally posted by Baxter#:
Then just loop my brother?
Avoiding a supposed problem doesn't solve said problem.
The Face Apr 14, 2021 @ 3:59pm 
I don't know what world you guys are in where the stage takes 10 minutes or more

Originally posted by Heavylicious:
Originally posted by Baxter#:
Then just loop my brother?
Avoiding a supposed problem doesn't solve said problem.

Stage has been garbage since they made a last stage. Obliterating is still way better
Last edited by The Face; Apr 14, 2021 @ 3:59pm
Heavouslicious Apr 14, 2021 @ 4:09pm 
Originally posted by The Face:
Stage has been garbage since they made a last stage. Obliterating is still way better
That's all opinion and doesn't change the matter; I'm saying that if you avoid Commencement all together that doesn't make Commencement better.
Terotrous Apr 14, 2021 @ 5:18pm 
Originally posted by Jebus, Son Of Gode:
Think about the first game. (If you have played it.)
The stage made you unlock doors to get either bonus loot / extra things for the boss fight or go straight for the boss. It was very enticing to go for all that loot, but running the timer up could get you killed.
Something like this is needed for sure.
pathulhu Apr 14, 2021 @ 6:10pm 
the devs are more concerned about the final stage's thematic strength and overcorrecting criticisms than making sure it was designed well, also an issue with mithrix
Ittrix Apr 14, 2021 @ 8:43pm 
Originally posted by pathulhu:
the devs are more concerned about the final stage's thematic strength
Oof I felt that one a little too much. They're so insistent about an 'oh ♥♥♥♥' moment with Mithrix... and they're so insistent about making the last stage mostly empty even though it sucks that way.
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Date Posted: Apr 12, 2021 @ 7:11pm
Posts: 27