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Fordítási probléma jelentése
the problem to me is that mithrix is both dodgy and has that lame "scaling armor/damage resistance" gimmick that some rougelikes like to put on their bosses for artificial challenge, leads to either a slow and annoying fight on first loop where one mistake as a melee character can lead to instant death
or on loops 2 and beyond he just kind of shakes his fist angrily at you and takes 7 minutes per phase (exception being the add phase) to slowly burn down his scaling HP since your movement by then is too good for him to do anything to you at all
the item steal phase is a mess, either it's basically a victory lap around mithrix or it's a slow burn where one mistake punishes you with instant death based on character/item order, I kind of preferred when he didn't just get magical immunity during the steal so you could atleast work on getting back a few items to start the phase with before he would fight back
also haven't checked if this was fixed yet but acrids poison DoT doesn't give back items like...ever since it has a proc coefficient of 0 meaning acrid fights where you don't get back your good movement or damage items right away results in a slow as hell fight where you camp and spam poison till he dies usually (this might be fixed but i kind of doubt it)
so yeah looping for however many stages then just going to obelisk is better IMO
Was playing loader and i was basically just running away from him, let him attack once, smashed him once. Waited for the blue nuke thing that spins so he stood still, used royal capacitor, rince and repeat. Impossible to fight him in a normal "dark souls" manner in one place considering how insanely OP all the spawned mechas are...
I literally had a harder time killing the mechas with shields (actually, i couldnt even, it was impossible) than i had killing mithrix
To get into that detail, he has no way to hurt a player that's up high and the game literally spawns pillars in the 2nd phase which make it very easy to hang out on and ignore his every mechanic as long as the player has some way to get up there, which they definitely should have by that point of the game.
His other big issue is that I've never seen him do anything in the last phase. He just gets hit locked, shelling items back out. Like, maybe it's a bigger issue for certain weaker base characters with no items, but I've never felt pressure from him even once in his last phase. Maybe he should not start returning items until he's lost some percentage of health first or even spawn some of his own items to make himself tankier that he can also then drop for the player.
Once you get over his initial shock factor, he's just not threatening unless you're playing a melee character that's forced to go toe-to-toe with him. If I were to redesign him, not only would I have the above, but I'd probably also combine his 1st/2nd phase and have his big attack cause the pillars to be destroyed (perhaps he just lands on the nearest/last one you were on, destroying it) with his final phase also destroying any remaining pillars at the start. Not to mention constantly spawning those aerial chimeras throughout the fight so that you can't just "be safe" by hanging out far above his reach.
it's not that i can't have fun with him, but providence was made as a boss you could fight with no movement speed whatsoever, with proper wind up on all his actions. Mithrix, while he has tells, does NOT have wind up on stuff like his dash strike. there's no way to react to it.
He only has a few moves compared to providence's many that he cycles through in a neat little pattern. 3 swipes, then a downward thrust that creates geysers, and he teleports to you as well. And a homing attack which gets even wilder 3rd phase where he summons his umbra. Mithrix has dash swipe and slam...and occasionally shoots these spines if you're far enough away. His only really fun move is the wheel of death.
I get that canonically he's not gifted like prov. it's why he can't teleport on his own and made a machine for it, it's why he can't control worms and other wildlife or whatever and focused on constructs. But none of those are really well implemented in the fight. he could use the gates to send you across the planet or something and the battle can take place with changing environments (and it could work in the lore as him finally developing a method to free himself from his imprisonment). He could make a construct to rival the aurelionite or just have other unique constructs. could use stuff like lunar items in unique ways, like unfolding the time in the shaped glass to slow you down or some ♥♥♥♥ idk. He could be so much more fun and crazy
Lack of tells. Uninspiring fight. Bland. Not taking advantage of lore.
I'll be honest, I had no idea about any of the guy's lore and totally thought that was all gifted stuff because there's no teleporting machine you have to destroy or anything like that.