Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only fix i'm afraid is to lower the resolution. Beyond the normal, set ones. And due to how garbage unity is, it only sets the render, not actual resolution. So you're always in fullscreen windowed, which is BAD for performance.
Talk aside. I use " -screen-width 768 -screen-height 432" as launch commands, it extremely helps with performance with the downside of not being able to read much.
I suggest you look for a list of 16/9 resolutions and find whichever works best for you.
Also I believe there may be memory issues of some kind, or at least some sort of long term performance issues. I've noticed some of the later levels, before anything really spawns in or gets too crazy, regularly can't reach my 120 FPS cap even with basically nothing happening on screen. Once again I think the game is CPU limted, but if it weren't I would expect a game that looks like this to easily get hundreds of FPS when just the level is rendering and a few enemies.
Oh, and there are definitely frame pacing issues. They are visual, but I also notice things like 122 FPS on my Shadowplay FPS counter, so it's pretty obvious while it's trying to cap the FPS it can't do it properly.
Still love this game, still highly recommend it, but at least on some systems it runs much worse than it has any right to.
What you are saying does not make sense. Your friend with the superior computer probably has some serious underlying issue if that is the case.
Considering both of them are linux-using, antivirus-free, hyper-paranoid-about-privacy crackheads who wipe their drives and OS every few months, I sincerely doubt an underlying issue is to blame.
This.
His 1080ti is basically asleep playing Risk of Rain 2 because the game is soo CPU intensive, If you want to maintain high fps Shadows and corpses essentially need to be turned off. If you are going to benchmark both machines I would suggest both users turn off both of the above settings.
The problem here is that in this game only, he will occasionally be matched and (rarely) even beaten by the 1650 user. Except that this guy is using an FX-8350. Which gets obliterated by the 7700k[www.cpubenchmark.net] in terms of performance. Here's another link with more synthetic benchmarks[technical.city], with the 7700k leading the FX-8350 in every single test, even the multi-core ones, by margins anywhere between 27%, and more than 100%.
So really, I think this game is just "like that" for some. Not gonna hate on the devs for it because that's the nature of PCs. But this is the only game where I notice this behavior to this extreme.
Also my 3060Ti and another friend's 1070 heat up to like 65C in the main menu for reasons. 1080Ti user and another 3060Ti user have not reported the same issue. So there's that too.
Are you 100% sure that all users are running at the exact same graphical settings, refresh rates and resolutions?
I'm running a AMD Ryzen 9 5900X with 12 cores in my system so I can assure you that a beastly CPU will still get shafted by this game. Just wanted to put this out there for anybody who might have questions like mine in the future. All I can do now is lower the resolution until performance is somewhat favorable.