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Fordítási probléma jelentése
The vast majority of items in ROR2 are good and useful, and you can easily get decent healing, specially with Corpsebloom and Transcendence being a thing. There was not a single eclipse run where i felt like i had a bad build in any of these, with one exception, where i ended up finding an armor piercing rounds and tri tip printer so...
RNG is only a problem if you play a bad character with low damage, like Huntress and her pitiful base DPS that is far below literally anyone else in the game
who cares? the game is not competitive. The real issue is underpowered characters.
Either way i didn't even make this post asking for a nerf or whatever. If so i'd post it in the feedback subforum. I literally just made a post about how OP it is
Not many people use multi T (I'm one of those), but multi T requires more finesse to play than other characters, many new players may consider it the weakest of the bunch due to the rough start especially on monsoon.
I don't get your point on huntress, because I see many players attracted by her (while I'm mostly into acrid, engineer, loader or captain).
Only to the minority who argued about game balance and whatnot in my eyes (I'm not accusing you of doing such), if anything I saw games in which the majority of the characters were so underwhelming that the one who sucked less than the rest was literally the most character used by the community, but those games had fatal flaws at their core.
His start is not rough at all. Enemies barely tickle him, and he melts the stage 1 boss fast as hell. In fact he can just hold m1 at the vagrant provided he's like level 3 or and it will die before it detonates.
>I don't get your point on huntress
Huntress is definitely an underpowered character. She has the worst base DPS out of anyone in the game by quite a big margin, in fact her entire base kit is outdpsed by commando holding m1 at close range. She also has issues with damage items and procs, because some of her proc coefficients are lower for no reason (Ex glaive has 0.8 proc coefficient, Flurry has 0.7 proc coefficient despite dealing less damage with crits than many character's primries without crits and having like half the base damage output of Strafe, etc). Not to mention her health is tiny, which gives her a poor side to her defense. Yes, it's supposed to be low because her theme is glass cannon, but she is literally all glass, no cannon.
Again, you need to get used with it, and not anyone enjoys using it; as for transcendence you have to be good at using it, or you'll die like a dummy, which requires getting used to the game, but most importantly, you need to be LUCKY on finding it, without even mentioning that on common runs (I hope you aren't including artifact of command into the equation), you would have to spend a bunch of lunar coins in hope of finding it.
I never said that she isn't underpowered, what I meant is that, no matter a character's strong and weak points, anyone uses whatever they like more, hence why I said that huntress is popular among players despite her being "weaker" than the rest of the cast.
Imho your problem is that you are being too much focused on stats on a game governed first and foremost by rng, and then by player's experience.
No i'm not focused on stats more than the game, i literally just make a thread just saying my experience with mul-t and you guys came in
a game governed first and foremost by rng
Not true. RNG is not a big deal once you're actually good at the game and doing semi consistent 6mm runs is perfectly doable, some characters are just more consistent than others. Most complaints about RNG are generally new players who think too much about top tier items like crit glasses and don't see the worth in other items
I literally never cared for glasses, but I like to see the strong and weak points on all items, and I see your point.
RNG still plays a role though, I like to main acrid most of the times, but there are simply some unlucky runs in which I get crappy items, recycle may help, but you'd still need to be lucky finding the right 3d printers which have a better synergy than the other, aka no matter how good you are, RNG can provide as both a blessing or a curse.
I do still think though that you are putting more thought on multi T than what it deserves to have, to be honest: I mean, if you'd play EDF5 you could argue that either air raider or wing diver have some "broken OP" weapons, when in the truth it all boils down in how good you are at using them.
Why exactly? They're really good. 10% damage to everything per stack + access to an attack speed green, a healing green, and a bleed inflicting yellow.
Same, and honestly as i got more used to the game, i think pretty much every item but Bison Steak is highly useful, nice and worth keeping. There are only a few items i'd call kinda bad like Lepton Daisy and Titanic Knurl but even then they're situationally useful. That's why i dont feel like this game is really RNG based after you get used to the items and have a decent bunch of lunar coins : It's almost impossible for you to go through a run without finding at the very least good enough damage.
I do indeed play poison acrid, as it's the better of the two long time runs wise, and I do admit that depisde liking him, I'm far from being good at playing that character, at least I can be overwhelmed very easily on monsoon, especially from wisps.
Apologies about that, for whatever reasons I got mixed it with shaped glass, as soon as I read the crit effect I figured my mistake.
Same, and honestly as i got more used to the game, i think pretty much every item but Bison Steak is highly useful, nice and worth keeping. There are only a few items i'd call kinda bad like Lepton Daisy and Titanic Knurl but even then they're situationally useful. That's why i dont feel like this game is really RNG based after you get used to the items and have a decent bunch of lunar coins : It's almost impossible for you to go through a run without finding at the very least good enough damage. [/quote]
The thing I like is how many items become either extremely good or utter crap depending on which character you are playing with (for example backup magazine is awesome for acrid especially early on so that I can shoot down flying enemies, but are kinda useless with let's say, captain).
Honestly though, unless you are looping I feel pretty situational being able to "build" the strong points of your character, such as for multi T (at least I wasn't able to "properly" build them without looping).
you people think devs just ♥♥♥♥♥♥ pull a game outta their ass and don't perform more than like 2 tests to ensure it doesn't fall apart. No one collects data or plays the game beyond bug testing, and they have no clue nor care what kind of experience the game will give to the player
what an insanely underdeveloped view of game design
why do the devs do balance at all, i wonder? why did we even get skills 2.0 or anniversary update balance changes? the game works so why even look at it further aside from bug fixes