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Although you do need a good set of items
Yes and no.
He can reach god mode, just like every other survivor. He's viable. And honestly, I enjoy playing as him.
But knowing priority targeting is extremely important as him, his damage values are low, and so is his utility. Essentially getting to god mode as Commando is much, much harder.
Which, for games like this, basically means he's bad.
You want to see it in action, go look at any character clear a boss on the first stage versus Commando.
Loader literally has circumstances where she can do it in one hit on the upper end, and Commando usually takes closer to the full charging phase.
I had realized this after stupidly picking up the third, since Commando really cant capitalize on what they can offer. Come of think of it, he cant really utilize Old Guillotines either. Maybe its just a matter of trying to excessively ramp up his attack speed?
I took to "mastering" Bandit first, so maybe I'm a little bias-
https://steamcommunity.com/sharedfiles/filedetails/?id=2491339207
BTW there is nothing right with the build you are running here. Not enough mobility, not enough crits, close to no regen, not enough bleed. You get bonus points if you get some purities to have close to no cooldowns on abilities.
On commando you want to make use of the high attack speed and/or high damage of the alternate secondary ability, which deals quite a bit of damage.
and also that you had ghors tome, lepton daisy, bandolier, and forgive me please.
Proc coefficients do not lower with damage drop-off from range. This lets commando stay very far back, way further than any other survivor except bandit and still deal consistent damage. This also makes him the least reliant on specific drops to not fall behind. This obviously makes him extremely good for newer players, as being too close to enemies and getting bad items are what will end your runs rapidly.
Commando is not weak, he is mid to high tier, he just cant compete with the absolutely broken monster that is Rex.
Proc coefficients do not change at a distance, but damage does... which changes how much a proc hits for. If you're hiding on the other side of the map and do 2 damage, your sticky bomb is only going to proc for 4. Compared to if you were up close and did 10 damage, where you'd get a sticky bomb that does 18.
The only proc that doesn't care about damage is tri-tip.
Commando is one of the very few characters who even has fall-off across the board. Literally no other survivor has it on every skill of their starting kit. So by your own logic, Commando is really sorta kinda the worst for a new player since he has to be closer to do consistent damage, whereas every other survivor has tools to do it at a range.
Commando is an honorary melee character dude.
with anniversary buffs and alt skills commando is a solid character
base kit remains with a lot to be desired though. Commando excels in high proc rate from a decent distance. And since your first mastery was bandit imma be real with you: some characters are better than others just straight up. Commando ain't bad but if you're used to bandit he is totally, clearly weaker especially early on. Bandit excels at stomping stage 6 mithrix runs and has a bit of a harder time looping because he doesn't have an infinite M1 like commando or mul-t or captain and ends up needing to use the rest of his kit.
just get on hits since they're everyone's bread and butter. if you're having issues avoiding fire stun nades and some extra mobility are nice
Anyway, like others have said, this is a skill issue, and also a lack of knowledge of what items to get and stack (and how much).