Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Bandit breaks the game with how OP he is. More so than any other character in the game.
But if you play with standard RNG mode for items you're going to have good and bad rounds.
His high damage is what makes him brokenly powerful. By the end of the first loop I barely needed to shoot at stuff before they died.
Any damage items that will activate when you hit a target or kill a target will deal such high damage that it'll cause a chain reaction.
I have played the Commando character to very late game but he even with massive amount of boost could not instant kill Elite bosses because the item damage was so low. You can throw as many attack speed bonus items you want but it's not gonna help much.
The first Red item you should pick up is the Ceremonial dagger. Because when you use the rifle version that is gonna make the daggers hit harder compared to any other survivor.
Also get the little Doll that activate your item effects when used.
Use on-kill effects for synergy with lights out/desperado's ability to oneshot smalls through most of the game, alternate M2 is really good for keeping hemorrhage up on bosses, and prioritize hit and run tactics. M1 is for dumping shots into bosses quickly or finishing off low health enemies - if you try to focus a syringe build to spam M1 you're gonna have a bad time later on. Notable on-hit items include ukelele for additional aoe and to help squish up other targets for lights out/desperado and sentient meat hook since if it can pull enemies together for your on-kill effects. If you manage to get a resonance disk it's pretty busted.
*complains
loooooooooooool
Have you ever shot Mithrix in the face twice with the big iron with 30 stacks and he just dies? Twice throughout the entire fight by the way, the damage I did was so high that I skipped phase 4 entirely and he just fell over and died in phase 3 for some reason.
... in 3D you absolutely can target the weak ones, though. Shoot a wisp or something. There's also that this game snowballs much more. Almost every character abandons the point of their base kit at some point in favor of one attack that'll work around the items they found much better. Commando spams double tap and nothing else, MUL-T spams his equipments or his nailgun, Arty spams Nano Bomb, and Bandit eventually stops popping lights out explicitly to get kills with. What of it? At that point items should be carrying you anyways.
This basically happen with every character that has ranged attacks. Also in Risk of Rain 1 you had items that could reduce skill cool downs based on crit hits. So if you wanted to spam the ultimate you could do it. But most of the time it was just better to hold down the main attack button.
But the one difference between Bandit from first game and this game is that late game I rarely need to fire with my main gun to kill stuff. When I do fire with my main gun, the enemy will almost always die.
In the first game I'd hold down my attack button to rapid fire my shotgun on enemies.