Risk of Rain 2

Risk of Rain 2

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Consul Mar 27, 2021 @ 11:28pm
I love Bandit gameplay early on but it's not viable in the late game.
The reliance on lights out to do literally anything really screws you over when every enemy turns into an elite. Early game you can go around chaining lights and actually using the secondary ability. But later on getting close to enemies is a death wish.
You only have 4 shots which you have to fire slowly if you actually want to hit anything at a distance, then you're either going to wait several seconds to reload or try to find something you can kill with lights out. He doesn't have any damage mitigation like other melee/close range characters. Instead he has invisibility which is really only useful for running away in the late game.
The design is kinda of a mess. He has the incentive to get close to enemies but doesn't get the reward of not being squishy like other melee characters.
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Showing 1-15 of 18 comments
Edifier Mar 28, 2021 @ 12:07am 
Try it with Command artifact.

Bandit breaks the game with how OP he is. More so than any other character in the game.

But if you play with standard RNG mode for items you're going to have good and bad rounds.
Consul Mar 28, 2021 @ 12:19am 
Originally posted by Edifier:
Try it with Command artifact.

Bandit breaks the game with how OP he is. More so than any other character in the game.

But if you play with standard RNG mode for items you're going to have good and bad rounds.
how does he break it? He's severely limited by his fire rate. I even stacked syringes in 1 game and it still felt bad compared to something like commando with the same number of syringes.
Edifier Mar 28, 2021 @ 12:24am 
Originally posted by Consul:
Originally posted by Edifier:
Try it with Command artifact.

Bandit breaks the game with how OP he is. More so than any other character in the game.

But if you play with standard RNG mode for items you're going to have good and bad rounds.
how does he break it? He's severely limited by his fire rate. I even stacked syringes in 1 game and it still felt bad compared to something like commando with the same number of syringes.

His high damage is what makes him brokenly powerful. By the end of the first loop I barely needed to shoot at stuff before they died.

Any damage items that will activate when you hit a target or kill a target will deal such high damage that it'll cause a chain reaction.

I have played the Commando character to very late game but he even with massive amount of boost could not instant kill Elite bosses because the item damage was so low. You can throw as many attack speed bonus items you want but it's not gonna help much.

The first Red item you should pick up is the Ceremonial dagger. Because when you use the rifle version that is gonna make the daggers hit harder compared to any other survivor.

Also get the little Doll that activate your item effects when used.
Chernobyltoast Mar 28, 2021 @ 1:45am 
unlock desperado. you can easily one shot mithrix by grinding up stacks on the last stage
Jigmac Mar 28, 2021 @ 2:13am 
Desperado is by far the best skill if you plan to go for a long game.
Clyan Mar 28, 2021 @ 4:05am 
You just need to pick up a bunch of syringes, also desperado will break the game in later stages
Cat® Mar 28, 2021 @ 6:29am 
He plays exactly like all the other characters: Get items that play the game for you. However his second skill is turbo-garbage so don't ever rely on it.
bandit is easily the most powerful character at the moment in terms of pure damage if you ask me, easily reached max eclipse with him. i don't know what you're on.
Richard Roe Mar 28, 2021 @ 8:33am 
Bandit with the old relyable build of ukalale, perd,crit glasses,harvester schyth, atg stikybombs just about works on everyone
Von Mar 28, 2021 @ 9:00am 
if you're making syringes/on-hit and trying to scale that way with bandit you're doing it wrong, even with really high aspd you're going to be waiting for reloads.

Use on-kill effects for synergy with lights out/desperado's ability to oneshot smalls through most of the game, alternate M2 is really good for keeping hemorrhage up on bosses, and prioritize hit and run tactics. M1 is for dumping shots into bosses quickly or finishing off low health enemies - if you try to focus a syringe build to spam M1 you're gonna have a bad time later on. Notable on-hit items include ukelele for additional aoe and to help squish up other targets for lights out/desperado and sentient meat hook since if it can pull enemies together for your on-kill effects. If you manage to get a resonance disk it's pretty busted.
Livers Mar 28, 2021 @ 11:48am 
*gets attack speed on a char with a 5 bullet reload
*complains
loooooooooooool
Chernobyltoast Mar 29, 2021 @ 1:27am 
4*
Cereal Mar 29, 2021 @ 2:36am 
My go to setup on Bandit with command relic is 2 purity, 1 alien head, double band, crowbar out the wazoo Desperado one shot bandit. It is VERY overpowered once you get it rolling. Only issue with the build is the lack of healing.

Have you ever shot Mithrix in the face twice with the big iron with 30 stacks and he just dies? Twice throughout the entire fight by the way, the damage I did was so high that I skipped phase 4 entirely and he just fell over and died in phase 3 for some reason.
Ittrix Mar 29, 2021 @ 7:33am 
This is an issue that was all over the place in the first game. Getting kills with lights out eventually just stopped working, since bulky enemies would avoid the kill and you couldn't target the weak ones in 2D.

... in 3D you absolutely can target the weak ones, though. Shoot a wisp or something. There's also that this game snowballs much more. Almost every character abandons the point of their base kit at some point in favor of one attack that'll work around the items they found much better. Commando spams double tap and nothing else, MUL-T spams his equipments or his nailgun, Arty spams Nano Bomb, and Bandit eventually stops popping lights out explicitly to get kills with. What of it? At that point items should be carrying you anyways.
Edifier Mar 29, 2021 @ 7:51am 
Originally posted by Ittrix:
This is an issue that was all over the place in the first game. Getting kills with lights out eventually just stopped working, since bulky enemies would avoid the kill and you couldn't target the weak ones in 2D.

This basically happen with every character that has ranged attacks. Also in Risk of Rain 1 you had items that could reduce skill cool downs based on crit hits. So if you wanted to spam the ultimate you could do it. But most of the time it was just better to hold down the main attack button.

But the one difference between Bandit from first game and this game is that late game I rarely need to fire with my main gun to kill stuff. When I do fire with my main gun, the enemy will almost always die.
In the first game I'd hold down my attack button to rapid fire my shotgun on enemies.
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Date Posted: Mar 27, 2021 @ 11:28pm
Posts: 18