Risk of Rain 2

Risk of Rain 2

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how much repulsion plating would i need to nolonger take dmg?
whats the max dmg that can be dealt to the player in one shot
and how many repulsion plates would i need to just eat every attack
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Showing 1-15 of 16 comments
Mr. Blue Sky Jun 19, 2021 @ 1:05am 
I wouldn't even worry about not taking damage, I would just do what I just did. You get enough shield generators and infusions and tougher times and you don't need to worry about damage anymore. I just did this and obliterated on monsoon round 24 with commando. Had about 300,000 health at the end. (Note that that was not pure health, a lot was shield).
Last edited by Mr. Blue Sky; Jun 19, 2021 @ 1:09am
MedicinalPsycho Jun 19, 2021 @ 1:26am 
i know about that i do that in most of my god runns but i wanted to see if repulsion plating was viable
gghadur77 Jun 19, 2021 @ 1:40am 
1 armor plate reduces damage taken by 5, so you'd need a lot of armor to take no damage against endgame enemies.
Vahnkiljoy Jun 19, 2021 @ 3:31am 
I doubt it would ever be possible unless enemies are capped at level 99.
Razor Strike Jun 19, 2021 @ 3:34am 
Repulsion Armour Plate reduces damage by 5 but you'll still take at least 1 damage so technically you can't *not* take damage with just repulsion armour plates.

Also, while there is a level cap (of 99) and eventually the game will reach a point where the highest damage in one hit it can probably do to you is a malachite vagrant explosion (don't quote me on that, I don't know the exact values for monster damage), but without cheats I think it would be next to impossible to keep up with the damage scaling in early or mid-game. It's doable if you get enough to negate all damage to one, but I don't think it's viable to get more than a couple plates in a vanilla run for helping with wisps and burn damage.
Stret Jun 19, 2021 @ 6:21pm 
Originally posted by RazorStrike:
Repulsion Armour Plate reduces damage by 5 but you'll still take at least 1 damage so technically you can't *not* take damage with just repulsion armour plates.

Also, while there is a level cap (of 99) and eventually the game will reach a point where the highest damage in one hit it can probably do to you is a malachite vagrant explosion (don't quote me on that, I don't know the exact values for monster damage), but without cheats I think it would be next to impossible to keep up with the damage scaling in early or mid-game. It's doable if you get enough to negate all damage to one, but I don't think it's viable to get more than a couple plates in a vanilla run for helping with wisps and burn damage.


Originally posted by MedicinalPsycho:
whats the max dmg that can be dealt to the player in one shot
and how many repulsion plates would i need to just eat every attack
firstly, the game's enemies keep getting stronger after level 99, they just dont visually show a higher level.

Secondly, Repulsion Armor Plate is applied after Armor, so by getting high armor you can reduce tons of attacks to 1, howhever you need a *lot* of armor. For comparison each 1 point of positive armor reduces damage in a way that makes you effectively have +1% health.

One time i got 32 armor plates and a perma uptime jade elephant as mult in a loop, it was enough to make many attacks deal 1 damage and just about any not get even anywhere close to killing me
Ittrix Jun 21, 2021 @ 7:55pm 
There's effectively no limit to enemy scaling past what computers are capable of counting to these days.

Also wanted to mention armor has reduced returns. Approaching but never quite 100.
Stret Jun 21, 2021 @ 8:39pm 
Originally posted by Ittrix:
There's effectively no limit to enemy scaling past what computers are capable of counting to these days.

Also wanted to mention armor has reduced returns. Approaching but never quite 100.
Positive armor does not have diminishing returns.

1 armor is always +1% effective health. 20 armor = +20% health, 500 armor = +500% health
Ittrix Jun 21, 2021 @ 9:19pm 
Originally posted by Stret:
Originally posted by Ittrix:
There's effectively no limit to enemy scaling past what computers are capable of counting to these days.

Also wanted to mention armor has reduced returns. Approaching but never quite 100.
Positive armor does not have diminishing returns.

1 armor is always +1% effective health. 20 armor = +20% health, 500 armor = +500% health
uhh... no. Armor has diminishing returns.
This is what the damage gets multiplied by when you have some positive armor amount:
100 / (100 + Armor)

Having 10 armor vs. zero will not give the same increase as having 20 vs. zero.
10 would give 9% or so, 20 would give 16% or so.
Ninja Zyborg Jun 22, 2021 @ 6:21am 
Originally posted by Ittrix:
Originally posted by Stret:
Positive armor does not have diminishing returns.

1 armor is always +1% effective health. 20 armor = +20% health, 500 armor = +500% health
uhh... no. Armor has diminishing returns.
This is what the damage gets multiplied by when you have some positive armor amount:
100 / (100 + Armor)

Having 10 armor vs. zero will not give the same increase as having 20 vs. zero.
10 would give 9% or so, 20 would give 16% or so.
I'd like to point out that you are both correct. The way Stret thinks of armor means it doesn't have diminishing returns, however that isn't the most accurate way to think of it. Ittrix is exactly correct on how armor works. The reason both answers are correct (ish) is that without healing or other bonuses, 16% damage reduction is identical to a 20% health bonus.
(I think)
Last edited by Ninja Zyborg; Jun 22, 2021 @ 6:23am
Ittrix Jun 22, 2021 @ 8:23am 
Originally posted by Ninja Zyborg:
is that without healing or other bonuses, 16% damage reduction is identical to a 20% health bonus.
Double checked and yerp... weird way to think about it in a game where most deaths are caused by one shotting tho.
Last edited by Ittrix; Jun 22, 2021 @ 8:23am
Stret Jun 22, 2021 @ 9:35am 
Originally posted by Ittrix:
Originally posted by Stret:
Positive armor does not have diminishing returns.

1 armor is always +1% effective health. 20 armor = +20% health, 500 armor = +500% health

Originally posted by Ninja Zyborg:
Originally posted by Ittrix:
uhh... no. Armor has diminishing returns.
This is what the damage gets multiplied by when you have some positive armor amount:
100 / (100 + Armor)

Having 10 armor vs. zero will not give the same increase as having 20 vs. zero.
10 would give 9% or so, 20 would give 16% or so.
I'd like to point out that you are both correct. The way Stret thinks of armor means it doesn't have diminishing returns, however that isn't the most accurate way to think of it. Ittrix is exactly correct on how armor works. The reason both answers are correct (ish) is that without healing or other bonuses, 16% damage reduction is identical to a 20% health bonus.
(I think)

uhh... no. Armor has diminishing returns.
This is what the damage gets multiplied by when you have some positive armor amount:
100 / (100 + Armor)

Having 10 armor vs. zero will not give the same increase as having 20 vs. zero.
10 would give 9% or so, 20 would give 16% or so.
If you have a 99% damage reduction, going to 99.5% is effectively a 50% damage reduction.

1 armor is effectively 1% health and healing increase
because each point of armor makes each point of health worth 1% more
The only reason it appears to diminish is because you are comparing increasing percentages to decreasing ones, so like 2x is +1, but the same but reversed is 0.5x, -0.5

They have the same effect though
https://cdn.discordapp.com/attachments/559901453834256404/840058532857643028/unknown.png
Last edited by Stret; Jun 22, 2021 @ 9:36am
Ittrix Jun 22, 2021 @ 9:38am 
damage reduction from armor has reduced returns, EHP from armor does not.
(C)FatheredPuma81 Jun 22, 2021 @ 10:21am 
Well I had 30k health at one point and dying was still pretty easy... so probably somewhere around 10,000 for a 2 hour game on Monsoon just to be safe? Either way it's completely unreasonable. Repulsion plate stacking is just awful unless you do it with a Jade Elephant.
Last edited by (C)FatheredPuma81; Jun 22, 2021 @ 10:26am
Stret Jun 22, 2021 @ 10:47am 
Originally posted by (C)FatheredPuma81:
Well I had 30k health at one point and dying was still pretty easy... so probably somewhere around 10,000 for a 2 hour game on Monsoon just to be safe? Either way it's completely unreasonable. Repulsion plate stacking is just awful unless you do it with a Jade Elephant.
repulsion plate stacking is great, strong against DoTs and lesser hits and all. You also shouldnt ignore Rose Bucklers.

Repulsion plates only fall off entirely without armor at like, the third loop or so. But nothing matters at that point, because the balance entirely breaks in every aspect
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Date Posted: Jun 19, 2021 @ 12:15am
Posts: 16