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The schtick is, unless you get a really really specific build there's always going to be something in the game that will nigh one shot you. The real goal is to recognize what those things are and avoid and kill them first.
And also never stop moving ever.
People survive loops by essentially practicing good looting habits to get a very good chance at getting an item mix to absolutely destroy everything. Though, they'd likely still get one shotted if something lasted long enough to blast them.
I love my girl Arty but she has the least consistency with hitting the god run since she struggles with scaling.
and once you are before the last stage, stay there as long you want to get the best items ^^
the last stage will be easy even in hard, you can have as much life as you want, with this items you can't be kill :
Tougher Times+Armor Plate+Infusion+Steak+Shield Generator
Also, I'm curious, what do you mean about Artificer struggling with scaling? I'm still pretty new to the game and I don't quite understand what makes one survivor better than another aside from playstyle. I usually play Bandit, but seeing as I'm quite enjoying Artificer right now, does she have some hidden downside or something that I should know about? (aside from being absolutely trash at dealing with airborne targets, that is.)
What makes Arty unique is that all of her skills have cooldowns. This means attack speed will help her drop all her attacks quickly, but not her damage.
There's a handful of other items like that too. Not to say she isn't viable or anything. Just a bit whackier with her scaling.
Since items are random, it’s very possible that some runs simply won’t have the right items to last you that long. For me, a 200 minute run would mean roughly stage 3 of the third loop. Each loop taking roughly 40 minutes each.
Aiming for the timed chest on rally point delta (open the chest within 10 minutes of a run) should get you to a good pace. You don't have to rush teleporter, but for the first couple of stages the spawn rate is terribad and you should - waiting around for spawns is not the right choice. You should be looting chests that you can along the way, abuse teleporter spawn rate for more income, get chests near the portal and leave.
https://riskofrain2.fandom.com/wiki/Rallypoint_Delta
Survival comes from experience and constantly moving in all 3 axis. Do you kill those beetles first or do you kill the lesser wisps? Do you kill the army of lizards or the single laser golem that alters your dodging needs? Prioritizing threats to reduce focus on dodging and allow you to spend more time killing is just another skill. Technically the game can be done with 0 items, but the better answer is that you want to stay ahead of the difficulty curve. This means speed - ultimately chests per difficulty unit. If you do happen to use command, offensive items and move speed help you farm faster, and you can worry about defense after you're way ahead of the curve.
Though this is also very much abusing the artifacts and breaking the game. It can still be fun for players looking to be ridiculously overpowered and just blast away.
I don't care about their kills. Each one is an enemy not shooting at me.