Risk of Rain 2

Risk of Rain 2

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AngelofAnger Jun 23, 2021 @ 9:24am
Make -commencement - part rewarding
Personally I think that the last stage is quite problematic. I would possibly skip it for several reasons

1 is dragging the game when the final boss takes long time to kill

2 is already skippable in some situations making the whole thing unimportant

3 is making some run impossible to win if you have bad items.

4 completing them doesnt give you anything that helps you out- you just forced to do it but unlike the portals where you got your drop at the the end of it. Ju just get punished with the time going up.

5 it just just feel you are being forced to do it instead of being engaged on doing it.

My solution would be.

Have the totems/monolits/whatever their name to drop lunar coins(reward will vary to the number of players in the game)

Have the jump pad to cost lunar to activate(cost will vary to numbwr of players in he game).

Also finishing the 4 totems could give you a slight + on lunars (like you would need 20 to active the launch pad and you get 24 in total)

with this solution:

people can actually start to spend lunar but having a way to farm it.

also you can do all totems if you really want to have more lunars.

You can farm lunars in easy run amd keep them for hard mode.

For people who really want to skip this phase they could just skip it.

Also it woulb be nice if ones if they drop something else like a lunar item or a lunar pearlif you are lucky (it doesnt exist i just made it up)

Any thoughts? General idea is give more stuff to players while they complete the holdouts parts
Last edited by AngelofAnger; Jun 23, 2021 @ 9:26am
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Showing 1-14 of 14 comments
Ser Pounce Jun 23, 2021 @ 10:06am 
First time playing this kind of game ??
<#9400D3>Dream Jun 23, 2021 @ 10:11am 
why have the jump pad to cost lunar coins to activate?
Last edited by <#9400D3>Dream; Jun 23, 2021 @ 10:12am
<#9400D3>Dream Jun 23, 2021 @ 10:14am 
this won't work
AngelofAnger Jun 23, 2021 @ 11:00am 
Originally posted by Ser Pounce:
First time playing this kind of game ??
no.
that part is just unappealing as it stands right now.
AngelofAnger Jun 23, 2021 @ 11:01am 
Originally posted by <#9400D3>Dream:
why have the jump pad to cost lunar coins to activate?

because of the connection between the moon and lunar

normal money wouldn't make no sense. also I love to farm lunar coins
Last edited by AngelofAnger; Jun 23, 2021 @ 11:02am
Gabriel Jun 23, 2021 @ 1:10pm 
Yeah you have some interesting ideas. Unfortunately, I don't think Hopoo will mess around with commencement. They are working on a paid expansion, and I think they will add content instead of modifying what already exists.

The only solution is mods, for now.
<#9400D3>Dream Jun 23, 2021 @ 2:33pm 
Originally posted by AngelofAnger:
Originally posted by <#9400D3>Dream:
why have the jump pad to cost lunar coins to activate?

because of the connection between the moon and lunar

normal money wouldn't make no sense. also I love to farm lunar coins
make it a mod
Ittrix Jun 23, 2021 @ 2:54pm 
I made a similar suggestion before.
Have the jump pads available from the very beginning, making pillars optional.
Then, make doing the pillars give you a buff for the mithrix fight. An example is an interactable which summons wisps (on a cooldown) that rush at Mithrix and proc on-kill effects when they ram him.
AngelofAnger Jun 23, 2021 @ 4:05pm 
@ittrix

I saw your post a while ago.

I think there are 2 problems on commencement

1 unlike teleporters and cells doing it will not reward you. While time goes up.

2 if you are poorly equipped to face them but you stll want to try the boss you will probabily die there.

Make it skippable would be nice. But I think being rewarded for your time is probabily most important. Have lunars or lunar items as treat could be a good start.

Having something like pearls but blue could be a nice idea. Something that boost one of your stat at random but maybe with a downside lunar style
Ittrix Jun 23, 2021 @ 4:07pm 
Yes, definitely in agreement that there should be more rewards in commencement. The original RoR had a much better final stage that did that.

I don't think lunar coins are a good idea for it though. I know they fit aesthetically but realistically they're more of a prestiege system. You shouldn't have to pay those for normal upgrades.
Last edited by Ittrix; Jun 23, 2021 @ 4:08pm
AngelofAnger Jun 24, 2021 @ 4:29am 
@ittrix

Maybe something made specifically.

At that point of the run one single items will not do. Maybe some scrap for the fountains to use
gghadur77 Jun 24, 2021 @ 9:52pm 
Originally posted by AngelofAnger:
Personally I think that the last stage is quite problematic. I would possibly skip it for several reasons

1 is dragging the game when the final boss takes long time to kill

2 is already skippable in some situations making the whole thing unimportant

3 is making some run impossible to win if you have bad items.

4 completing them doesnt give you anything that helps you out- you just forced to do it but unlike the portals where you got your drop at the the end of it. Ju just get punished with the time going up.

5 it just just feel you are being forced to do it instead of being engaged on doing it.

My solution would be.

Have the totems/monolits/whatever their name to drop lunar coins(reward will vary to the number of players in the game)

Have the jump pad to cost lunar to activate(cost will vary to numbwr of players in he game).

Also finishing the 4 totems could give you a slight + on lunars (like you would need 20 to active the launch pad and you get 24 in total)

with this solution:

people can actually start to spend lunar but having a way to farm it.

also you can do all totems if you really want to have more lunars.

You can farm lunars in easy run amd keep them for hard mode.

For people who really want to skip this phase they could just skip it.

Also it woulb be nice if ones if they drop something else like a lunar item or a lunar pearlif you are lucky (it doesnt exist i just made it up)

Any thoughts? General idea is give more stuff to players while they complete the holdouts parts
You can already farm lunar coins in easy runs by using the artifact of command, playing as bandit, and giving yourself a hardlight afterburner plus disposable missile launcher, which makes you essentially invincible as long as you keep moving and don't run directly into projectiles like a headless donkey. You can even give yourself beads of fealty to get 15 lunar from the twisted scavenger instead of doing mithrix at all, and that fight is much easier.

The holdouts aren't that bad, but they are extremely unbalanced in my opinion. Blood is super easy, Design and Mass are easy, and Soul ranges from hard to brutally hard unless you specifically do a tank build, which isn't viable without command or repeated looping to get the right items. So basically you will randomly be given either next to no challenge or an insanely difficult time with the holdouts, based entirely on whether or not you have to charge a pillar of soul. To make matters worse, the pillar of soul penalizes mercenary much more than other survivors because, without specific items, he will have to leave the circle to attack enemies at all.

Of course, you can skip the holdouts entirely by grabbing an eccentric vase.

I do think mithrix isn't the greatest boss though. He has moves that aren't hard to dodge individually, but has a massive HP pool and will instakill you if you make 2 consecutive failed dodges without very specific item combinations. The result is a fight that isn't that hard, though it isn't necessarily easy either, but is annoying because you have to spend a long time performing easy repetitive actions that have a severe punishment for any mistake. I would much rather the fight were shorter and had more challenging/complex attack patterns, as well as more ranged attacks from the boss.

He is also kind of easy to cheese, as most survivors. 4-5 hopoo feathers means only the pinwheel attack can ever hit you. Artificer doesn't need ANY items to avoid everything but the pinwheel, and only has to deal 70% of his HP in damage to kill him. And acrid can just poison him and repeatedly run to the opposite side of the map, assuming he has a few movement speed items - this even cheeses the last phase because mithrix gets so much speed reduction. I haven't tested but I believe the eccentric vase can also be used to cheese his pinwheel attack if you just go into the portal and travel to the opposite side of the stage while he's doing it. It should be long enough that he finishes all five pinwheels before you get out at the other end.

Anyway, I don't think the solution is to make the stage give more lunar coins. It's to make the stage (and the boss fight) more fun to play, and more well-balanced.
Ittrix Jun 24, 2021 @ 10:28pm 
Amen.
AngelofAnger Jun 25, 2021 @ 11:18am 
Originally posted by gghadur77:

Anyway, I don't think the solution is to make the stage give more lunar coins. It's to make the stage (and the boss fight) more fun to play, and more well-balanced.

yeah. I can agree on that. I mean I came with lunar Idea because i personally love to farm by speedrunning in easy mode.

also still on the idea that pillars should treat you some rewards after you finish them.
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Date Posted: Jun 23, 2021 @ 9:24am
Posts: 14