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First, what difficulty are you playing on most of the time? Monsoon makes things harder.
Second, why do you pick it up if you hate how easy it makes the game?
And Third, There are probably mods to remove items or make the game harder, not sure though.
It sucks that it's ruining the experience, but there's usually a fix for most issues in this game.
Did you try the eclipse challenge until 8 ??
Then come again and say the same, "Mr nofun".
This game is a piece of jewel, you missed something.
If it was like that, then you was at 100-150~ minute mark where everything dying from one glance, you played on Drizzle and had pretty insane snowball effect or used command for OP item combo or sacrifice for exploit. It is also a sign for you that it is time to finish the run by going to obliteration at monolith or fighting one of two bosses. Dagger is good legendary, but not as OP as you describing, because it's only effective at full potential in late game or if you got stacks of shaped glasses from early maps (and this is maybe one of other reasons why you creating such rant), otherwise it's mediocre legendary for a vanilla run and not so powerful if to compare with real OP items like clover or tesla....
I was on monsoon, I wasn't playing command. I was playing sacrifice though simply cause I prefer that method of getting items. But I don't spend more than 10 or so minutes per stage typically cause I just want to push loops for fun. EVERY time I get a dagger the run turns into a joke. The clover is insane, I agree. But the clover doesn't instantly kill anything, it still requires you to pull the trigger. The automatic snowball of the dagger is crazy.
I was on Monsoon, playing with sacrifice artifact cause I'd rather just loot items but as I mention above I don't spend an undo amount of time just farming items. It feels really bad to get a legendary and not pick it up. There are some legendary's that are pretty useless as well as some boss items that are lame. But getting one that takes away your ability to play the game even at all is frustrating. I'll dig around for mods, modding the game never even occurred to me, thank you.
I love this game and the first one. I didn't miss anything. I'm advocating for something I think would make the game more fun, so clearly not Mr. Nofun. This discussion is in contrast to your post. I think you missed something.
Its like Tesla. If Tesla reached the entire map, all the time, and OHK almost anything it touched.
Also, you can have wisps.
The dagger to me seems the most OP, by far. (Other than its useless against teh Thrix)
I'm not worried for balance reasons per se. It just isn't an item that brings anything to the game. It's automatic, and it's really strong. You dont' do anythign you just get it and ti does it's thing. At least with ♥♥♥♥ like gasoline and wisp bottles you have to make sure things are close to each other.
I had quite a few runs of dagger laced by low stock of procs and spawns being fewer but mostly elite or overall tanky (at least by the time i got dagger) so getting dagger amped damage for sure but doom bursts of knives were scarse and took some work to get one. Its one of rares that can be nuke if drop in right time and it spices things up.
The game is hard in a personal learning curve sort of way, but once you're past that the actual gameplay is easy as fork. When I play monsoon these days I stick to a pace, strafe to the left of the mobs, and hop up and down like an idiot. No thought past that. Learning to have my weird wiggly movement and my pacing though was hard as hell and quite a struggle.
Nothing wrong with that across the board, but that sort of difficulty doesn't appeal to everyone.
I personally don't see anything tooo wrong with ceremonial dagger. It turns good runs into great runs and great runs into god runs, and doesn't do anything if you're in the hole. Same deal with most items, except tesla maybe which just handles things itself.
Lying* I'm not. Unless it's elite it instantly dies and even when it's elite it dies more often than not. With the exceptions of the ultra late game where it's more elite bosses spawning than anything else, but when you hit stage 40 you typically have so much ♥♥♥♥ that everything just dies when it looks at you. I'd like it if items were just slightly more common at the beginning and much more rare at the 10+ stages because the item drop rates from mobs gets insanely out of hand late game.
Crowbars make this much more intense which I tend to stack a lot. I like the Artificer the most so her charged orb with a crowbar is pretty intense.
Yeah. I played with command and at about 10 fuel cells you can kinda just spam anything forever lol. Was fun for a bit. I usually use black hole though so it doesn't deal damage. I just chuck and Artificer orb in there and everything explodes from gas or wisp nonsense.
So to anyone who cares, someone suggested looking at mods and hoyl ♥♥♥♥ snacks there are a lot of them. But I found one that lets you straight up blacklist items and it's everything I could possibly want. I also have a mod that adds 2 more difficulties above Monsoon which has been super fun. I haven't tried the 5th difficulty yet but Diluvian difficulty has been so good. It's much harder than Monsoon which is perfect. Thanks for the people who had constructive criticism, I just really think the dagger does way to much work for what you have to do to get it to go on a murder spree. Anything that makes your ability to actually play the game less relevant is boring, player skill should be just as important as every item and that one has nothing to do with the player.
So if you don't have those, then the 3x150% damage is tickling the mobs.
Once you have some of those items (Which is easy to gain), then yeah, it scales extremely well.
So I semi-agree that it is Overpowered, but also not.
Another item you want to avoid is the Tesla Coil, since that pretty much negates all non Elite monsters in a few seconds. The Ukulele you can make hit the max number of enemies that can spawn on a map at any given time, and hit over the whole map (This requires like 22 for the number of units, roughly 45-50 to hit over the whole map).
I wouldn't mind if they reduced the damage of the Ceremonial Dagger, to maybe have 3x75(80)% instead, it would still be extremely powerful on the scaling point, but it would take a bit more work to make it insanely powerful.