Risk of Rain 2

Risk of Rain 2

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Chicky Lumps Sep 29, 2021 @ 2:46pm
Is it just me or are Elite Elder Lemurians broken??
I swear these things feel like they're several minutes farther scaled than every other elite enemy, both in terms of damage and sheer tankiness. I just lost two Monsoon runs with a friend that were going well because the game spawned huge packs of Blazing Elders that consistently one or two shot us when other elites were no where near that strong, on top of being ungodly tanky.
I think they really need to nerf the base stats of these guys because their relative scaling is totally busted.
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Showing 1-11 of 11 comments
mldb88 Sep 29, 2021 @ 5:23pm 
Blazing elites in general are dangerous as hell early just due to stacking DoT that you can’t do much about if you get hit. Elders just also have much wider AoE attacks to capitalize on it making the room for error a lot smaller
Chicky Lumps Sep 29, 2021 @ 8:41pm 
I know how bad blazing elites can get, it's just that elite Elder Lemurians of any type seem excessively overtuned compared to most any other elite miniboss. I'd rather go against three elite Beetle Guards or Greater Wisps for every elite Elder, and as elite minibosses those are supposed to be peers difficulty wise. It's just a little ridiculous that elite Elders borderline teleporter bosses in terms of danger and hitpoints, yet can spawn in groups of nearly 10 by only mid game on Monsoon. They can straight up break runs that you were otherwise doing a decent job of scaling on.
Ninja Zyborg Sep 30, 2021 @ 5:26am 
Originally posted by Nathrakh:
It's just a little ridiculous that elite Elders borderline teleporter bosses in terms of danger and hitpoints, yet can spawn in groups of nearly 10 by only mid game on Monsoon. They can straight up break runs that you were otherwise doing a decent job of scaling on.
They CAN end runs, but they CAN'T spawn in groups of "nearly 10" (unless you think 5 is close enough)
AngelofAnger Sep 30, 2021 @ 6:02am 
Well. 5 is nearly 10. 1 is nearly 10, he didnt lie. Just dont sign any contracts with him because He will take your soul.
Ninja Zyborg Sep 30, 2021 @ 7:11am 
ok but he's also claiming that other elites do much less damage but has he ever been hit by an elite mushroom/brass contraption/parent?
Vayde Knyght Sep 30, 2021 @ 7:22am 
Originally posted by AngelofAnger:
Well. 5 is nearly 10. 1 is nearly 10, he didnt lie. Just dont sign any contracts with him because He will take your soul.
That depends on the context. If it's something that is so significant as to be immediately run-ending, each unit is rather important or high-value. At that point going from 5 to 10 (a 100% increase in 5 steps!) is quite drastic. Similarly, going from 1 to 10 (a 900% increase in 9 steps!) is also quite drastic.

In cases where each unit is relatively unimportant or low-value (such as in grains of sand or hard shell chocolate candies); the argument can be made that 1, 5, and 10 are all rather similar enough to consider "close" quantities.
Last edited by Vayde Knyght; Sep 30, 2021 @ 7:23am
Leviathan Sep 30, 2021 @ 8:37am 
I wouldn't say they're broken, but they being dangerous also the result of difficulty scaling.

They start appearing at 4th stage unless you go to glided coast. Those stages are a "crazy mess" if you don't have enough firepower. Anything Elite can kill you. Elder Lemurians will definitely one-shot you if you stay in front of them when they're about to garlic-breath you (or fireball you if you're so close that you get hit by all), but there are higher risks from other elites, say... elite brass contraptions, elite vultures, elite golems, elite mushrooms, even elite crabs, all of which also appear at stages 4 or 5.

They're indeed tankier than any of those, but they're also more expensive to spawn, around three times as much as golems and twice as much as brass contraptions which are themselves twice as expensive as vultures and crabs.
Chicky Lumps Sep 30, 2021 @ 2:17pm 
It could just be chance, but I seem to consistently experience them being way more dangerous than other "elite miniboss" class enemies (e.g. elite beetle guards and greater wisps). That's the reason I made this post, I feel like I'd rather fight a whole group of any other elite miniboss than a single Elder Lemurian elite.
Leviathan Sep 30, 2021 @ 3:00pm 
Originally posted by Nathrakh:
It could just be chance, but I seem to consistently experience them being way more dangerous than other "elite miniboss" class enemies (e.g. elite beetle guards and greater wisps). That's the reason I made this post, I feel like I'd rather fight a whole group of any other elite miniboss than a single Elder Lemurian elite.
Have you seen an elite clay templar? Those things are nuts.
Chaoslink Sep 30, 2021 @ 8:36pm 
I'd argue that other enemies pose more of a threat really. Elder Lemurian attacks are limited to a flamethrower "melee" attack and a very dodgable cluster ranged attack. Their tankiness might be the only overpowered thing about them and they're not even the beefiest elite you can face. They're probably just feeling stronger than they are because you lost a run or two more against them than others.
LordAziki Oct 2, 2021 @ 9:34am 
A group of elder lemurians will rarely even be able to hit me because their attacks are slower and more predictable than the attacks of some other enemies. The majority of my runs have been ended by lesser wisps and normal lemurians. Lesser wisps have a shotgun attack that seems to be hitscan, and I usually get hit by at least one when a group of three spawns because the only consistent way I found to avoid their attack is killing them before they can shoot me. Lemurians aren't too hard to dodge every attack from on their own, but they spawn pretty frequently and tend to overwhelm me with their fire rate when several groups of them attack me at once. The main way an elder lemurian will kill me is coming up behind me with its melee fire breath before I realize it's there, which doesn't happen often since they usually shoot their fireballs first.
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Date Posted: Sep 29, 2021 @ 2:46pm
Posts: 11