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- Bursting fungus heals you when you are standing still (doesn't matter if you attack, just stay still);
- Topaz brooch form a temporary barrier upon kill, which adds to the scrap barrier for a greater effect;
- Aegis grants another temporary barrier each time you heal, which is an awesome combo with bursting fungus.
Now while I'm not sure if it was tougher's times at proccing preventing me from taking fire damage, I BELIEVE the barrier should tank burning damage too...
But imho, this setup (as many others) can work only if you use/abuse artifact of command, otherwise you just have to be lucky into getting the right items.
So when trying to tackle high priority targets like bosses or generally tankier enemies, you should use your grappling hook (you can sprint during the grapple, just need to remember that after every hook, you have to press the sprint key again) in combination with your Shift ability to dish out huge damage. You can also use her Pylon (R ability) as a grappling point for your grapple.
I also recommend for you to unlock her alternate abilities to see if those fit you right.
As for her barrier: It's only really usefull at the beginning.
Also with Loader in particular, Crowbar is an incredible white item. Even just a couple Crowbars + Bands/Stickies/ATG Missiles can result in some nonsense damage very fast, so prioritize it above any white that isn't Crit.
(~30-40^ upwards) and Pylon and you can cover half a map in first few seconds after spawn. Plus it adds to hit and run strategy late game.
If you unlock Bands both are absolute nuke with Gauntlet punch. Repulsion Armor Plate resists fire damage as it takes from each tick.
But acrid has posion spit and plague goo, both ranged. Loader has... ?
I must say that I love exactly that skill you unlock while reaching the celestial portal under 25 mins. It's a direct upgrade to the default grapple, imho.
It's not hard at all to get it to levels where you one-shot elite bosses. And the mobility is amazing, it launches you a huge distance when fully charged.
If that fire for example does 5 damage a tick, with Repulsion Armor Plate it is now only doing 1 damage a tick (can't do less then 1 damage), that is an 80% reduction right there for a single item, not bad if I do say so myself. I feel like 1 Plate is an essential item in any run as it provides you a ton of survivability against damage over time effects, especially fire
Also makes it much easier to get around the void field area without getting low.