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Here's a funny tip, i just had a random public match on monsoon and went as artificer with the lunar equipment meteor, i just flew around the arena lobbing lightning balls while meteor did most of the work, during the item steal phase which i think everyones b1ching about, i just continued to fly around, and then i froze him in place while a fully lobbed lightning ball hit him and the meteors finished him off, didnt take a single hit the entire fight. Dunno what's so bad about it.
As huntress i usually shift around the map and hit him with the special 3x900%.
As commando i lob grenades and secondary.
Actually instead of telling you each character to do, basically keep moving, and spam your secondary and specials, i mean how bloody dumb you gotta be?
How about instead lf ignoring criticism about game design with ad hominems and personal attacks actually respond to it
Also its not that his move set has anything wrong with it. His first and third phase he teleports like 3 times and then instantly slams you, he also has no cd on the slam attack so he can do it twice in a row, so if you use your hopoo feathers and movement ln dodging the first one he can teleport behind you at a weird angle and slam you, it also gives you the effigy effect and pierces jade elephants and basically everything.
Also again if you have to cheese the boss then whats the ♥♥♥♥♥♥♥ point. Also as captain your taser does nothing and your passive that he steals cancels the orbital strike
deadass Risk 1 is still better than 2 vanilla wise
risk 2 has the benefits of mods
You used to be able to kill him before he took them, they patched it. Also you get your items back by hitting him so you will kill him eventually no matter how many defensive items he got.
All the characters have the same movement speed, just sayin'.
You haven't played a lot of game have you ? Because almost every boss in a LOT of video games will ask you to learn their attack pattern, at the very least.