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other than that, play how you feel comfortable. if you want to use melee acrid go ahead, he now gets regen on every third hit.
if you really want to do hit and run then maybe visions of heresy will help you.
Crit is always good, Attack Speed is not necessary but helps get that 3rd hit of M1 for a decent heal and good damage. The Bands (Kjaro, Runald) are good as your 3rd hit of M1 procs it (Bite does too but Caustic Spit is a much better move IMO).
The new Purity lunar item is really nice on Acrid, dropping your cooldowns by 2 seconds. If you do pick it up don't focus on proc items like ATGs too much as it does the opposite of Clover and reduces your luck (rolls chance twice for an unfavorable outcome).
For equipment the standard stuff like Royal Capacitor and Preon are strong and can also proc the Bands. Missile Launcher is good and Woodland Sprite gives you good HP regen.
Later on in the run I tend to switch my M1 to Visions of Heresy as the claws get a bit too dangerous to use.
Leap with its 2 charges can be used for bit of wall climbing. Once you hit obstackle and toxic splash happen you can use leap again to propell up quite a bit. Can get very usefull when getting out of harms way or leaping across chasms. Also leap prevent fall damage so leaping from cliff can help recover nicely.
And dont shun gunner drones early in a run. One drone can finish lots of 1 hp poison leftovers with no need to waste extra epidemic bounce.
Gasoline, Wisps, and Guillotine are all nice for helping finish stuff brought low by poison. Ukelele too but less so since he's not great at proccing stuff super consistently. Bleed is nice for that purpose as well since it lasts long enough to kill on many targets that get poisoned. AP rounds are decent too, since it's another damage item that actually boosts poison dmg.
Otherwise, you probably start with a bit of speed and survivability if available, though adding a good amount of bleed can be great for doing the last hits on enemies if using poison.
Long term, as he has a default debuff, building up all the debuffs to use a death mark can get another boost of damage on everything other than poison.
Forgive me if I'm just a potato, but how does Visions of Heresy do on Acrid? I know melee can get hairy later on, but I feel like Visions would be a downgrade for him even on monsoon which is what I mostly play. I do a more hit and run kind of play style on him so I've always built for chunk damage and movement.
It's true that visions slows you down while you use it, but usually by late game you should have decent movement speed, along with procs, crit and bleed. Those I find work pretty good with visions. It's not like I'm using regular M1 by then for the most part so if I can squeeze in some vision shots between other moves why not? You can probably get away with a leap in, 3 hit combo and leap out if you want depending on what you are fighting though I guess.