Risk of Rain 2

Risk of Rain 2

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Mute 4 stycznia 2020 o 10:22
Classic multiplayer roguelike
R.I.P. genre definition, you're now just a progress loss tag.
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Wyświetlanie 1-15 z 23 komentarzy
Ittrix 4 stycznia 2020 o 10:29 
Definition of roguelike has changed a smidge since 1993.
This game is definitely pushing the definition a bit, but who honestly cares?
The game is similar to Rogue in some capacities.
It's like Rogue. Rogue... like.
LostStorm 4 stycznia 2020 o 12:49 
OP did it, they fixed video games forever.
Bijat 8 maja 2020 o 10:23 
Początkowo opublikowane przez Ittrix:
Definition of roguelike has changed a smidge since 1993.
This game is definitely pushing the definition a bit, but who honestly cares?
The game is similar to Rogue in some capacities.
It's like Rogue. Rogue... like.
Well without definitions you can simply call evry game simply a game. It´s to give a vague idea what kind of game it is. Has this game anything to do with the old game Rogue? no.
D.e.v.i.OS 8 maja 2020 o 10:46 
this is like saying CoD killed the MOBA genre
HughManatee 8 maja 2020 o 10:47 
This game has as much in common with Terraria as it does with Rogue.
Agarillobob 8 maja 2020 o 14:48 
yea this should rather be called rougelite instead of rouguelike since it is not like rogue but takes a lite amount of ideas from games like rogue
There's always someone making distinction between 'rougelites' and 'rouguelikes'. Literally no one cares.
Ittrix 8 maja 2020 o 15:22 
Początkowo opublikowane przez Bijat:
Początkowo opublikowane przez Ittrix:
Definition of roguelike has changed a smidge since 1993.
This game is definitely pushing the definition a bit, but who honestly cares?
The game is similar to Rogue in some capacities.
It's like Rogue. Rogue... like.
Well without definitions you can simply call evry game simply a game. It´s to give a vague idea what kind of game it is. Has this game anything to do with the old game Rogue? no.
Dat necro.

It has randomized items, randomized enemies, permadeath, discovering what items do, enemies can use items, unique interactions for odd circumstances, etc. It certainly takes ideas from rogue.
The distinction between lite and like is tiny enough that it doesn't matter. It's like trying to argue that someone is masticating instead of chewing. People don't even agree on what the distinction is, and it's not like you can have experts on popular definition.

Saying RoR2 is a roguelike is a lot more plausible than saying Call of Duty is a puzzle game. I understand the outrage at the second, but the first hardly matters.
Ostatnio edytowany przez: Ittrix; 8 maja 2020 o 15:23
Boksha 8 maja 2020 o 16:23 
Początkowo opublikowane przez Ittrix:
The distinction between lite and like is tiny enough that it doesn't matter. It's like trying to argue that someone is masticating instead of chewing. People don't even agree on what the distinction is, and it's not like you can have experts on popular definition.
There is literally an official definition of roguelikes, written down at a convention by fans of the original 'canonical' roguelikes, back when roguelites weren't even a thing yet. It's not a hard definition, but even so if you look at it, it's very damn clear what the intention was, and that what people call roguelikes these days does not come anywhere near what is actually meant by a roguelike in that definition.

That's where the term roguelite comes in; it takes some elements from roguelikes, but is very obviously not a roguelike.

Sure, there are edge cases like Diablo (which, ironically, I've never actually heard being called a roguelike outside of discussions about the definition of a roguelike), but most of what people call roguelikes nowadays are NOT edge cases.

When it comes to, say, RoR2, to put it very simply: if you play a roguelike and then RoR2, it's very obvious RoR2 is a different type of game altogether.
Ittrix 8 maja 2020 o 17:50 
Początkowo opublikowane przez Boksha:
Początkowo opublikowane przez Ittrix:
The distinction between lite and like is tiny enough that it doesn't matter. It's like trying to argue that someone is masticating instead of chewing. People don't even agree on what the distinction is, and it's not like you can have experts on popular definition.
There is literally an official definition of roguelikes, written down at a convention by fans of the original 'canonical' roguelikes, back when roguelites weren't even a thing yet. It's not a hard definition, but even so if you look at it, it's very damn clear what the intention was, and that what people call roguelikes these days does not come anywhere near what is actually meant by a roguelike in that definition.
Right. People are saying things are roguelikes now that 'aren't roguelikes'.
Which brings me back to this:
Początkowo opublikowane przez Ittrix:
Definition of roguelike has changed a smidge since 1993.


HughManatee 9 maja 2020 o 11:20 
People being stupid isn't enough to justify the definition changing.
Ittrix 9 maja 2020 o 11:32 
Whether you think so or not, it clearly has. :/

Otherwise they'd be doing false advertising for being a roguelike instead of lite.
But they're not, because a bunch of fans deciding it means something 30 years ago ain't law.

I know what you're all going for. Nethack would be an example of a roguelike since it's basically an updated rogue, and this isn't a top down turn based game but it has some of the unique other ideals about rogue making it a roguelite.
But getting fussy over it is silly, and not everyone's going to agree at the end of the day.

If I were to describe RoR 2 as a third person hordeshooting roguelike, as opposed to a third person horde shooting roguelite, would there honestly be any difference in what people would think it looks like?
Probably not. It doesn't matter.
Ostatnio edytowany przez: Ittrix; 9 maja 2020 o 12:06
HughManatee 9 maja 2020 o 20:07 
Początkowo opublikowane przez Person who posts on every thread in the forum, while repeating themselves even when no one argued otherwise:
It doesn't matter

k
Ostatnio edytowany przez: HughManatee; 9 maja 2020 o 20:07
Ittrix 9 maja 2020 o 20:51 
As long as people understand the context for why it doesn't matter, I don't have a problem summarizing my argument up to that.
Ostatnio edytowany przez: Ittrix; 9 maja 2020 o 20:51
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