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This game is definitely pushing the definition a bit, but who honestly cares?
The game is similar to Rogue in some capacities.
It's like Rogue. Rogue... like.
It has randomized items, randomized enemies, permadeath, discovering what items do, enemies can use items, unique interactions for odd circumstances, etc. It certainly takes ideas from rogue.
The distinction between lite and like is tiny enough that it doesn't matter. It's like trying to argue that someone is masticating instead of chewing. People don't even agree on what the distinction is, and it's not like you can have experts on popular definition.
Saying RoR2 is a roguelike is a lot more plausible than saying Call of Duty is a puzzle game. I understand the outrage at the second, but the first hardly matters.
That's where the term roguelite comes in; it takes some elements from roguelikes, but is very obviously not a roguelike.
Sure, there are edge cases like Diablo (which, ironically, I've never actually heard being called a roguelike outside of discussions about the definition of a roguelike), but most of what people call roguelikes nowadays are NOT edge cases.
When it comes to, say, RoR2, to put it very simply: if you play a roguelike and then RoR2, it's very obvious RoR2 is a different type of game altogether.
Which brings me back to this:
Otherwise they'd be doing false advertising for being a roguelike instead of lite.
But they're not, because a bunch of fans deciding it means something 30 years ago ain't law.
I know what you're all going for. Nethack would be an example of a roguelike since it's basically an updated rogue, and this isn't a top down turn based game but it has some of the unique other ideals about rogue making it a roguelite.
But getting fussy over it is silly, and not everyone's going to agree at the end of the day.
If I were to describe RoR 2 as a third person hordeshooting roguelike, as opposed to a third person horde shooting roguelite, would there honestly be any difference in what people would think it looks like?
Probably not. It doesn't matter.
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