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Tiers:
Great:
- Engineer: basically all you need as an Engineer to get consistent long/obliteration runs is either a good amount of Fungus or just a single Fungus printer with maybe an N'kuhanas Opinion and a Rejuvenation Rack. Very easy to play.
- Acrid: not much to say about this one, highest base damage in the game, highest damage scaling of all characters, basically just spam your R and M2 and you get a free long/obliteration run, unless you're taking too much time on each stage, in which case your Level scaling cannot carry you through each stage anymore. Medium difficult to play.
Good:
- Rex: innate healing, high DPS M2 and okay-ish scaling, all you pretty much need is utility items and a few damage items and you're good to go, only downside is the rather low health and the constant risk of not being protected by OSP. Difficult to play.
- Loader: best utility skill in the game, highest mobility across the board and very good for hit'n'run. You only wanna use your "Shift" as damage, don't bother getting in melee range, just wait till your M2 and Shift are charged and then let it rip. Easy to play.
- Mercenary: high DPS, high mobility and an i-frame burst DPS skill. Merc is all about keeping the chain going, manage your cooldowns so that you're never doing nothing and in the case all your abilities somehow are on cooldown hold your M1 at ALL times skills can't interrupt your M1 combo. There's no reason to not hold your M1 down for the whole game. Difficult to play.
- Huntress: high crowd-control damage, low single-target damage unless you get the alternate R and high mobility. Only downside is the lowest health of all survivors and the lowest health scaling per level. Try keeping at least 2 enemies close to eachother for maximum damage potential. Medium difficult to play.
Average:
- Artificer: highest burst DPS, low mobility and low health. It's of utmost importance to manage your cooldowns, don't waste any time doing nothing and try to not waste your skills by spamming them, not being able to use a skill is very likely to lead to a death. Being a glass cannon from the get-go as well as having nearly no mobility is very difficult to counter. (Before anyone mentions that she does have good mobility by replacing her R, I disagree. Switching her R, which does 4400% base Damage, is not worth it just to get slightly better vertical mobility. Don't do it. Flamethrower is the best early game skill for her.) Very difficult to play.
Bad:
-MUL-T & Commando: they both have average stats, average skills (besides Commando's alt M2) and nearly no potential for consistent long/obliteration runs, they are very reliant on item-RNG and might force you to farm more than needed for other characters. If you're a masochist, play them.
I agree with most, but REX's default M2 is the best imo
I'd rank Loader the highest due to the insane damage and natural barrier ability, plus the crazy mobility she has.
Don't you mean alt shift, for Acrid?
Oh believe me it does. I don't understand how people use it in Monsoon, you're toast if you even try it with all the wisps and golems spawning. She's just weak in general in that difficulty.
Pretty good for Rainstorm and lower though.
A tier :
Mercenary : Despite low-ish starting damage, the mobility and i-frames are just too good when you start getting used to the character. He scales really well in the late game and the added mobility and i-frames just make him one of the most survivable character.
I hesitated to place him in B tier due to how dangerous some enemies can be but I think it's irrevelant because those are also the bane of any other character.
REX : Very high damage output, very good survivability. All of that is offset by the fact it has a low mobility but he has anything he needs to compensate that. For me, he's just a better artificer : damage are lest bursty but more consistent, he has more mobility, more survivability, better and easy-to-use crowd-control. What's not to like ?
The only downside is that greedy plays can see the end of you but with his alternate skills, you can pretty much offset that with safer options if you dislike the "high risk - high reward" playstyle.
Acrid : maybe not the best character to play (kitting around for days is not everyone's cup of tea) but he's definitly very strong. High starting damage and good scaling, okay mobility and crowd control, decent kiting option, different playstyles allowing different builds. He also has less needs in item to deal damage, thanks to his poison.
B tier :
Loader : Best mobility (even if it's a bit clunky sometimes), good crowd-control, good survivability. What's the downside ? Well, it has ONE gimmick and rely entirely on it to get the job done. It can be deadly because despite the very high damage, it will sometimes take just too much time to kill stuff before the game outscales you. Unless you're VERY good at playing Loader, you still have to get up-close and personal sometimes if you don't want to take forever but she lacks the mercenary's survivability.
Engineer : The mighty "stand and watch your enemy dies" is still in a very good spot, and we all know why he's strong. The only problem is that if you get outscaled, it's game-over and you won't ever be able to recover from that unless you're very patient, play very safe and play VERY good. Because at least half of your damage will instantly die to everything. Once your turrets are dead, you're left with a "meh" M1 and a barely usable M2 (the alternate version is a lot more usable though) and a shield that you won't be able to use anyway.
C tier :
Artificer : Low mobility but very high burst damage and a clunky but efficient crowd-control skill. While she's indeed very powerful, the artificer is a bit lacking for me. Overall, you'll always be needing survivability with both heals and mobility and she starts with none of that, meaning that if you concentrate on those too much, you'll be lacking damage at the end. And if you get too much damage, you might be lacking what's needed to survive.
It's a fragile balance to attain and it's even harder in a RNG-loot based game, hence why she's so low for me. Doesn't mean she's bad though. Just not as good for me as other survivors.
Huntress : Low single target damage (except with alternate skill but the CD is pretty high). Good AoE damage, great mobility but low HP. The Huntress rely entirely around kiting enemy while continuously damage them. While it seems very strong on paper, in practice it doesn't really work that well for multiple reasons :
You can sprint while attacking but using your skills apart from M1 will cancel the sprint (why ?), your skills have awful launch animation exception made for the flash (why ??), the "angle" from which you can fire are just... bad, meaning if you want to run around a boss a firing at him without stopping you'll have to do that while using a fire angle that is either wonky (you will change target/lose the angle pretty often) or consist in running straight to the target (WHY ?). All of that make her pretty underwhelming, especially since she's the most fragile of all the characters. If it ever get improved, she would be B tier at least.
D tier :
Commando : meh damage (apart from one alternate skill), middle-ground mobility, scaling is not that great either. You end up with a character that's okay everywhere but good at nothing. The thing is you're always going to struggle with something, no matter what.
While he's not very good, I can say he is the embodiment of Risk of Rain : trying your very best to survive a dangerous planet. In that regard, it's definitly the best character and the most proper for experiencing the game the way it was originally intended to be (Just to be clear, I'm talking "story-wise")
MUL-T : boring to play, bad mobility, not very-effective crowd-control. While it has a good M1, 2 equipements and a hefty amount of HP, MUL-T just isn't cut for surviving on this planet. There are just too many things you're gonna struggle with that it's not even worth talking about it in details but I'll do it anyway :
- Mobility ? Only horizontal and stop at the 1st massive enemy you encounter. It stuns them but will still put you in a very dangerous position because suddenly stopping in the middle of a pack is not something you want.
- Damage ? M1 is fine but has low range and the spread is ugly past close-range on anything else than a boss. Wisps are already a threat and with MUL-T, it's even worse. Your M2 is fine too but it takes a long time charging up without any attack speed and you will end up taking pretty big hits while you charge your shot to kill that damn wisp.
- Crowd-control ? A cluster grenade that has small AoE, medium damage and hard to use on flying enemies. Your mobility skill is also a CC skill but it can get you kill so, better not use it for that past 5min in the run.
- Survivability ? Armor and HP. That's it.
- The 2 equipements part is actually very good, if you can find 2 that are actually good. Which means less gold invested into other chests so it's not even a big advantage.
I'm being completely honest when I write that I don't remember ever taking damage while up in the air. I personally prefer Ballista over Arrow Rain.
His strength lies in his scaling with on-hit items.
Until the game throws Scavangers at you left and right^^
I love artificer's 'elegant' playstyle. I like MUL-T's versatility and I like commando's abilities.
B: Mercenary, Acrid
Mercenary's focus on i-frames makes him fun to play and Acrid's "hit-and-run" style in combination with the poison feels good/satisfying.
C: Loader, Rex
Loader's mobility is fun but I just can't keep her alive. Rex feels unsatisfying to play.
D: Huntress, Engineer
I don't like how Huntress' targeting system works and the engineer's playstyle is just boring.
This list is based on how much I enjoy playing them. I don't really care about how good they are objectively.
Dunno what yall talking about, Commando's good. I guess since he can't solo the first 2 stages with no items like Artificer or Rex, he's trash tier? The only character that isn't at the mercy of RNG is Acrid, cuz he's just THAT overpowered.
Merc feels really great to play, with his i-frames and damage. Right until you get a Dunestrider. Or elite Elders. Or an Imp Overlord. Or I can go on and on. He's the first character to rapidly lose his viability as the difficulty increases.
As for Artificer, dunno why everyone loves the Flamethrower. It has melee+2 range, which might as well mean death past stage 4. The damage is supposed to be good, but feels underwhelming. I'd rather have a panic button of vertical mobility.
And MUL-T is just garbage. Yeah, the nailgun shreds stuff to pieces, but that's about all he can do.