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Corpsebloom is amazing for mastery runs.
Would agree on corpsebloom though, that probably saved some of my other mastery runs
It's not like moving through the stages quickly magically makes you strong. It's just that if you go light on the items at first you'll be able to spend more of your time looting chests instead of farming money later.
On the contrary, looting everything in a stage early on takes more time. But you'll more steadily power up instead of getting weaker for the first few stages before spiking.
If you can't go light on items without dying, you're better off grabbing whatever you need. If you can go light on items without dying, do it.
I regularly break the 5 minute rule if the situation allows for it, though. Combat shrines and the new money making item are the common offenders of this, since they both allow me to spend more time looting than waiting for enemy spawns.
I can generally manage with going low on items. Heck, I've even done a no item run on Acrid.
So most of the time I try to stick to grabbing two items, pushing the teleport, then looting what I can and getting the heck out.
I've still got a couple of masteries, but it feels far more luck based than anything else.
My main gripe with the HP regen nerf is that it doesn't matter once you get a healing item. HP gain in drizzle with a wood sprite and HP gain in monsoon with a wood sprite are basically the same.
If they wanted to stop players from getting away with taking excess damage on harder difficulties they should've nerfed all healing items in monsoon- not just regen.
I would have to disagree here. I am fairly certain that corpsebloom stunts your ability to burst heal, making a leech build (a very essential part to a strong monsoon build I would say) ineffective. Avoid corpsebloom imo
I agree it's bad for burst healing, but you generally can't burst heal for jack diddly within the first 7 stages.
Stages 1-3 I make a habit of locating teleporter, and finding a decent path towards it that picks up items along the way, do teleporter, use the last bit to scavenge an extra item or two nearby, but skip if I don't see anything. Shrines of combat are really nice in these stages as they accelerate your income.
Stage 4 is a really good balance between difficulty, gold, and loot. All of the tri-terminals are green items on stage 4, if your run is going well you should be able to manage all of the enemies well enough. Elites should be getting more common, meaning your income will be enough to afford most/all of the items on this stage.
Stage 4 is also when I start trying to hit newt altars, a shaped glass, corpsebloom, gesture, and strides of heresy can all help you complete a run. Also checking for red items (tesla coil, 57 leaf clover, soulbound, behemoth) can all give you the extra power to fix a run and complete stage 7.
If you get sirens call for stage 4, don't bother with the eye unless you have a craaazy strong run going, its generally not worth the time (Maybe acrid can do it in a reasonable time with poison).
Commando specific, I found ATG missles to be super useful, as well as getting one of each runalds/kjaros bands. But any on-hits are great. I think I used shotgun and the rapid fire as the abilities. The rapid fire having stun on it is too useful over the grenades.