Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
That said, I don't like the idea of shmucks ruining others' games. I know nothing in terms of how easy or difficulty it'd be to implement but I think they could take inspiration from the anti-cheat in Halo MCC. You can edit your .ini to have all customization unlocked for MCC but if you start the game up, their anti-cheat does a pass and can detect if you changed or altered that document and therefore will let you play, but not online.
If the devs can implement something that does similar without all the extra bells and whistles that come with Halo's anti-cheat, logs the way the file is on game-close and if it's altered since the last logging, that'd be a good start. Then they could create a per-player toggle, default-on, that disables those who altered their .ini from joining the players' games, unless those players chose to disable that toggle. Those who altered the file can play with others who altered their file.
There could also be a prompt in the beginning asking if the cheating player would want to reset their file to the way it was prior to cheating in order to be able to not be "marked," which means the modifications would be undone, allowing them to play online. this would only work for new cheaters though. I've no current thoughts on solutions for existing cheaters.
I agree with this mentality. The whole point of games in general is just to have fun. This isn't a competition based game, where "cheats" give an unfair advantage to one player over the other. If giving yourself a thousand coins is what you need to have fun, who cares? It's not hurting anyone. Even if you don't like other people using the coins, you can just leave the game or not pick up the stuff they drop.
I don't really think you can "cheat" in a general sense with games like this. The whole point is to craft a run to match what you want to do. If your definition of fun is to make a super challenging game mode, or make broken command builds, or whatever, it allows you to do that. The discord channel is great for finding people who want to play the same style as you do.
If you don't like other people dictating how you play your game, then the other side of that coin is leaving them free to play how they want as well.
It's impossible to stop cheating but it doesn't mean attempts to reduce it for the players that don't want it shouldn't be attempted. I am not for outright banning it. I have a small grudge with Borderlands for greatly hampering the WillowTree stuff. That said, any individual player should not have to worry about someone coming in and blowing everything up, denying the other player of any sort of fun. The player should be able to choose whether they want to open their lobby to those kinds of players or not.
I have a few thousand lunar coins but I am not gonna use them in a public game. That said, I don't blame anyone for not wanting to play with me and risking that I might be a griefer or someone that wants to show off to players who just don't care and want to have fun.
Some people have hard moral stances of "cheating bad" regardless of it being in a single-player or multiplayer game (which I don't agree with) so some do want to just outright ban it, which they can't.
You do realize that people that grinded over 200 coins can decide to spam lunar items in your run so there's literally no difference between people cheating and people having a lot from grinding them.
Cheating in lunar coins is not the issue, the whole lunar system is.
Stacking blue items isn't really that OP anyway, the only real OP lunar items are spinel tonic if you manage to get it to perma up time and gesture.Stacking transcendence can also be good but still not that op in most runs(the only op interaction I can think of is having enough stealth kits for the shield to regen while you're invisible).
Overall there are 2 lunar items that are good to stack and only one of them can be considered truly OP so cheating lunar coins is pretty much irrelevant.
I don't really see stackin strides of heresy as being op. It's more of a waste of time if anything because you can't attack during it. Sure you can probably win in like 10 hours by spamming it but the 0.1% of players that would enjoy that kind of gameplay don't really matter enough to make it OP.
The only items that don't stack with downsides are transcendence and gesture and I mentioned them. Any other item still has downsides, and I definitely see strides of heresy wasting more of your time than needed by stacking a downside.
Yes I am aware, still doesn't really matter it's a waste of time even with tesla until you get enough items to kill everything on screen with just a tesla and at that point you're better off without strides anyway.
Chances are you would rather have a player that actually helps you kill things in co-op than a useless flying ball. And in single player if you enjoy doing literally nothing for hours until you win then good for you.
As it stands lunar coins only really work for the first few hours, once you're playing to loop they just gate off items you may or may not want. The randomness in finding the items in pods or the shop is all the gating they need.