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I will even admit that I have cheated in lunar coins because for a long time I kept having to worry about the coins that I used up and had to worry that it would be useless if I died after using like 4-5 when I had only 20 coins. I got so fed up with having to worry I cheated them in and have had not worried and used well over 500 by now. But I can see where you are coming from in your thoughts and I feel that it would upset a lot of people if they remove it from the game.
By the time you've gotten that much healing and 10+ shaped glass, you'll already be destroying anything that comes your way.
Doesn't really seem like much of an exploit when you're already insta-gibbing bosses by Stage 20.
There are games that do it good(like borderlands), but RoR2 is definitely not one of them.
This isn't something that ruins the game for anyone. It instead gives people a different way to play. If people are using it as a crutch to win games, then good on them for playing the way they want to.
This does however sound like a very simple thing to mod into the game. I don't doubt that this will be available at some point.
Don't really see the point in nerfing a single style of play done by a minority that's gonna end up affecting a majority of players
The amount of enemies capable of dealing a single hit of damage you'll reasonably get hit by to bring you to 10% is limited to like, Vagrant explosion,golem lasers,bison charges, and Scavenger's Royal Capacitor--everything else is either a DOT or a multi-hit attack that bypasses OSP already
I agree that OSP is mostly just a bandaid for the insane damage potential late-game mobs have but ripping it off without putting anything in its place is a bad idea
I don't really see how this is really a problem, mine and my friends deaths always take us by surprise and we never really know what did it. Even in the end of game screen we are confused sometimes.
Way I see it, make it an option to turn off. Don't blanket everyone into it, you have to think about all the players as a whole.
Yeah I guess now that you put it that way my problem isn't OSP existing. It's perfectly fine for normal game play. It's the fact that it makes Shaped Glass so broken. Shaped Glass shouldn't theoretically be buffing your survival chances as well as damage.
Maybe they can make it so that taking a Shaped Glass counts as not being at max health, thus you break OSP by just taking one. But then I'm afraid people would start seeing it as a trashy item. Then again though... it is a Lunar item, and they're supposed to be risky.
But even in current state OSP should be totally removed. It messes too much with items and their value. Glass is too powerful, shield gen is just bad because of some obscure protection mechanic which punishes you for getting more shield. This is weird. I'm still puzzled why shield is even in the game as mechanic because now it's already completely inferior to health with the exception of maybe first few stages.
Not sure if it's going to fix the issue, but it could be a nerf worth exploring.
Pointless change tbh. OP's situation is so niche that you're realistically never going to see it unfold. Especially when you're talking stacks upon stacks of specific items that aren't exactly commonplace.