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His melee abilities fall off because he lacks melee survivability. If he had some it'd be nice.
Poison not killing takes some getting used to but it really doesn't need to kill. It does have a tendency to fall off in use, though. It only boosts itself with % damage items, which are a super small and limited item pool. It could stand to scale with fire rate and crit. Procs too, though those are trickier. Only when it's going off of 1000% base damage though! If it's going off of 10% max HP you're already either getting a huge boost against a super bulky target or so far behind you deserve the punishment, lmao. Or... just scrap the 10% max HP and go full on with the 1000% base damage, assuming we let it scale too.
I think epidemic could stand to be larger, or to infect multiple enemies on the initial splash. It's the most helpful skill he has for finishing off weakened targets, but if they're spread out you can get messed up.
Yeah. Epidemic is especially useful against wisps and not being able to hit all of them leads to taking a LOT of damage.
I was actually wondering about a variant for Epidemic where, instead of being a simple projectile, it would burst into a large gas cloud, similar to the puddles from Caustic Leap, that would apply poison when made contact with. Any opinions?
I noticed that Acrid can use every single one of his abilities while sprinting except for his M1. You can leap and maintain sprint, you can shoot poison while sprinting, and you can shoot epidemic, all while sprinting- this gives him a unique playstyle of tagging lots of enemies while running wild, and just leaping on enemies to finish them off without losing any momentum.
Speaking of jumping, I actually found Frenzied Leap better than Caustic Leap- You get two uses of the leap regardless of version, Frenzied hits harder, and if you hit two enemies with it, it's cooldown is far shorter too. And the caustic puddle can't even finish off enemies, so it only does meaningful damage if you wanted to go toe to toe with an enemy in a single spot for a long while. Frenzied Leap is practically my main attack.
Finally, the only thing i think could use some changing is indeed that M1. *I feel like if Acrid could sprint while M1ing, it would actually fit better with the rest of his kit being all about hit and run.* Maybe he could even gain a movement speed boost off of it. I feel this would give him perfect synergy with the rest of his abilities.
With the whole "do the teleporter event then loot chests" mentality we have, when you need the major mobility you won't have it if you use frenzied leap.
I prefer it for damage, hate it for mobility.
I've been getting used to Acrid's hit and run playstyle, and do like the idea of getting movespeed as his leap also scales with movespeed anyway, thus allowing the 2 abilities to synergize well. Movespeed items early game are generally good on Acrid early game and giving him a natural way of getting it would definitely make M1 an actual decent ability. (Tho I'd still probably end up replacing it with Visions if given the option. The item turns the character into a WHOLE another beast.)
I find myself often getting the quail feather on acrid runs and just use that, or even just relying on run speed boosts and saving one leap for combat. However, it's true you can't leap out of combat nearly as much. But landing on 3 enemies reduces the cooldown to a mere 2 seconds, and the AoE on it is actually huge.
With my playstyle at least, Acrid has a train of poisoned enemies to stomp at all times, ripe for stomping. So I find it almost more similar to loader than anything else- repeatedly slamming 3 or 4 times before going back to specifically running away.
I saw a lot of people saying he was awful, and nothing in his kit worked together, but i didn't really feel that way- I think he's great. (though he is pretty item dependent.) But his M1 does seem to be really left out in the cold. I haven't gotten Visions yet, so i'm really looking forward to trying that out- but regardless, it feels like it wouldn't take much but letting him sprint while M1ing to make the ability more useful and give him a way of meleeing without being completely suicidal, by stopping.
Acrid's base kit is amazing and synergizes very well imo. I did a few runs 100% itemless with him partially to see how good his base kit was alone and partially because that 10% max HP damage was mesmerizing.
While the last two stages of the mastery runs were hardly anything to brag over since I just kited enemies around, the first 5 stages showed off his base kit working very well.
I got to stage 5 consistently in under 20 minutes. Usually 17, though my most recent and last run I did it in 12. No kiting, no constantly running and fearing for my life, just 12 minutes of tearing through monsoon w/out items. Never felt like that with any other character.
After that there was a lot of kiting and running for my life though, lmao.
He does have some issues, but I think they're all to do with how he scales (hence why his early stages with no items felt great).