Risk of Rain 2

Risk of Rain 2

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How to make the game more fun?
Starting to get bored. Not really gaining anything from playing for more than 20 mins. Same 4 characters, every run is pretty much the same. Bosses & enemies gradually become cheap rather than a challenge, SP is more like forced coop. There's little incentive to continue playing. How & why do people do it? What am I missing? The game started off quite fun once I understood the basics, but nothing seems to be progressing much now. The game is becoming stale.
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Showing 1-15 of 20 comments
Looks A Lordy Apr 16, 2019 @ 10:32am 
Sounds like you need to take a break until the games further along, or finished. Only thing you can do now is mod more players or mod in unreleased characters, share loot and a few others. If you havent played RoR1 give it a shot to see what's coming :lunar2019piginablanket:
Under Your Bed Apr 16, 2019 @ 10:37am 
Originally posted by It smells like chlorine in here!:
Sounds like you need to take a break until the games further along, or finished. Only thing you can do now is mod more players or mod in unreleased characters, share loot and a few others. If you havent played RoR1 give it a shot to see what's coming :lunar2019piginablanket:

Yeah, I think you're right. I was planning to purchase Risk of Rain on Switch. Looks fun, so I could give that a try.
Hilm Apr 16, 2019 @ 10:45am 
Intentionally going against the current "strong" builds is really fun, for me at least. For instance, 3d printing 30 gasolines to set everything on fire. Watching everything on the map burn to death is pretty fun even if it isn't the "strongest" build. There are also some gameplay overhaul mods if you are into those.
V-K ◉_◉ Apr 16, 2019 @ 11:16am 
Originally posted by Under Your Bed:
Starting to get bored. Not really gaining anything from playing for more than 20 mins. Same 4 characters, every run is pretty much the same. Bosses & enemies gradually become cheap rather than a challenge, SP is more like forced coop. There's little incentive to continue playing. How & why do people do it? What am I missing? The game started off quite fun once I understood the basics, but nothing seems to be progressing much now. The game is becoming stale.
The game isn't finished anyway, wait until they add all the levels and items.
Freya Crescent Apr 16, 2019 @ 11:20am 
Check out some mods! You can find a plethora of new game-modes, item drop rules, item randomizers, even other characters or a skill-swapper on Thunderstore.io the modding site for Risk of Rain 2!

My friends and I have been playing with mods for days now. It's like playing a whole different game! :rainbowfart:
iktomi sakala Apr 16, 2019 @ 11:24am 
When you type "same 4 characters" seems to me that you didn't even unlocked the 2 others (and prolly not all items) : are you even trying to complete some of the "small challenges" to get more items or characters ?
(you can also try some run in Monsoon, if you find enemies goes "cheaper" in 20 minutes)
Last edited by iktomi sakala; Apr 16, 2019 @ 11:25am
Lerchs Apr 16, 2019 @ 11:37am 
tl;dr
Mods.
Under Your Bed Apr 16, 2019 @ 11:38am 
Originally posted by nm1010:
Intentionally going against the current "strong" builds is really fun, for me at least. For instance, 3d printing 30 gasolines to set everything on fire. Watching everything on the map burn to death is pretty fun even if it isn't the "strongest" build. There are also some gameplay overhaul mods if you are into those.

The mods might help. Where can I find them?

I find the amount of enemies becomes too chaotic for the little damage I do to focus on shooting at those & a boss (or 2) simultaneously. I'm not doing enough damage & not getting enough crowd control with cooldowns taking too long. Often I can't outrun some enemy attacks with their range & pinpoint accuracy. Stopping to turn & shoot just ends up in instant death, sometimes even when still running. I'm not understanding how I can play if shooting, running, hiding, dodging, jumping, just ends in death. There's no way to succeed no matter what I try to do. The other problem is I need to kill many enemies to gain enough cash to buy upgrades to kill many enemies, but I never seem to be powerful enough once the difficulty increases.

Tbh the 2 main mods I can think of would be massive health increase & bigger damage output, maybe increased movement speed too. Otherwise I don't see any point to play just to keep repeating the same thing over & over again for nothing to show for it at the end. It's like I'm playing just to wait & die, but once I'm dead I can no longer play. It makes no sense to me.
Under Your Bed Apr 16, 2019 @ 11:40am 
Originally posted by Freya Crescent:
Check out some mods! You can find a plethora of new game-modes, item drop rules, item randomizers, even other characters or a skill-swapper on Thunderstore.io the modding site for Risk of Rain 2!

My friends and I have been playing with mods for days now. It's like playing a whole different game! :rainbowfart:

Ah ok. I'll have a look there then, thanks!
Hilm Apr 16, 2019 @ 11:45am 
Originally posted by Under Your Bed:
Originally posted by nm1010:
Intentionally going against the current "strong" builds is really fun, for me at least. For instance, 3d printing 30 gasolines to set everything on fire. Watching everything on the map burn to death is pretty fun even if it isn't the "strongest" build. There are also some gameplay overhaul mods if you are into those.

The mods might help. Where can I find them?

I find the amount of enemies becomes too chaotic for the little damage I do to focus on shooting at those & a boss (or 2) simultaneously. I'm not doing enough damage & not getting enough crowd control with cooldowns taking too long. Often I can't outrun some enemy attacks with their range & pinpoint accuracy. Stopping to turn & shoot just ends up in instant death, sometimes even when still running. I'm not understanding how I can play if shooting, running, hiding, dodging, jumping, just ends in death. There's no way to succeed no matter what I try to do. The other problem is I need to kill many enemies to gain enough cash to buy upgrades to kill many enemies, but I never seem to be powerful enough once the difficulty increases.

Tbh the 2 main mods I can think of would be massive health increase & bigger damage output, maybe increased movement speed too. Otherwise I don't see any point to play just to keep repeating the same thing over & over again for nothing to show for it at the end. It's like I'm playing just to wait & die, but once I'm dead I can no longer play. It makes no sense to me.
Thunderstore.io is where the mods are. Sounds like you want to have a more consistent scaling rate. Maybe try the new patch and if it still isn't fun download a mod you like for more loot. There are options from more chest spawns to item buffs and even a mod that makes elites drop items like the old clover did.
Last edited by Hilm; Apr 16, 2019 @ 11:45am
iktomi sakala Apr 16, 2019 @ 12:19pm 
Risk of Rain, at least when you discover it, always been a matter of time managing : for cooldowns of course, but above this, against the clock. You know that the game will get harder as the time pass, and if you lost advance, it will be hard to retrieve some later.

As for any rogue-lite (because RoR is a rogue-lite) : your first runs are about learning arenas, loots, and what is important and what can be let besides when you are kind of "out of time".
This being said, skipping stuff in RoR2 seems to be less effective than RoR1 as you suffer some "timewarp" difficulty each shrine you survive and TP.

Still, this game remains merely a game where you don't have time to wander (and wonder), and the more you will know where to find things you have hard time to find (gold chests, then loot chests, then shrine, enemies should be a secondary gold resource at the beginning, until you can kite them with no fear), the more you will be effective, efficient, and powerful, keep a comfortable advance over clock and enemies strenght.
Last edited by iktomi sakala; Apr 16, 2019 @ 12:20pm
Under Your Bed Apr 16, 2019 @ 4:43pm 
Originally posted by iktómi sakála:
Risk of Rain, at least when you discover it, always been a matter of time managing : for cooldowns of course, but above this, against the clock. You know that the game will get harder as the time pass, and if you lost advance, it will be hard to retrieve some later.

As for any rogue-lite (because RoR is a rogue-lite) : your first runs are about learning arenas, loots, and what is important and what can be let besides when you are kind of "out of time".
This being said, skipping stuff in RoR2 seems to be less effective than RoR1 as you suffer some "timewarp" difficulty each shrine you survive and TP.

Still, this game remains merely a game where you don't have time to wander (and wonder), and the more you will know where to find things you have hard time to find (gold chests, then loot chests, then shrine, enemies should be a secondary gold resource at the beginning, until you can kite them with no fear), the more you will be effective, efficient, and powerful, keep a comfortable advance over clock and enemies strenght.

I expected there to be some sort of skills or passive abilities to unlock that are permanently applied so each time you die & return you're character is stronger allowing you to (hopefully) play longer & unlock more abilities, items, levels, enemies, etc.

In RoR2 atm it's just been 'continue playing the same character in the same levels & nothing changes with nothing to show for it after dying. I know I unlocked a few characters & there's items to discover, but for what? It makes no difference when playing again then next time. Surely I'm missing something about the game?



Originally posted by nm1010:
Thunderstore.io is where the mods are. Sounds like you want to have a more consistent scaling rate. Maybe try the new patch and if it still isn't fun download a mod you like for more loot. There are options from more chest spawns to item buffs and even a mod that makes elites drop items like the old clover did.

I'm really not sure. I'm just a bit confused I guess as to what the game is about or why I'm playing it. I looked at the mods, but the loot isn't kept, everything is lost upon death so it doesn't matter to me if there's more loot. Having more items available means enemies are that much harder & in greater numbers, but with less loot/items I'm better off as there's less enemies & they're easier to manage. Why would I want more loot/items?

I think I'll wait a while & see what (if anything) changes in the game over time as there's not really much keeping me coming back to play.
N23 Apr 16, 2019 @ 6:11pm 
tbh, either this game is just not for you,
or you need to wait for more content,
or you just haven't explored the game enough.

There's tons of items that make the game way more exciting and fun to play, i mean who doesn't want to be a semi-god flying around melting everything at mere sight? and this all without mods, i might check out the mods myself, but i've had runs that went for 3+ hours so i kinda did everything there is to do.
Slowbo Apr 16, 2019 @ 6:12pm 
I mean I've been having a lot of fun challenging myself to see how far I can get with each of the characters (saying 4 tells me you don't have them all) and seeing how crazy strong I can get like a run I had last night on the mercenary where I basically had infinite dashes/crazy AOE damage which was fun as hell.

It's a roguelite, why would you expect to keep items on death? That's one of the staples of games like this, the items you unlock that you are claiming "make no difference" do indeed help you progress farther the next runs along with anything you may have learned. Maybe this genre just isn't for you if you don't get what the game is about or why you are playing, which is fine.

I'm also not following how more items is translating to more enemies/harder ones? Difficulty is based off time passed not how many items you have available. Maybe I'm just not understanding that having just gotten up.
Slowbo Apr 16, 2019 @ 6:18pm 
Originally posted by N23:
tbh, either this game is just not for you,
or you need to wait for more content,
or you just haven't explored the game enough.

There's tons of items that make the game way more exciting and fun to play, i mean who doesn't want to be a semi-god flying around melting everything at mere sight? and this all without mods, i might check out the mods myself, but i've had runs that went for 3+ hours so i kinda did everything there is to do.
Haha yeah I had that last night on the mercenary and it was some of the most fun I've had in a game in awhile. Pretty much had infinite dashes so I was dashing through packs of mobs like I was in DBZ or something lol. Also had a bunch of those wax quail which I love for getting around super fast.
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Date Posted: Apr 16, 2019 @ 10:29am
Posts: 20