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Yeah, I think you're right. I was planning to purchase Risk of Rain on Switch. Looks fun, so I could give that a try.
My friends and I have been playing with mods for days now. It's like playing a whole different game!
(you can also try some run in Monsoon, if you find enemies goes "cheaper" in 20 minutes)
Mods.
The mods might help. Where can I find them?
I find the amount of enemies becomes too chaotic for the little damage I do to focus on shooting at those & a boss (or 2) simultaneously. I'm not doing enough damage & not getting enough crowd control with cooldowns taking too long. Often I can't outrun some enemy attacks with their range & pinpoint accuracy. Stopping to turn & shoot just ends up in instant death, sometimes even when still running. I'm not understanding how I can play if shooting, running, hiding, dodging, jumping, just ends in death. There's no way to succeed no matter what I try to do. The other problem is I need to kill many enemies to gain enough cash to buy upgrades to kill many enemies, but I never seem to be powerful enough once the difficulty increases.
Tbh the 2 main mods I can think of would be massive health increase & bigger damage output, maybe increased movement speed too. Otherwise I don't see any point to play just to keep repeating the same thing over & over again for nothing to show for it at the end. It's like I'm playing just to wait & die, but once I'm dead I can no longer play. It makes no sense to me.
Ah ok. I'll have a look there then, thanks!
As for any rogue-lite (because RoR is a rogue-lite) : your first runs are about learning arenas, loots, and what is important and what can be let besides when you are kind of "out of time".
This being said, skipping stuff in RoR2 seems to be less effective than RoR1 as you suffer some "timewarp" difficulty each shrine you survive and TP.
Still, this game remains merely a game where you don't have time to wander (and wonder), and the more you will know where to find things you have hard time to find (gold chests, then loot chests, then shrine, enemies should be a secondary gold resource at the beginning, until you can kite them with no fear), the more you will be effective, efficient, and powerful, keep a comfortable advance over clock and enemies strenght.
I expected there to be some sort of skills or passive abilities to unlock that are permanently applied so each time you die & return you're character is stronger allowing you to (hopefully) play longer & unlock more abilities, items, levels, enemies, etc.
In RoR2 atm it's just been 'continue playing the same character in the same levels & nothing changes with nothing to show for it after dying. I know I unlocked a few characters & there's items to discover, but for what? It makes no difference when playing again then next time. Surely I'm missing something about the game?
I'm really not sure. I'm just a bit confused I guess as to what the game is about or why I'm playing it. I looked at the mods, but the loot isn't kept, everything is lost upon death so it doesn't matter to me if there's more loot. Having more items available means enemies are that much harder & in greater numbers, but with less loot/items I'm better off as there's less enemies & they're easier to manage. Why would I want more loot/items?
I think I'll wait a while & see what (if anything) changes in the game over time as there's not really much keeping me coming back to play.
or you need to wait for more content,
or you just haven't explored the game enough.
There's tons of items that make the game way more exciting and fun to play, i mean who doesn't want to be a semi-god flying around melting everything at mere sight? and this all without mods, i might check out the mods myself, but i've had runs that went for 3+ hours so i kinda did everything there is to do.
It's a roguelite, why would you expect to keep items on death? That's one of the staples of games like this, the items you unlock that you are claiming "make no difference" do indeed help you progress farther the next runs along with anything you may have learned. Maybe this genre just isn't for you if you don't get what the game is about or why you are playing, which is fine.
I'm also not following how more items is translating to more enemies/harder ones? Difficulty is based off time passed not how many items you have available. Maybe I'm just not understanding that having just gotten up.