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Bir çeviri sorunu bildirin
I only died at 16 because I got to the point where bosses were spawning frequently as normal spawns, got 3 vagrants and 2 stone colossi all at once in a corner, and did not survive.
on drizzle of course
get as many items, then just blow through teleporters for the rest. take all the portals, except the golden one late game, if you get it early its fine.
It's a much more fun item than in 1.
Still powerful as all get-out though. Just one or two is pretty much infinite Ukulele.
The chests are hard to figure out without actual gamecode data, but to me it definitely felt like I was getting rares more often; then again it might just be bias, ala "oh look a rare, must be the clover at work".
I think it comes down to whether the contents of chests are set as the level loads or when they're opened. If former, clover can't interact with the item roll, if latter, it should.
Commando is also the only class that really deals with worms well, and you're likely to end up fighting an overloading worm.
In short, no matter who you go with, you want to be able to do as much damage to as many enemies with one attack as possible. So Ukes, explosive wisps, missiles, etc.
Also - fireworks can help you earn money while you loot. This allows you to speed things up a bit.
Finally. Sometimes it is better to clear the tele and then go pick up some chests afterward.
[quote=Renegade Hare!;2605804632891543981
In short, no matter who you go with, you want to be able to do as much damage to as many enemies with one attack as possible. So Ukes, explosive wisps, missiles, etc. [/quote]
Saw this after I posted. Renegade nailed it. damage damage damage.