Risk of Rain 2

Risk of Rain 2

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Leviathan Apr 11, 2019 @ 4:32am
how long is "HAHAHAHA....."?
I've been in the game for 250 minutes and it's still going on.
Originally posted by Tanya:
Originally posted by Varg Vikernes:
I've been in the game for 250 minutes and it's still going on.
Thats the last difficulty, theres no more.
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Showing 1-14 of 14 comments
Berni Apr 11, 2019 @ 4:34am 
It doesnt end...atm theres no final level or boss
The author of this thread has indicated that this post answers the original topic.
Tanya Apr 11, 2019 @ 4:48am 
Originally posted by Varg Vikernes:
I've been in the game for 250 minutes and it's still going on.
Thats the last difficulty, theres no more.
Spaceboy Apr 11, 2019 @ 5:02am 
Even though it stays at HAHAHA, the enemies still get stronger. The toughest enemies aren't in the game yet, thats why if you play on HAHAHA for 2+ hours the game stops spawning enemies.
Tanya Apr 11, 2019 @ 5:12am 
Originally posted by Spaceboy:
Even though it stays at HAHAHA, the enemies still get stronger. The toughest enemies aren't in the game yet, thats why if you play on HAHAHA for 2+ hours the game stops spawning enemies.
After reach HAHAHA the only thing that change is the number of enemies, also the enemies are already in the game, theres no tough enemies or somethin like that, the only "tough" enemy will be the last boss and is a bug the fact enemies stop spawin.
Nocturnal Pie Apr 11, 2019 @ 7:30am 
Originally posted by Master Chief:
Originally posted by Spaceboy:
Even though it stays at HAHAHA, the enemies still get stronger. The toughest enemies aren't in the game yet, thats why if you play on HAHAHA for 2+ hours the game stops spawning enemies.
After reach HAHAHA the only thing that change is the number of enemies, also the enemies are already in the game, theres no tough enemies or somethin like that, the only "tough" enemy will be the last boss and is a bug the fact enemies stop spawin.

No the developers recently mentioned that they hadn't added in a lot of enemies and that the system would be fixed alongside the tougher enemies being implemented. Check the Dev Talks 2, I believe they said it there.
Tanya Apr 11, 2019 @ 7:40am 
Originally posted by Nocturnal Pie:
Originally posted by Master Chief:
After reach HAHAHA the only thing that change is the number of enemies, also the enemies are already in the game, theres no tough enemies or somethin like that, the only "tough" enemy will be the last boss and is a bug the fact enemies stop spawin.

No the developers recently mentioned that they hadn't added in a lot of enemies and that the system would be fixed alongside the tougher enemies being implemented. Check the Dev Talks 2, I believe they said it there.
People have gotten far enough into the game that things just… stop spawning. For context, the game skips spawns that it deems is too easy for the number of “spawn credits” it has. If you’ve gotten to that point congrats, the game thinks Overloading Worms are a bit too easy for you. This will naturally be fixed once higher tier monsters and affixes are added to the game. For now… it means that you terrified the whole planet.

Dunno if in RoR2 the system will change but in the first game (devs said they are literally copyin the whole system of RoR1) enemies will not level up more after reach HAHAHA, the only thing as i said will change are the enemies numbers. Even if devs said "high tier monsters" they will not keep levelin or scale like you, they just stop at a certain point, also if you dont know, if you use 3d printers for unequip items enemies will star spawin again.
Last edited by Tanya; Apr 11, 2019 @ 7:43am
Tanya Apr 11, 2019 @ 7:41am 
Originally posted by memorizzi:
Originally posted by Master Chief:
After reach HAHAHA the only thing that change is the number of enemies, also the enemies are already in the game, theres no tough enemies or somethin like that, the only "tough" enemy will be the last boss and is a bug the fact enemies stop spawin.
dude why would you just state something you have absolutely no idea if it is true or not? the world is full of weird people xD
I have idea, thats why i said that, is more a bug than nothin else but you are free to think what you want, same goes for me.
Last edited by Tanya; Apr 11, 2019 @ 7:41am
Memorizzi Apr 11, 2019 @ 7:44am 
Originally posted by Master Chief:
Originally posted by memorizzi:
dude why would you just state something you have absolutely no idea if it is true or not? the world is full of weird people xD
I have idea, thats why i said that, is more a bug than nothin else but you are free to think what you want, same goes for me.
no its NOT you just stated the proof that it is not a bug, did you even read what you copied? " This will naturally be fixed once higher tier monsters and affixes are added to the game"
Last edited by Memorizzi; Apr 11, 2019 @ 7:45am
Tanya Apr 11, 2019 @ 7:45am 
Originally posted by memorizzi:
Originally posted by Master Chief:
I have idea, thats why i said that, is more a bug than nothin else but you are free to think what you want, same goes for me.
no its NOT you just stated the proof that it is not a bug, did you even read what you copied?
Yes, if you can kill enemies in 1 shoot after reach HAHAHA you will keep killin monsters in 1 hit even after the devs implememt these "high tier monsters" but hey, lets just wait maybe im wrong and enemies will keep scalin forever which i doubt.
Memorizzi Apr 11, 2019 @ 7:47am 
Originally posted by Master Chief:
Originally posted by memorizzi:
no its NOT you just stated the proof that it is not a bug, did you even read what you copied?
Yes, if you can kill enemies in 1 shoot after reach HAHAHA you will keep killin monsters in 1 hit even after the devs implememt these "high tier monsters" but hey, lets just wait maybe im wrong and enemies will keep scalin forever which i doubt.
hmm I hope they will at least scale much longer as they do now, but you are right, it will stop after some point which is probably after the last boss once he is implemented, cant wait for more content tbh
Last edited by Memorizzi; Apr 11, 2019 @ 7:48am
JasonChrist Apr 11, 2019 @ 7:50am 
The way I used to judge when the game was over in RoR1 was when you had enough items going off at the same time that the game crashed. Especially fireworks. Open a chest, game lags, then crashed. "Welp, looks like we beat the game!" Lol
Tanya Apr 11, 2019 @ 7:53am 
Originally posted by memorizzi:
Originally posted by Master Chief:
Yes, if you can kill enemies in 1 shoot after reach HAHAHA you will keep killin monsters in 1 hit even after the devs implememt these "high tier monsters" but hey, lets just wait maybe im wrong and enemies will keep scalin forever which i doubt.
hmm I hope they will at least scale much longer as they do now, but you are right, it will stop after some point which is probably after the last boss once he is implemented
In RoR1 the max enemies could get is elite state and being multiple elite bosses at once, after that is non stop bosses, but even in RoR 1 enemies stop spawnnin after play like 15 hours or so. This from my point of view is a bug than nothin, as i said these high tier monsters are goin to die instantly even if they are 3 timers stronger than the actual enemies beacuse items like crowbars makes your first hit deals a ♥♥♥♥ ton of dmg. All we can do is wait to the devs fix/implement the high tier monsters.
Memorizzi Apr 11, 2019 @ 7:55am 
Originally posted by Master Chief:
Originally posted by memorizzi:
hmm I hope they will at least scale much longer as they do now, but you are right, it will stop after some point which is probably after the last boss once he is implemented
In RoR1 the max enemies could get is elite state and being multiple elite bosses at once, after that is non stop bosses, but even in RoR 1 enemies stop spawnnin after play like 15 hours or so. This from my point of view is a bug than nothin, as i said these high tier monsters are goin to die instantly even if they are 3 timers stronger than the actual enemies beacuse items like crowbars makes your first hit deals a ♥♥♥♥ ton of dmg. All we can do is wait to the devs fix/implement the high tier monsters.
yeah..the problem was that my PC always crashed after a certain point -.-
Tanya Apr 11, 2019 @ 7:59am 
Originally posted by memorizzi:
Originally posted by Master Chief:
In RoR1 the max enemies could get is elite state and being multiple elite bosses at once, after that is non stop bosses, but even in RoR 1 enemies stop spawnnin after play like 15 hours or so. This from my point of view is a bug than nothin, as i said these high tier monsters are goin to die instantly even if they are 3 timers stronger than the actual enemies beacuse items like crowbars makes your first hit deals a ♥♥♥♥ ton of dmg. All we can do is wait to the devs fix/implement the high tier monsters.
yeah..the problem was that my PC always crashed after a certain point -.-
xD, i stacked yesterday 20 ceremonial daggers and i had like 2 fps, i will never do that again xD. But yeah, i apologize about that, it wasnt my intention to start a fight or so, i was just sharin my point of view, at the end im not at dev or somethin like that so who knows if they are goin to change the whole system, i was just sharin the info i had by playin RoR1 and RoR2 and rememberin devs said they were doin the same system as RoR 1.
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Date Posted: Apr 11, 2019 @ 4:32am
Posts: 14