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So the main difference is that the drop chance of red is always 0,9% (I assume it doesn't matter if the mob is normal, elite or a boss), while large chests have 20% chance of dropping a red item. Even considering "amount of enemies dropping items" vs "amount of large chest in the stage", the 0,9% make red barely drop (from my own experience)
Also note that since the drop chance for each enemy is tied to the exp they give, using Sacrifice+Swarm would cut your drop chances by half (since each mob with Swarm only gives half exp)
You are bad, just git gud.
There are like 2 stages that give you guarantee red item(Abyssal Depth, Siren Call). The void also offer you one time red item.
Or you know, just visit Blue portal that exist on every stage.(Insert 999999 Lunar coins txt joke here)
If you are playing "Sacrifice", you should have plenty of items to exchange in the Blue portal shop.
I play for 2 hrs and the amount of red items I get is close to 50.
Sacrifice has low Red drop items due to it being too powerful for items drop fest. If it get any higher, I can imagine my run hoarding over 50 red items with ease.
Ok thanks for the advice, but what was the point of typing that.
The guy who made this post either has no idea about how to play the game or he is stupid. I assumed the first and tell him to "Git gud". Why else would anyone state an obvious fact with no follow up?
Like, ye, Red Items drop rate are rare... And?