Risk of Rain 2

Risk of Rain 2

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NoTruePunk Apr 13, 2020 @ 11:24am
Trial of Sacrifice explioit
Hi, the trial of sacrifice is way too easy to farm items on. So long as you can survive the first 5-10 minutes you're basically guaranteed a god run. You can stay as long as you like and keep getting more and more powerful because time doesn't advance in the trial.

IMO this is an exploit. Not because of the mechanics behind the artifact, but because of the trial itself. Basically the trial being accessible on any run regardless of what artifacts are active means all of the benefits of the sacrifice artifact are available with none of the downsides. On every run. It's no different than if guilded coast gave endless chests. In fact it's worse because there's no luck involved in getting there, unlike guilded coast.

Time needs to advance or the chance for items to drop needs to decrease progressively with each successful item drop. Just in this one trial of course

*EDIT* It would be weird for the trial of sacrifice and the artifact of sacrifice to have different special rules, so the drop rate should decrease over time for the artifact as well, with the timer resetting on each stage. This way it's no longer possible to farm on void fields and gilded coast endlessly. Each trial should be limited to once per run as well.
Last edited by NoTruePunk; Apr 15, 2020 @ 11:12am
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Showing 1-15 of 82 comments
_biggoodeeny Apr 13, 2020 @ 1:07pm 
Originally posted by Hopoo Games:
However, our final decision was that the design of Artifacts, and the systems around it, won’t prioritize balance. For a system like Artifacts, it felt wrong to limit their strengths or reduce their access for the sake of the balance of a “normal” run. Unlocking them also requires reaching the 5th stage, which is not an easy task for all players.

The intent for Artifacts is to be fun and to add replayability, not to be balanced as a part of the core loop. Consider them almost like secrets or cheat codes: they make the game different. Sometimes harder, sometimes easier. Hopefully always fun.
TrueEvil Apr 13, 2020 @ 1:23pm 
Originally posted by _biggoodeeny:
Originally posted by Hopoo Games:
However, our final decision was that the design of Artifacts, and the systems around it, won’t prioritize balance. For a system like Artifacts, it felt wrong to limit their strengths or reduce their access for the sake of the balance of a “normal” run. Unlocking them also requires reaching the 5th stage, which is not an easy task for all players.

The intent for Artifacts is to be fun and to add replayability, not to be balanced as a part of the core loop. Consider them almost like secrets or cheat codes: they make the game different. Sometimes harder, sometimes easier. Hopefully always fun.
NoTruePunk Apr 14, 2020 @ 10:42am 
Originally posted by _biggoodeeny:
Originally posted by Hopoo Games:
The intent for Artifacts is to be fun and to add replayability, not to be balanced as a part of the core loop. Consider them almost like secrets or cheat codes: they make the game different. Sometimes harder, sometimes easier. Hopefully always fun.
That's the problem, it is a part of the main loop. Every 5 stages someone can activate the trial portal, almost certainly before you can fight the teleporter boss. It's fine if artifact runs are unbalanced, it's not fine that artifact trials are unbalanced. The trial is a stage and the stage is broken, this is my complaint.
HughManatee Apr 14, 2020 @ 11:21am 
Originally posted by _biggoodeeny:
Originally posted by Hopoo Games:
However, our final decision was that the design of Artifacts, and the systems around it, won’t prioritize balance. For a system like Artifacts, it felt wrong to limit their strengths or reduce their access for the sake of the balance of a “normal” run. Unlocking them also requires reaching the 5th stage, which is not an easy task for all players.

The intent for Artifacts is to be fun and to add replayability, not to be balanced as a part of the core loop. Consider them almost like secrets or cheat codes: they make the game different. Sometimes harder, sometimes easier. Hopefully always fun.
Apoth Apr 14, 2020 @ 11:23am 
Originally posted by _biggoodeeny:
Originally posted by Hopoo Games:
However, our final decision was that the design of Artifacts, and the systems around it, won’t prioritize balance. For a system like Artifacts, it felt wrong to limit their strengths or reduce their access for the sake of the balance of a “normal” run. Unlocking them also requires reaching the 5th stage, which is not an easy task for all players.

The intent for Artifacts is to be fun and to add replayability, not to be balanced as a part of the core loop. Consider them almost like secrets or cheat codes: they make the game different. Sometimes harder, sometimes easier. Hopefully always fun.
zerocoal Apr 14, 2020 @ 11:45am 
Originally posted by NoTruePunk:
Originally posted by _biggoodeeny:
That's the problem, it is a part of the main loop. Every 5 stages someone can activate the trial portal, almost certainly before you can fight the teleporter boss. It's fine if artifact runs are unbalanced, it's not fine that artifact trials are unbalanced. The trial is a stage and the stage is broken, this is my complaint.

If you're playing multiplayer and somebody activates the trial room against your wishes, just speed run the trial and leave. They can't farm items unless everybody in the group wants to stay and farm items.

If it's a matter of you not having the self control to stop farming items once you are in there, then that's a you problem and not a game problem.
NoTruePunk Apr 14, 2020 @ 2:34pm 
Originally posted by zerocoal:
Originally posted by NoTruePunk:

If you're playing multiplayer and somebody activates the trial room against your wishes, just speed run the trial and leave. They can't farm items unless everybody in the group wants to stay and farm items.

If it's a matter of you not having the self control to stop farming items once you are in there, then that's a you problem and not a game problem.
The difficulty of the game should be set at the beginning of the run.
NoTruePunk Apr 14, 2020 @ 2:35pm 
It's not just "a strategy", it's the best strategy in every run.
Jimmy Hunter Apr 14, 2020 @ 3:10pm 
Originally posted by NoTruePunk:
The difficulty of the game should be set at the beginning of the run.

Choosing Drizzle, Rainstorm or Monsoon seems like you already can choose your difficulty.

You can also have self-control and not "abuse" this.
Nada Afterwards Apr 14, 2020 @ 4:27pm 
Originally posted by NoTruePunk:
It's not just "a strategy", it's the best strategy in every run.
You know what else is the best strategy? Stacking shape glass. Do I do it? No never, I don't like that strategy. See how easy that is?
NoTruePunk Apr 15, 2020 @ 9:59am 
Originally posted by Nada Afterwards:
Originally posted by NoTruePunk:
It's not just "a strategy", it's the best strategy in every run.
You know what else is the best strategy? Stacking shape glass. Do I do it? No never, I don't like that strategy. See how easy that is?
No, stacking shaped glass was very broken and then OSP was nerfed and adjusted several times to fix it. I'd argue this is even more broken than that.
NoTruePunk Apr 15, 2020 @ 10:08am 
Originally posted by Jimmy Hunter:
Originally posted by NoTruePunk:
The difficulty of the game should be set at the beginning of the run.

Choosing Drizzle, Rainstorm or Monsoon seems like you already can choose your difficulty.

You can also have self-control and not "abuse" this.
I didn't abuse it intentionally, I stumbled across it. Sacrifice was the second artifact I went to unlock right after the Elite one, as I had found the code in the previous run. I thought I'd try taking the keys out to put in a printer not realizing they disappear on use. After a dozen keys I realized time doesn't pass and I was getting nonsense stronk. Went back on the next run to check if you could re-do the trial even after having unlocked the artifact.

Two god runs through normal gameplay and testing. Other people will find this and abuse it intentionally or unintentionally without needing to look it up, it should be fixed.
Sash13 Apr 15, 2020 @ 10:21am 
It seems self control is something almost to imposible for some to achieve. Life trully is hard.
Apoth Apr 15, 2020 @ 10:22am 
Originally posted by NoTruePunk:
Other people will find this and abuse it intentionally or unintentionally without needing to look it up, it should be fixed.
It shouldn't be fixed for 2 reasons
1. It not something broken, at least not in the sense that it's not intended to be that way, Hopoo already said that artifacts and their trials function like cheat codes, making the game harder or easier.
2. It is 100% optional
a e s t h e t i c Apr 15, 2020 @ 10:26am 
Can't believe that such crap is working there (thanks God I never tested such abuse and never knew about that)
Then the best solution is to fix item drops to a limited pool of 3-5 items (same as in every other trial)
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Date Posted: Apr 13, 2020 @ 11:24am
Posts: 82