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For solo? REX has the best odds of making it useful since he just needs a Tri-tipped and Chrono together for it always to proc. Not that he was really in need for having a pure damage item catered to his already high damage output, but atleast Chrono finally has a use by proxy.
The only other status besides those is one I wouldn't even count since it'd be obtained so late in game, N'kuhana's Retort.
I won't deny it is good in multiplayer, heck maybe too good, but in solo the thing is a white item/trade fodder 70% of the time. The fact that it requires so many other items or abilities you don't have to work is the problem.
It is OP AF in multi but meh at best in solo.
Do you see the problem. Much like how pretty much everyone thinks chrono and whip are not green-tier in terms of usefulness, this thing is not green (in solo).
It would be pretty hard to balance though, as Jimmy said, Rex absolutely does not need a pure damage boost item.
I would probably make it start at 5% damage boost for 1 debuff and then have it double for each debuff on top of that. With each instance of the item, let the damage boost be increased by its base value:
Sorry if the table's formatting doesn't fit your monitor resolution. Blame Steam for not allowing tables in discussions.
This.
We already have a good amount of general must haves for each quality. Nothing wrong with having build items to play around.
I do know, Huntress' Arrow Rain also adds a debuff, but considering it's a static AOE every 12 seconds, I don't find it as easy to utilize as the other 3 characters.
If you do not play as any of the 3( / 4) mentioned characters, you will need 4 items with debuffs to even be able to activate Death Mark. As I remember it, these are the items that can add a debuff to enemies:
- Gasoline
- Tri-Tip Dagger
- Chronobauble
- Runald's Band
- Shattering Justice
- Effigy of Grief
... not counting the elite aspects. I also do not know if any of the new items add debuffs.Gasoline and Tri-Tip should be acquired pretty easily, as they are common items, but you would still need two more items. Chronobauble and Runald's are both uncommon and would statistically be less likely to be acquired. On top of that, the chance of getting 1 Death Mark is much higher than 2 other green items, meaning the possibility of you acquiring a Death Mark before you can even use it is relatively high.
Of course you could go to the Bazaar to increase the chance of you obtaining the needed items, but I don't think it's fair to expect players to spend lunar coins to be able to utilize a non-lunar item.
Even if you miraculously managed to obtain all of the needed items, you would have trouble activating Death Mark on enemies, as it requires you to kill an enemy, so that the surrounding enemies are burning from Gasoline, and then beg to God that you can have Runald's & Tri-Tip proc on one of the burning enemies.
If you manage to acquire a Shattering Justice, you could write off one of the chance based procs of the list, but Shattering Justice is a rare item, meaning it either requires substantial luck or a really long run to be able to acquire one.
This brings me straight back to Effigy of Grief, which could also make the activation much easier, but to no surprise it's a lunar item, meaning you would have to spend lunar coins to obtain one. As I said: "I don't think it's fair to expect players to spend lunar coins to be able to utilize a non-lunar item", and to be completely frank here: Who spends their lunar coins on Effigy of Grief?
As Death Mark is right now, I firmly believe it to be one of the worst items in the game, as it requires so much setup / luck to even be able to use it. At least Chronobauble makes getting away from melee enemies easy.
Now, even if Death Mark was changed to what I suggested earlier...
... you would still be able to build around Death Mark, and I even think it would be a much more rewarding "building". If you had a Death mark, but no Chronobauble, and you saw an uncommon triple shop with 1 Chrono and 2 other items, you would have to decide whether to choose a higher general damage output over the 2 other items.
Sorry for the watered down post. I originally wrote it all so well, and then accidentally pressing back on my phone deleted it all ):
It synergises really well with the things that are needed to trigger it, and while yes it might not always work for your build, it honestly doesn't matter. That's part of playing this type of game, sometimes you get bad rng and an item that doesn't work for your build. But there are a few builds where this item will be perfect. Its an item that has been sorely missing imo.
If you don't like the rng nature of the game then play with artifact of command and try building some interesting item combos. Then you'll really understand why items like this are so fun and interesting to have in the game.
I agree with this. That's also why a lot of people wrongly consider Dio one of the worst Red items. Like, yeah, a Behemoth or Meathook would be better, but it's still an extra life. People complain about Dio being a useless red item until it actually saves them from death.
I do like having items that increase the effectiveness of each other. Synergies are always nice to explore. I just don't like the fact that this item requires so much setup to even be remotely useful for 2/3 of the characters, and even if you get the most common items that allow you to proc Death Mark, it still requires quite a bit of luck.
You can't tell someone that their opinion is wrong. It is an opinion after all.
Death Mark is an ABSURD damage item because it scales with all your other damage items. Characters that have access to debuffs in their kit already (Huntress slow, Acrid's poison, etc) only need a few items to proc the effect reliably anyway. What's important to note is that while we may consider "debuffs" to be only things like poison or slow, I think the game counts just about anything that leaves a mark under the enemy's healthbar - for example, the legendary hammer that debuffs armor doesn't actually have to hit max stacks to count for Death Mark, you just need to hit them at least once to get the icon on their bar.
Death Mark is definitely harder to get to proc if you pick it up on stage 1 or 2, but later on (stages 5-6-7) you can very easily hit enough procs, especially if you pick up any of the legendary items that cause unique debuffs or effects, and the bonus damage is, I can't stress enough, actually absurd.