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If you can't, the game is doing it wrong. That or the player sucks.
Also there were loads of Roguelike made maps in Warcraft 3 long before this or the first ROR game was ever thought up and those maps were freaking incredible, sh*t prob even before the "Roguelike" term was created lol. If anything those maps should be considered the standard.
And on the subject of 2D - I sincerely hope game industry finally strays away from that model in all genres, it's long overdue.
There's Ziggurat and Heavy Bullets both from 2014 and there's Delver from 2018. All fps dungeon-crawler rogue games. Ror2 is the only one I know that's tps and not a dungeon-craweler though.
Unlikely.
Roguelikes are some of the purest "gameplay first" games out there, which really scratches an itch for people who like to master game systems and have a potentially endless amount of content.
There's always going to be a market for these games. Hell, I'm part of that market. As much as I love a good game story, I also appreciate games that are purely about understanding their systems and using them to their fullest.