Risk of Rain 2

Risk of Rain 2

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AncientShadow Mar 30, 2020 @ 10:12pm
Standard for rogue-like games in 3D
Would this game not be considered a standard, if at least the first, for rogue-likes in 3D? Vast majority of rogue-likes are 2D.

Good job hopoo!
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Showing 1-10 of 10 comments
Evil The Cat Mar 30, 2020 @ 10:20pm 
I'm honestly hoping this roguelike trend ends sometime soon; it's making games that could be great into "one of those random games".
Ittrix Mar 30, 2020 @ 10:46pm 
eh, the randomness isn't that big of a deal in most of the games. it's there to spice up the gameplay and force you to experiment and adapt (because it's boring to play the exact same game 30 times), but you can get by with average randomness in any difficulty.
If you can't, the game is doing it wrong. That or the player sucks.
soh Mar 30, 2020 @ 11:19pm 
Well for a Early Access Roguelike game Risk of Rain 2 is pretty damn good and with the new update releasing very soon it's gonna be even better. (KEEN :D)

Also there were loads of Roguelike made maps in Warcraft 3 long before this or the first ROR game was ever thought up and those maps were freaking incredible, sh*t prob even before the "Roguelike" term was created lol. If anything those maps should be considered the standard.
Last edited by soh; Mar 30, 2020 @ 11:22pm
squat_instructor Mar 30, 2020 @ 11:35pm 
Randomness is what makes them good, it adds replay value and it's the element of difficulty.

And on the subject of 2D - I sincerely hope game industry finally strays away from that model in all genres, it's long overdue.
Kyle Mar 30, 2020 @ 11:59pm 
Randomness is the whole fun of roguelikes. Also most of them are designed in a way that skill can carry you farther than anything else. If you're really good at a game, the random elements almost don't matter at all.
Nada Afterwards Mar 31, 2020 @ 2:53am 
Not the first 3d rogue game but there certainly aren't that many out there from what I know. Unless you want to count top-down view games like Brigador and Synthetik.

There's Ziggurat and Heavy Bullets both from 2014 and there's Delver from 2018. All fps dungeon-crawler rogue games. Ror2 is the only one I know that's tps and not a dungeon-craweler though.
squat_instructor Mar 31, 2020 @ 3:43am 
Isometric/top-down, while technically not being 3D, is still miles better and more enjoyable to play than 2D
roguelite(tm) at best
Aegix Drakan Mar 31, 2020 @ 10:03am 
Originally posted by SKELEFUN:
I'm honestly hoping this roguelike trend ends sometime soon; it's making games that could be great into "one of those random games".

Unlikely.

Roguelikes are some of the purest "gameplay first" games out there, which really scratches an itch for people who like to master game systems and have a potentially endless amount of content.

There's always going to be a market for these games. Hell, I'm part of that market. As much as I love a good game story, I also appreciate games that are purely about understanding their systems and using them to their fullest.
Nada Afterwards Mar 31, 2020 @ 10:07am 
Originally posted by Aegix Drakan:
Originally posted by SKELEFUN:
I'm honestly hoping this roguelike trend ends sometime soon; it's making games that could be great into "one of those random games".

Unlikely.

Roguelikes are some of the purest "gameplay first" games out there, which really scratches an itch for people who like to master game systems and have a potentially endless amount of content.

There's always going to be a market for these games. Hell, I'm part of that market. As much as I love a good game story, I also appreciate games that are purely about understanding their systems and using them to their fullest.
Rogue games also have a lot of replay value which is something in high demand nowadays and the genre provides it fairly easily for the developers to implement.
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Date Posted: Mar 30, 2020 @ 10:12pm
Posts: 10