Risk of Rain 2

Risk of Rain 2

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Critical strike in depth explained?
If you have 100% critical strike your damage is doubled, but if you get 200%, what happens? Is it tripled, quadrupled or is it still only doubled
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Showing 1-15 of 18 comments
nothing happens
Thez33kr Apr 4, 2020 @ 8:43am 
You always strike for double the damage if you crit. What you can stack is the chance to crit.

And more than 100% chance to crit obviously wont do anyting anymore
GeoCrusader Apr 4, 2020 @ 9:03am 
obviously isnt always true some games have multipul crit levels, like you have white damage with no crit yellow damage with a crit orange damage with a double crit and red with a triple crit thats why i want to know for certain
Last edited by GeoCrusader; Apr 4, 2020 @ 9:03am
SCamp Apr 4, 2020 @ 9:05am 
There is no advantage in RoR2 for going over 100% crit.
Boboscus Apr 4, 2020 @ 9:08am 
Can you even reach 100% in a legit run? Or is the item boost with diminishing return?
Pip Apr 4, 2020 @ 9:20am 
Originally posted by Boboscus:
Can you even reach 100% in a legit run? Or is the item boost with diminishing return?
No, the crit chance items are additive.
+5% from the scythe and "faster attack speed on crit" items (extra stacks of those items don't give more crit chance though)
+10% for each glasses item
1% innate crit chance

9 glasses + both of those green items is enough to reach 100% crit chance
Jimmy Hunter Apr 4, 2020 @ 9:20am 
Originally posted by Boboscus:
Can you even reach 100% in a legit run? Or is the item boost with diminishing return?

It depends on who you're playing as.

Commando's Double Tap has a 1.0 Proc-co, so any % are exactly as listed. This means each stack of Lens gives 10% crit up til you hit the cap at a 10 stack. That's feasable if you see a 3D printer on say, stage 4 or 5.

Things get a little more complicated when looking as REX whom has a 0.5 Proc Co on his Syringes. This means the listed % only gives half effect, so it takes a 20 stack for 100% crit. That would require really good RNG on whites, as well as a 3D printer. Or Command.
SCamp Apr 4, 2020 @ 9:26am 
Originally posted by Boboscus:
Can you even reach 100% in a legit run? Or is the item boost with diminishing return?
https://riskofrain2.gamepedia.com/Damage

1% base crit.
+10% per LMGlasses.
+5% and no more from Harvester's Scythe.
+5% and no more from Predatory Instincts.

In a typical run, you want 9 Glasses and no more for 91% crit, then you get your final 9(10)% from HS and PI.

I think. If I screwed up, it's probably with the +5%s as I'm unclear if it's for both together, or each individual item.
Pip Apr 4, 2020 @ 9:26am 
Originally posted by Jimmy Hunter:
Originally posted by Boboscus:
Can you even reach 100% in a legit run? Or is the item boost with diminishing return?

It depends on who you're playing as.
Crit rolls do not use proc coefficient. They do use use luck, however.
Every crit roll uses Util.CheckRoll() which does not take proc coefficient (or anything hit-related) as a parameter but uses CharacterMaster to get their luck
Last edited by Pip; Apr 4, 2020 @ 9:27am
Spooky Goat Lord Apr 4, 2020 @ 9:28am 
No point getting more than 100% crit it does nothing.
Last edited by Spooky Goat Lord; Apr 4, 2020 @ 9:28am
Nada Afterwards Apr 4, 2020 @ 9:31am 
The only benefit of overstacking lens-maker glasses (+10% item) is if you are intending to print several white items or using a green cauldron, it will prevent you from losing half your crits to bad rng.

On the topic of proc coefficients, Mul-T's nailgun is 0.4 which I believe requires 25 glasses. Suffice to say it's better to just get 10 glasses and stack several attack speed items to compensate.

Edit: That's a lot of misguiding from other players, I've seen a lot of people saying you need 25 LMG on the nailgun.
Last edited by Nada Afterwards; Apr 4, 2020 @ 9:34am
SCamp Apr 4, 2020 @ 9:31am 
Also... Proc Coefficient is only for on-hit effects. Hunter's Scythe and Predatory Instincts are affected, but only their effects (healing, ASPD buff).

https://riskofrain2.gamepedia.com/Proc_Coefficient#Proc_Coefficient_Effects
SCamp Apr 4, 2020 @ 9:34am 
Oh, and Clover rerolls crit if one isn't made... Among other things.

https://riskofrain2.gamepedia.com/57_Leaf_Clover
Jimmy Hunter Apr 4, 2020 @ 9:34am 
Originally posted by Pip:
Originally posted by Jimmy Hunter:

It depends on who you're playing as.
Crit rolls do not use proc coefficient. They do use use luck, however.
Every crit roll uses Util.CheckRoll() which does not take proc coefficient (or anything hit-related) as a parameter but uses CharacterMaster to get their luck

Interesting, thanks for that.
Pip Apr 4, 2020 @ 10:09am 
Originally posted by Nada Afterwards:
Edit: That's a lot of misguiding from other players, I've seen a lot of people saying you need 25 LMG on the nailgun.
Yeah, that's just false info. In case analyzing the code itself is not good enough for some, here's a gif from a run I had today where I had 100% crit as MUL-T with only 9 glasses and those 2 green items. https://gfycat.com/welloffgreenelephantbeetle
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Date Posted: Apr 4, 2020 @ 8:24am
Posts: 18