Risk of Rain 2

Risk of Rain 2

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About Artifact of Command
What are your thoughts about it?

For anyone who hasn't done a run with it or unlocked it yet, basically it allows u to choose from the items you've unlocked via the Achievements and if you've already picked it up before, that's the only downside though. Anything from a normal/large chest, an equipment chest, boss loot, void loot, chance shrine, and even the Lunar items
There's no limit to it either, you could stack 100% critical before even finishing your first loop and decide to stack away at 50 syringes/crowbars/focus crystals afterwards for the hell of it

I personally think this already needs a nerf/major drawback like Glass, it's basically cheat code the artifact. The only RNG you ever have to worry about is if the game decides to throw you 20 Malachite enemies your way or something. The one upside to it though is seeing how well other items synergize with one another or survivors
Originally posted by Dilem:
Artifact of Command was and is my favourite. And while I agree that it's very strong I always loved it for that. Sure it allows you to have insane runs, but for me that's what RoR has always been about, the difficulty scales infinitely and so does your power. I don't think the artifact is quite as simple as enabling cheats to never die, because you still need to understand the game and balance your items. Too much damage and you can't survive. Too much healing and you can't kill anything. Also as others have said it can help you unlock items that would be hard to unlock otherwise.

I hope they don't nerf it. Make it harder to get maybe, but hopefully not nerfing.
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Showing 1-15 of 57 comments
Furrows Apr 1, 2020 @ 4:54am 
its more or less the same as it was in the first game, there to set up dumb OP runs or help people get unlocks. i see no real reason to nerf it.
TropicalLad Apr 1, 2020 @ 4:57am 
Originally posted by FortyBass:
its more or less the same as it was in the first game, there to set up dumb OP runs or help people get unlocks. i see no real reason to nerf it.
Oh, didn't realize it was in the first game as well for that purpose.
I never actually played ROR1 so I thought the devs just did an oopsie in the balance department
Whalington Apr 1, 2020 @ 4:58am 
yea this was in d1, you can get items that were locked behind achievements
Wyvern Apr 1, 2020 @ 5:12am 
It also lets you mess around with specific builds that are utterly rng dependent otherwise, so it opens up a lot more thematics for players to try and customize their game experience.
The author of this thread has indicated that this post answers the original topic.
Dilem Apr 1, 2020 @ 5:29am 
Artifact of Command was and is my favourite. And while I agree that it's very strong I always loved it for that. Sure it allows you to have insane runs, but for me that's what RoR has always been about, the difficulty scales infinitely and so does your power. I don't think the artifact is quite as simple as enabling cheats to never die, because you still need to understand the game and balance your items. Too much damage and you can't survive. Too much healing and you can't kill anything. Also as others have said it can help you unlock items that would be hard to unlock otherwise.

I hope they don't nerf it. Make it harder to get maybe, but hopefully not nerfing.
GIRL Apr 1, 2020 @ 5:29am 
Please God no, don't change Command. The point of it is to be fun and game breaking. Artifacts shouldn't have to be balanced what-so-ever because they're optional.
Yasha Apr 1, 2020 @ 6:05am 
No, personally I never really enjoyed the fact that my run ends not because I'm bad, but just that I didn't get good enough drops and it became unviable for me to play the game when I got rusted keys on top of Chronobaubbles ontop of red whips. I'm having a lot more fun getting the items I want, and usually I mix it with Swarm and Sacrifice to play the game I feel it should've been with way less emphasis on running around picking up chests and more fighting enemies. Also, if you'd like to considering that command does slow down loot pick-up, especially when you're trying to do another artifact. I've watched a lot of teammates die thinking they're safe to pick up loot just to get chunked.

Also, as was mentioned above, command doesn't help if you don't understand the game or have most of the other unlocks. Running with an Artificer teammate on command, who had 13 syringes, 3 fumbling bungus, and 5 shield generators. As you imagine, no they didn't get far.
Liro Raériyo Apr 1, 2020 @ 6:23am 
nothing like stacking AP rounds on Acrid just so you can watch bosses melt at lightning speed, whats that? boss has 50 billion HP? doesnt matter, 50 AP rounds kill bosses in one poison!
Null Apr 1, 2020 @ 6:39am 
I find it useful for settling arguments and theorybuilding
Yiaz Apr 1, 2020 @ 6:45am 
Why would they nerf it, it's an option to supress RNG. It's does what it should do. There's artifact to make the game more difficult, here it "makes it easier". That's why it's great, you have different option and ways to enjoy the game.
Last edited by Yiaz; Apr 1, 2020 @ 6:45am
Richardson Apr 1, 2020 @ 6:48am 
Artifacts have never been intended to be 'balanced,' even in the first game they were there as a way to have shenanigans. Think of them as the equivalent of old-school cheat codes. Some are there to make things easy, and some are there to break your skull.
Derpykat5 Apr 1, 2020 @ 7:06am 
I agree that artifacts do not need to be balanced. They are crazy modifiers to do random silly junk like this:
https://www.youtube.com/watch?v=ywn4wgxw1gg
BananaBadman Apr 1, 2020 @ 7:22am 
Was playing with the command artifact in quickplay quite a bit today. Most of my teammates ended up doing very poorly because of it. Occasionally there would be one person who knew how to build a character and became nearly unstoppable, but it was pretty rare.

Most people seem to screw themselves due to only grabbing core items. (mainly syringes)
A ton of unnecessary deaths came from people being greedy and trying to pick items out before clearing enemies. Command Artifact's biggest drawback is that you cannot just run over items to pick them up anymore. You need to stop and pick it out of the UI... which leads to death, especially for people who didn't grab any survival items.

This artifact is no more overpowered than some of the lunar items. Decent players can use it to turn on godmode, newer players will likely fall into a deathtrap because of it.
Turahk Apr 1, 2020 @ 8:35am 
I liked it in ror 1 and I do in ror 2 and it's kinda funny how it makes Shaped Glass pointless. I feel going 3d helps it way more while Glass is no longer needed in 3d.
Ittrix Apr 1, 2020 @ 10:26am 
I don't mind command being OP (it's meant to be game breaking), but getting new challenges should be disabled. In RoR the only challenges that could be completed with command were character unlocks and maybe artifacts? Items were a no go.
Last edited by Ittrix; Apr 1, 2020 @ 10:28am
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Date Posted: Apr 1, 2020 @ 4:52am
Posts: 57