Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You see, I say, we start with building for those 3 things, but the RNG prevents that from being certain. For me I can't simply pin point items because you might not get a single item drop from my list before the game kill you. Understand the enemies attacks and understanding each player character abilities really changes the game, practice dodging the variety of enemy attacks.
Just keep playing, with more practice and experience you will be able to get in that 60+min run with her.
TIP- look through the items description at the mainmenu to help plan what items to be looking for in an upcoming run. After a handful of runs you'll just be flying through levels.
Personally, the two items I always keep an eye out for are the backup magazine and the crowbar. Backup magazine gives you extra charges of her lightning orb skill, which means keeping big enemies stunned longer, and having one or two crowbars lets you one-shot wisps with fireball in later levels, which can save you from a lot of damage and wasted time.
Oh, and primordial cube is a marvelous equipment item for her.
Artificer currently relies on items to overcome her innate disadvantages, but luckily a lot of those items are commons. Once she gets up to speed, she can go as far as any other class.
People say on-proc items aren't good with her, but that's complete madness. Flamethrower has a procrate of 1 and is a piercing damage monster. Not building for flamethrower is a massive waste of her potential.
For usables, Primordial Cube is amazing, and Royal Capacitor feels like a fifth skill, which I like the feel of.
- Crowbar
- Will o the wisp/Ukelele (both important, but always pick Wisp if they're in the same shopstand)
- Backup magazine
- Ceremonial dagger (try to get one after stage 8 at the bazaar)
- Strides of heresy (just because no one uses the frostwall)
- Lensmaker glasses
- Armor piercing rounds
- 1 Shaped glass (you're gonna be out of range of most enemies anyways, might as well pump up the damage, you can grab 1 more for every 5 infusions. e.g. if you own 12 infusions, you should have 3 shaped glass. (12/5)+1 rounded down.
This build is based on having the new Ion Surge skill at your disposal.
The trick is to always be airborne (unless you're in a cave or opening chests), and just unleash hell upon everything you see.
This works even better if you also have the Plasma bolt primary skill, and the Royal capacitor as your equipment.
Become the god of lightning!