Risk of Rain 2

Risk of Rain 2

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✨Hot Soup✨ Apr 7, 2019 @ 3:30pm
Multiplayer loot system ruins the fun.
every time i play with a random host, there is always one or two players taking everything they can get their greedy fingers on.

by contrast when i play with friends we always try to balance out the loot evenly.

the loot system is the biggest draw back to the multiplayer experience.
loot is necessary to progress and build out your character to be able to survive later on, like electric magma worm later on.
its not do-able when you got one or two players getting fat eating all of the drops.

it's even down right insulting when one player takes more than 1 item from boss kills.

perhaps a system where all players are granted the same item when one player picks up an item, or a system where loot only spawns client side.
Last edited by ✨Hot Soup✨; Apr 7, 2019 @ 3:31pm
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Showing 16-30 of 55 comments
пubbiп Apr 7, 2019 @ 7:55pm 
Get gud. They can only steal so much since money gain is shared but not the players personal gold. You just have to get to the chests faster then them and call them out on it.
Magenta Face Apr 7, 2019 @ 7:57pm 
Now I may be wrong about this but I'm pretty sure the original RoR had a system in place within Multiplayer that prevented Players from hogging up all the items, as in they won't be able to pick any new items til they no longer have 3 items more than the other players.
Thug Killadome Apr 7, 2019 @ 7:59pm 
Originally posted by Sotanaht:
Originally posted by Violence Expression Type:
Don't forget that this game is all about your items, after a certain point if you're underpowered, you're gonna bite it to something eventually. Folks stealing items straight up puts your own (and by proxy, the team's) long term survival at risk and it's not something you have control over. Wanting a system to regulate how items get dispersed in multiplayer isn't asking for an easier game, it's asking for something that won't allow an individual to gimp an entire team.

If people are too concerned about it being "too easy" with it on, maybe a system could be implemented where when one person dies, the rest of the team no longer has access to the items they had.

Or just, yknow, have it be an option you can turn off if you don't want it. The lobby can vote on the difficulty so maybe have it be a vote for that, too. Or make it an option for the host. There's plenty of ways it could work as not to piss of people who think it'd be too strong.
Someone stealing your items pretty much makes the team stronger overall, so that's not an issue. One overpowered character and 3 dead ones is far stronger than 4 barely-surviving weak characters. Not that I'm suggesting that's how you should play, it wouldn't be very fun, even if (or perhaps because) it's much easier, just that your complaint of one player gimping the TEAM doesn't hold water.
If that's really the case then it's only evidence that items in multiplayer require a lot more balancing going forward. While 1 OP player with 3 dead/weak ones is a better strat, it's a hell of a lot less fun if you aren't that guy.
andew Apr 7, 2019 @ 8:01pm 
Yea, I personally don't like multiplayer because of this. Solo is so much more fun.
BlahBlah Apr 7, 2019 @ 8:05pm 
Originally posted by Violence Expression Type:
Originally posted by Sotanaht:
Someone stealing your items pretty much makes the team stronger overall, so that's not an issue. One overpowered character and 3 dead ones is far stronger than 4 barely-surviving weak characters. Not that I'm suggesting that's how you should play, it wouldn't be very fun, even if (or perhaps because) it's much easier, just that your complaint of one player gimping the TEAM doesn't hold water.
If that's really the case then it's only evidence that items in multiplayer require a lot more balancing going forward. While 1 OP player with 3 dead/weak ones is a better strat, it's a hell of a lot less fun if you aren't that guy.
That's just the most effective strat, multiplayer is pretty balanced if everyone shares items effectively. I don't know why you'd want to have 4 players become gods, that's boring as hell. May as well install a mod that opens chests for free and shares items with everyone on the server
OrangeGills Apr 7, 2019 @ 8:06pm 
Originally posted by DecisivelyNumbGaming:
Solution is simple, call them out on it. In my experience naming and shaming the people who do that makes the runs go smoother. Not everyone is a toxic troll doing it intentionally, however If the next level the same person does it again, leave and join a new match.

It also helps when selecting your loadout to *remind* people to kindly only take one boss drop. Use this time to also organize, say specific items you may need for your optimal build. Getting everyone on the same page before the game begins really helps.
Unpopular concept: I ruin games when people do that. If a player purposefully (accidents happen sometimes) nabs others' boss loot, I will ruin the rest of this run. Every level for the rest of the game, I will beeline straight to the teleporter and activate it. I will do my darndest to stay alive, more so than in a normal fight. After the boss fight, I will instantly teleport to the next area. All the while making it clear in chat that this is because x player is a jackass and this is what they get. Repeat until the run is over, or the ♥♥♥♥♥♥♥ leaves.
Thug Killadome Apr 7, 2019 @ 8:10pm 
Originally posted by BlahBlah:
Originally posted by Violence Expression Type:
If that's really the case then it's only evidence that items in multiplayer require a lot more balancing going forward. While 1 OP player with 3 dead/weak ones is a better strat, it's a hell of a lot less fun if you aren't that guy.
That's just the most effective strat, multiplayer is pretty balanced if everyone shares items effectively. I don't know why you'd want to have 4 players become gods, that's boring as hell. May as well install a mod that opens chests for free and shares items with everyone on the server
At least have an option so that boss drops are client-side only, if anything that'd solve the issue of people taking more than they should while letting folks who can co-ordinate divvy up items to who they work best with.
BlahBlah Apr 7, 2019 @ 8:40pm 
Originally posted by Violence Expression Type:
Originally posted by BlahBlah:
That's just the most effective strat, multiplayer is pretty balanced if everyone shares items effectively. I don't know why you'd want to have 4 players become gods, that's boring as hell. May as well install a mod that opens chests for free and shares items with everyone on the server
At least have an option so that boss drops are client-side only, if anything that'd solve the issue of people taking more than they should while letting folks who can co-ordinate divvy up items to who they work best with.
That's about the only forced sharing the game needs and then it'd be perfect when playing with randoms. The only issue is how sometimes there are yellow items dropped in the mix of greens, and there's not always enough for each player. After that all that's needed is host migration and we're golden
Tenseiken Apr 7, 2019 @ 9:26pm 
Originally posted by OrangeGills:
Unpopular concept: I ruin games when people do that. If a player purposefully (accidents happen sometimes) nabs others' boss loot, I will ruin the rest of this run. Every level for the rest of the game, I will beeline straight to the teleporter and activate it. I will do my darndest to stay alive, more so than in a normal fight. After the boss fight, I will instantly teleport to the next area. All the while making it clear in chat that this is because x player is a jackass and this is what they get. Repeat until the run is over, or the ♥♥♥♥♥♥♥ leaves.

Fightning toxicity with toxicity does not work. All you're doing is making the experience even worse for everybody while wasting your own time doing so. Nobody wins here.

I don't think you see the whole picture with your action and on top of that you're just feeding into the problem, because not only do you give it even more attention, but you're becomming a whole new problem to it. Acting badly out of spite is just as bad as the initial act leading you to do it.

If you come across one of those bad players, your best course of action is to call them out. If you don't want to bother with that just leave the game. Give the two neutral players an option to continue playing or follow your example to leave, but don't just add onto the griefing and decide for them.
Ivara Ara Apr 7, 2019 @ 9:30pm 
Correction, bad friends or strangers ruin the fun. Not the MP loot itself.
Bones Apr 7, 2019 @ 9:45pm 
ahahahahahahaha.

in other words, every man for themselves. even with friends.

go play risk of rain 1s multiplayer.
Lone Strider Apr 7, 2019 @ 10:11pm 
They need to adopt the idea that Borderlands 3 is with loot, where everyone gets their own loot from every chest and boss kill that no one else can touch.
OrangeGills Apr 7, 2019 @ 10:23pm 
Originally posted by Tenseiken:
Fightning toxicity with toxicity does not work. All you're doing is making the experience even worse for everybody while wasting your own time doing so. Nobody wins here.

I don't think you see the whole picture with your action and on top of that you're just feeding into the problem, because not only do you give it even more attention, but you're becomming a whole new problem to it. Acting badly out of spite is just as bad as the initial act leading you to do it.

If you come across one of those bad players, your best course of action is to call them out. If you don't want to bother with that just leave the game. Give the two neutral players an option to continue playing or follow your example to leave, but don't just add onto the griefing and decide for them.

True and very mature, but the revenge is so so sweet. Additionally, there's no real consequence to calling it out and leaving. The thief in question now has more loot, and the person annoyed by their actions is out of the picture. They are free to continue their run with more loot than they are entitled to. By fighting fire with fire, the consequences of their actions is a ruined run. They ideally learn that their either play nice, or have a bad time.

I agree with you for the most part though, calling it out and leaving is best.
BlahBlah Apr 7, 2019 @ 10:48pm 
Originally posted by Tenseiken:
Originally posted by OrangeGills:
Unpopular concept: I ruin games when people do that. If a player purposefully (accidents happen sometimes) nabs others' boss loot, I will ruin the rest of this run. Every level for the rest of the game, I will beeline straight to the teleporter and activate it. I will do my darndest to stay alive, more so than in a normal fight. After the boss fight, I will instantly teleport to the next area. All the while making it clear in chat that this is because x player is a jackass and this is what they get. Repeat until the run is over, or the ♥♥♥♥♥♥♥ leaves.

Fightning toxicity with toxicity does not work. All you're doing is making the experience even worse for everybody while wasting your own time doing so. Nobody wins here.

I don't think you see the whole picture with your action and on top of that you're just feeding into the problem, because not only do you give it even more attention, but you're becomming a whole new problem to it. Acting badly out of spite is just as bad as the initial act leading you to do it.

If you come across one of those bad players, your best course of action is to call them out. If you don't want to bother with that just leave the game. Give the two neutral players an option to continue playing or follow your example to leave, but don't just add onto the griefing and decide for them.
The other players are free to leave. Doing nothing as ♥♥♥♥♥♥♥♥ ruin the game means they will continue to do what they do.
Lone Strider Apr 7, 2019 @ 10:57pm 
The Shared Loot mod is a beautiful thing, it needs to be fully implemented into the game itself, they could make it an option you turn on and off, depending on if you want to play with it or not.
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Date Posted: Apr 7, 2019 @ 3:30pm
Posts: 55