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As a developer, implementing dedicated servers is a design decision and generally very easy to do. This is why almost every single older game had it as an option. Not having the feature is *usually* DRM related, not dev time related.
What I'm saying is dedicated servers aren't really a money or time issue, they're easy to release. You'll probably notice that a whole host of indie games have dedicated servers, some with that being basically the only option. If anything, allowing people to run their own dedicated servers would save some money. It's literally a design decision.
Also I agree that I would like dev time on content, balance, and fixes. It's difficult to explain if you're not a developer, but more-or-less it's just the same software that would host a game, but with all client-side code stripped.
Broken down in another way, a large game that is already built for online play, it would likely take a single (skilled) developer under a week to make a beautiful dedicated server setup. In 24-48 hours they could launch something that's pretty barebones, but would be totally functional for those with some sysadmin experience (like how Minecraft headless servers are).
No problem! Look at it this way, if the developers are giving you *dedicated* servers, this means they're allowing the community to host servers at their own discretion on hardware of their choosing. This means the developer doesn't have to host those servers, and it would mean less on their matchmaking servers (assuming it doesn't factor in the dedi servers). They just have to host a masterlist server, which is talked to by the dedicated servers, then when a client asks "What servers exist?", it replies with the currently active list of servers.
Of that 6mill 2 mill will directly go to STEAM...so there is 4 million left. That sure is enuff to have the 3 kids continue developing the game and I cant see why a dedicated server option might not materialize.
edit: from my experience in multiplayer it seems tho that it is not really a high requirement netwise since it uses a 'always trust the client' structure that benefits the PVE nature..
After several decades on the internet, little kids piping in to add unnecessary detraction from important/good ideas is real, real tiring. People should be informed before commenting. It is not the commentor's job to explain everything to ignorant people.