Risk of Rain 2

Risk of Rain 2

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Swamp Fox Apr 5, 2019 @ 7:09pm
Dedicated server PLEASE!!
The most conspicuous missing feature from RoR is still missing. There are many many times when I don't want to play but I want to enable others to play using my sikk computer and internet connection. Please add dedicated server!
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Showing 1-15 of 18 comments
Tanya Apr 5, 2019 @ 7:39pm 
Men, this is an indie game.
Swamp Fox Apr 5, 2019 @ 7:56pm 
It's an "indie game" that just made like 15 million dollars of sales. Implementing a dedicated server is not any harder than implementing a listen server. This has been a feature of computer games for over 20 years
Tanya Apr 5, 2019 @ 8:14pm 
Originally posted by Patrick Swayze's Ghost:
It's an "indie game" that just made like 15 million dollars of sales. Implementing a dedicated server is not any harder than implementing a listen server. This has been a feature of computer games for over 20 years
15 millions dollars? I dunno but i really doubt devs made that much. Even if devs obtained that amount of money they just released the game, i think there are more important things to do than dedicated servers.
Tanya Apr 5, 2019 @ 8:38pm 
Originally posted by Patrick Swayze's Ghost:
I don't care about your opinion. I did not post this to invite discussion from ignorant people. It's here so that devs can see there is demand for dedicated servers. Thank you, come again.
Maybe you are blind but we are on "discussions", if you want to suggest go to "suggestions n feedback".
Vahnkiljoy Apr 5, 2019 @ 8:39pm 
You need to go to logic school, 1 person =/= demand.
Discordian Apr 5, 2019 @ 8:44pm 
Originally posted by Master Chief:
Men, this is an indie game.

As a developer, implementing dedicated servers is a design decision and generally very easy to do. This is why almost every single older game had it as an option. Not having the feature is *usually* DRM related, not dev time related.
Tanya Apr 5, 2019 @ 8:49pm 
Originally posted by GivingUpAndGivingIn:
Originally posted by Master Chief:
Men, this is an indie game.

As a developer, implementing dedicated servers is a design decision and generally very easy to do. This is why almost every single older game had it as an option. Not having the feature is *usually* DRM related, not dev time related.
Dont get me wrong, im not sayin they are not necesary or somethin, im just sayin they are an indie devs, they are not AA or AAA devs, sure they will get enough money to implement servers in the future but now we need more important things like content, balance and fixes.
Swamp Fox Apr 5, 2019 @ 8:52pm 
Chief you don't really understand development. Just stop talking dude.
Discordian Apr 5, 2019 @ 8:57pm 
Originally posted by Master Chief:
Originally posted by GivingUpAndGivingIn:

As a developer, implementing dedicated servers is a design decision and generally very easy to do. This is why almost every single older game had it as an option. Not having the feature is *usually* DRM related, not dev time related.
Dont get me wrong, im not sayin they are not necesary or somethin, im just sayin they are an indie devs, they are not AA or AAA devs, sure they will get enough money to implement servers in the future but now we need more important things like content, balance and fixes.

What I'm saying is dedicated servers aren't really a money or time issue, they're easy to release. You'll probably notice that a whole host of indie games have dedicated servers, some with that being basically the only option. If anything, allowing people to run their own dedicated servers would save some money. It's literally a design decision.

Also I agree that I would like dev time on content, balance, and fixes. It's difficult to explain if you're not a developer, but more-or-less it's just the same software that would host a game, but with all client-side code stripped.

Broken down in another way, a large game that is already built for online play, it would likely take a single (skilled) developer under a week to make a beautiful dedicated server setup. In 24-48 hours they could launch something that's pretty barebones, but would be totally functional for those with some sysadmin experience (like how Minecraft headless servers are).
Last edited by Discordian; Apr 5, 2019 @ 8:58pm
Tanya Apr 5, 2019 @ 9:01pm 
Originally posted by GivingUpAndGivingIn:
Originally posted by Master Chief:
Dont get me wrong, im not sayin they are not necesary or somethin, im just sayin they are an indie devs, they are not AA or AAA devs, sure they will get enough money to implement servers in the future but now we need more important things like content, balance and fixes.

What I'm saying is dedicated servers aren't really a money or time issue, they're easy to release. You'll probably notice that a whole host of indie games have dedicated servers, some with that being basically the only option. If anything, allowing people to run their own dedicated servers would save some money. It's literally a design decision.

Also I agree that I would like dev time on content, balance, and fixes. It's difficult to explain if you're not a developer, but more-or-less it's just the same software that would host a game, but with all client-side code stripped.

Broken down in another way, a large game that is already built for online play, it would likely take a single (skilled) developer under a week to make a beautiful dedicated server setup. In 24-48 hours they could launch something that's pretty barebones, but would be totally functional for those with some sysadmin experience (like how Minecraft headless servers are).
Didnt knew was that easy to implement dedicated servers, i though servers cost quite a decent amount of money, ty for the answer, glad to learn somethin new.
Last edited by Tanya; Apr 5, 2019 @ 9:20pm
Discordian Apr 5, 2019 @ 9:05pm 
Originally posted by Master Chief:
Didnt knew was that easy to implement dedicated servers, i though servers cost quite a decent amount of money, ty for the answer, glad to learn somethin new.

No problem! Look at it this way, if the developers are giving you *dedicated* servers, this means they're allowing the community to host servers at their own discretion on hardware of their choosing. This means the developer doesn't have to host those servers, and it would mean less on their matchmaking servers (assuming it doesn't factor in the dedi servers). They just have to host a masterlist server, which is talked to by the dedicated servers, then when a client asks "What servers exist?", it replies with the currently active list of servers.
Swamp Fox Apr 5, 2019 @ 9:05pm 
Did you learn not to post negativity against other people when you have no idea what you're talking about? Thanks
The devs stated that they hit 500k players. Lets say these are 300k copies (since there was a bgo offer). That means they got roundabout 6million bucks (for the sake of argument ignoring that the game sells for less than 20bucks in some regions).
Of that 6mill 2 mill will directly go to STEAM...so there is 4 million left. That sure is enuff to have the 3 kids continue developing the game and I cant see why a dedicated server option might not materialize.

edit: from my experience in multiplayer it seems tho that it is not really a high requirement netwise since it uses a 'always trust the client' structure that benefits the PVE nature..
Last edited by *P0P$*FR3$H3NM3Y3R*; Apr 5, 2019 @ 9:17pm
Killy Apr 5, 2019 @ 9:16pm 
Originally posted by Patrick Swayze's Ghost:
Did you learn not to post negativity against other people when you have no idea what you're talking about? Thanks
He wasn't wrong. There's a Suggestions & Feedback section. He was mistaken but luckily someone was nice enough to explain to him instead of just telling him to stop talking. :steamfacepalm:
Swamp Fox Apr 5, 2019 @ 10:08pm 
Originally posted by Killy:
Originally posted by Patrick Swayze's Ghost:
Did you learn not to post negativity against other people when you have no idea what you're talking about? Thanks
He wasn't wrong. There's a Suggestions & Feedback section. He was mistaken but luckily someone was nice enough to explain to him instead of just telling him to stop talking. :steamfacepalm:

After several decades on the internet, little kids piping in to add unnecessary detraction from important/good ideas is real, real tiring. People should be informed before commenting. It is not the commentor's job to explain everything to ignorant people.
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Date Posted: Apr 5, 2019 @ 7:09pm
Posts: 18