Risk of Rain 2

Risk of Rain 2

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Option to drop item
I’m thinking this game should have an option for player to drop item. This way you can co-operate with your team, share your item and design many different builds. It also fixes the problem that your friends randomly run passes your item and accidentally pick it up.
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Showing 1-15 of 19 comments
DEJA\'U Apr 4, 2019 @ 11:18pm 
yap, totally agree with this mechanic.
Bongwater Pizza Apr 4, 2019 @ 11:29pm 
Even just an option where you need to press use instead of touching an item to pick it up.

A few times now I've opened a chest and had the item plop ontop of me before I realize I'd rather have my teammate get it.
ZDWario Apr 4, 2019 @ 11:33pm 
Originally posted by Bongwater Pizza:
Even just an option where you need to press use instead of touching an item to pick it up.

I think this would be good in multiplayer.
But making it to where you can drop stuff goes against the nature of the game.
Zanaki Apr 5, 2019 @ 12:03am 
The main issue, as I see it, is you can abuse 3D printers with this, drop whatever you don't want to lose then pick them back up after you use the 3D printer.
Derrek Apr 5, 2019 @ 12:13am 
I disagree. In friends only games, why not. But in quickplay, there would be too much discussion and lost time over 'hey can I have item X I give you item Y...'. It's like in Rocket League when you're focusing on playing the game but someone starts asking for trading skins.
Blandersnatching Apr 5, 2019 @ 12:15am 
Yeah, it would make 3D printers better than they are now by removing the random factor of potentially eating items you want to keep, but I'll argue that adding this feature would lead to a better player experience.

Alternately, Bongwater's alternative seems like a good middle ground - by forcing players to confirm that they want an item, we would be far less likely to, by accident or through haste, pick up an item we don't want.

Looking at you with that last one, Wake of Vultures.
I agree that it can be use to abuse 3D printer. Even with the abusing, the overall experience would be better though. Since this will enable a different strategic item builds rather than everything is just random.
Lusid Apr 5, 2019 @ 1:06am 
Honestly in a game where you can easily push youself to godhood, the "issue" of abusing the 3d printer is a pretty meek one. So for one run you wound up with 17 daggers, okay enjoy it. The infinite scaling nature of this game really wouldn't be disrupted by letting people trade in only their junk items for a good one at a printer. Plus it's not going to happen all the time. I'm yet to see an alien head at a printer.
Xeno Apr 5, 2019 @ 1:11am 
only commons and uncommons are printers, no rares. Maybe a time limit like your only able to drop an item 30 seconds after picking it up. Some items can be accidently picked up that totally ruin builds.. like transendence... RIP
Zanaki Apr 5, 2019 @ 1:27am 
Originally posted by Xeno:
only commons and uncommons are printers, no rares. Maybe a time limit like your only able to drop an item 30 seconds after picking it up. Some items can be accidently picked up that totally ruin builds.. like transendence... RIP



Not true, I've had rare printers give out ice crystals.
Kadji Apr 5, 2019 @ 1:43am 
Besides the 3d printer problem (and other shrines that use simmilar mechanics): I don't want to deal with people wanting my items because they think it would be better on their character.
Originally posted by EspRaDe:
Besides the 3d printer problem (and other shrines that use simmilar mechanics): I don't want to deal with people wanting my items because they think it would be better on their character.

You could just ignore them though.
GepardenK Apr 5, 2019 @ 3:43am 
Building mp characters now, even with friends, feels a bit gimmicky with the way you have to dodge items and not pick up the wrong ones etc. The system also encourages min/maxing a bit too much imo (though you don't want it completely nerfed either). On the other hand unlimited dropping would just be insane as it allows for complete build reshuffles at any time - adding a even bigger min/max problem and micromanagement focus.

I think it would be better if items were instanced to whomever opened the box but that each player could drop up to 1 or 2 of their items per stage. This would allow for carefree pickups (and safety from ninjas) while also encourage tactical swaps amongst friends without it descending into complete reshuffle madness or 3D printer exploits. The goal being: RNG with some player control; just like the rest of the game.
Last edited by GepardenK; Apr 5, 2019 @ 3:47am
JoelTarnabene Apr 7, 2019 @ 5:29am 
How about making the ability to drop ONE item can come from a special spawned "chest" on the map, and only during multiplayer? Or maybe a new type of shrine that cost money to drop an item. That way you can't abuse the 3d printers and dropping an item for a teammate is an event and not a time sink.
Last edited by JoelTarnabene; Apr 7, 2019 @ 5:30am
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Date Posted: Apr 4, 2019 @ 11:11pm
Posts: 19