Risk of Rain 2

Risk of Rain 2

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New Item ideas
Just spitballing some item ideas. Not that I'm expecting anything to actually come of it and probably the thread dropping to second page and beyond within a few minutes, but still, just thought it'd be neat to share and get some opinions.
FYI, I've used an item guide to try to make sure none of my items really overlap or just blatantly copy existing items, though a lot are just taking original items and modifying them. However, I've not looked at items from the original since I haven't played that, so I might be accidentally just copying ideas from there and I apologise in advance if that's the case. Oh and, my names for them might not be the best, but eh.

Common Items (White):
Umbrella: reduces fall damage by 20% (+20 per stack) and slows falling speed by 2.5%.

Monster's Claw: killing an enemy has a chance of spawning an orb that increases attack speed (originally damage, but I think attack speed works better) by 25% (+5 per stack) for 5 Seconds. Not sure about what to rate the chance at, since I wouldn't want it too common but equally not too rare either.

Uncommon Items (Green):
Large Battery: Killing an enemy sends out an electric blast for 250% Damage (+150 per stack) which then chains to +1 (+1 per stack, max stack of 4-5) enemies for 50% of the base damage. As it chains to more enemies, the damage further drops to a minimum of 10%. I basically just wanted an electric equivalent to Gasoline or Will-o'-the-wisp.

Hermes' Boots: At the start of your sprint, increase movement speed by a further 50% (+50% per stack? Maybe 25% is more appropriate) for 2-3 Seconds (no increase). Has an unlisted cooldown, probably around 7-8 Seconds to limit spamming it.

Small Fire Extinguisher: reduces burn damage over time by 15% per stack and decreases the length of burning by 15%.

Legendary Items (Red):
Memento Mori: upon death, when revived (whether Dio's or in Multiplayer from respawning on the next level) you gain +150% Damage for all attacks until the next teleporter event (to explain: if you die, revive through Dio's, you will have increased damage until you successfully activate the teleporter and proceed to the next level, at which point the damage increase will stop. Through Multiplayer, this means the first level following your death will have the damage increase). Does not repeat on the following level (or two. I wouldn't want it to be spammed by deliberately dying before using the teleporter to effectively gain a permanent damage increase).

Memory of a Loved One (like the Ukulele's "And his music was electric!", I like to imagine this one with the description of "I can't die here!"): if your health or shield (to avoid permanent effect with Transcendence) falls below 30%, increases attack speed, movement speed and lowers skill cooldowns (25%, 25% and 5% respectively).

Martyrdom: upon death, drop 3 Grenades that explode and deal 300% Damage to any enemies within 8-12m and ignite any enemies within the explosion radius for an extra 75% Damage.

Adrenaline: as your health lowers, increase attack speed and movement speed up to 35% (+35% per stack).

Power Fist: attacks within 4m of an enemy have a significantly higher chance (45%, not sure about whether to make this stack or not) of a critical hit and also slow enemies.

Elemental Band: lowers the damage from elemental effects (Fire, Electric, Ice) by 33% (stacks like Tougher Times though, so wouldn't be able to stack up to 100% For complete immunity) and has a 15% chance (+15% per stack) of reflecting the attack for 150% Damage towards the enemy.

Active Items (Orange):
Assassin's Stealth Kit: turn invisible for 12 Seconds, increased movement speed by 25% while invisible. Using any attack cancels invisibility, but attacking while invisible/immediately after invisibility ends has a 100% Critical hit chance. Cooldown between 45-60 Seconds.

Portable Bubble Shield: activate a shield that grants immunity to damage (similar to Engi's bubble shield, hence the name). However, you cannot engage enemies while the shield is active. Once the shield expires, the shield shocks any enemies within 5m for 50% Damage. Cooldown between 90-120 Seconds.

Rally Banner: basically just a portable war banner. For 20 Seconds all allies within 25m (maybe more?) get an increased attack speed and movement speed similar to the War Banner. Cooldown between 60-90 Seconds.

Portable Health Station: similar to the above, basically a portable Bustling Fungus. For 20 Seconds all allies within 25m heal for +7.5% (maybe more?) of their health per second and receive a temporary increase to their healing speed for 5 Seconds after leaving the healing radius. Cooldown between 60-90 Seconds.

Airblast Grenade: throw a grenade that, on detonation, launches enemies away from the blast and stuns them for 2 Seconds. Cooldown of 20-30 Seconds.

Lunar Items (Blue):
Shaped Glass Wings: similar to the Shaped Glass, increases base damage by 100% (100% per stack) while in the air (or maybe a limitation of x m above the ground?) but increases the amount of damage taken while in the air by 50%.

Elder Fruit: active Lunar Item. Upon use, lose 50% Of your health/shield and cannot heal with any items for 15 Seconds. During this timespam, increase base damage, attack speed and critical hit chance by 100%. Suffer a permanent health loss of 5% after every use.

Charged Magazines: all attacks deal elemental damage (thinking strictly elemental damage here), which changes between Fire, Shock and Ice every 20 Seconds. Bonuses apply, such as Fire igniting enemies, Shock chaining to multiple enemies and Ice slowing and having a chance to freeze enemies; however, it may bite you in the rear if it switches to say Fire damage when dealing with a Fire enemy. Dunno how this would apply to Artificer though.

Marksman's Syringe: opposite of the soldier's syringe, slows down rate of fire by -15% (-15% per stack) but increases damage by 35% (+35% per stack).


So yeah. Feedback? :p
Last edited by Cupid Stunt; Apr 4, 2019 @ 2:50pm
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Showing 1-12 of 12 comments
flashugem Apr 3, 2019 @ 8:16pm 
game need only one item -> 56leaf clover. (chance to drop items from monsters (RoR 1))
Tanya Apr 3, 2019 @ 8:19pm 
Originally posted by flashugem:
game need only one item -> 56leaf clover. (chance to drop items from monsters (RoR 1))
"From elite monsters" and what we need is bitter root back.
Last edited by Tanya; Apr 3, 2019 @ 8:20pm
Gimli Apr 3, 2019 @ 8:20pm 
I just think that the marksman's syringe should be significantly buffed and become a Lunar item since it gives a positive/negative trade-off.

Great ideas btw!
Last edited by Gimli; Apr 3, 2019 @ 8:22pm
Cupid Stunt Apr 3, 2019 @ 8:39pm 
Originally posted by Gimli:
I just think that the marksman's syringe should be significantly buffed and become a Lunar item since it gives a positive/negative trade-off.

Great ideas btw!

I was thinking of perhaps just lowering the values a bit and keeping it as a white (namely, allowing Soldier's Syringe to actually increase the attack speed, but substantially less than if you just had Soldier's), but significantly buffing it and making it a Lunar doesn't sound half bad either.
flashugem Apr 3, 2019 @ 8:42pm 
Originally posted by Master Chief:
Originally posted by flashugem:
game need only one item -> 56leaf clover. (chance to drop items from monsters (RoR 1))
"From elite monsters" and what we need is bitter root back.
yep, elite monsters, just with a lot of them, even non elite will drop, if i remember correcly
Tanya Apr 3, 2019 @ 8:45pm 
Originally posted by flashugem:
Originally posted by Master Chief:
"From elite monsters" and what we need is bitter root back.
yep, elite monsters, just with a lot of them, even non elite will drop, if i remember correcly
Thats an artifact, stackin leaf in RoR 1 increase chance of gettin a item from elites enemies.
Last edited by Tanya; Apr 3, 2019 @ 8:45pm
Cupid Stunt Apr 3, 2019 @ 9:58pm 
Moved Marksman's Syringe to Lunar per Gimli's suggestion, buffing the damage increase to 35% (+35% per stack) while retaining the -15% Slower RoF (also -15% per stack). Added the Umbrella to Common Items, which can stack enough to entirely remove fall damage (tbh, this is more a QoL Equipment than anything) and Martyrdom to Legendary items.
Cupid Stunt Apr 4, 2019 @ 6:46am 
Renamed "Shock Storm" to "Large Battery", added Adrenaline which increases attack speed and movement speed as your health lowers and the Power Fist, increasing critical hit chance significantly when close to an enemy.
Cupid Stunt Apr 4, 2019 @ 2:51pm 
After a pretty decent session where I mostly found myself dying purely to fire DoT, chose to add the Small Fire Extinguisher that reduces fire DoT and burn time as well as the Elemental Band to reduce elemental damage as a whole.
Ashe Apr 4, 2019 @ 3:42pm 
Martyrdom and Memento Mori are probable useless. The only item that requires death to activate is Dio and the entire point of that is so you dont die.

Tying more complex mechanisms to dying seems far too situational to get proper use out of.

My two cents. A lot of these seem neat otherwise with a few outliers that feel like “oh it’s x but different”
Last edited by Ashe; Apr 4, 2019 @ 3:47pm
Cupid Stunt Apr 4, 2019 @ 4:11pm 
Originally posted by Schwoops:
Martyrdom and Memento Mori are probable useless. The only item that requires death to activate is Dio and the entire point of that is so you dont die.

Tying more complex mechanisms to dying seems far too situational to get proper use out of.

I think for Multiplayer they'd work somewhat, more so the Memento Mori than Martyrdom. I mostly got the idea for the Mori from a session where a friend unfortunately died very early on during a level that we ended up spending a lot of time on (four Legendary chests), so on the next level he was quite a bit behind the rest of us.

However in Singleplayer they'd be very much worthless, which is hard to really change without outright changing them. At most I could see buffing them to include turrets, drones and ghosts summoned from the Happy Mask, but even that's pushing it and is only really useful early game (though I do like to imagine summoning a large group of Strike Drones and on death they all drop grenades, that'd be hilarious but probably a bit broken).


Originally posted by Schwoops:
My two cents. A lot of these seem neat otherwise with a few outliers that feel like “oh it’s x but different”

To be honest, that is kinda the point of some of them. :p
Google sheet With Risk of rain 2 ideas on it
https://docs.google.com/spreadsheets/d/1421AhbqBdQWm13jDkdJYnS1CXJBQKGya0eP94o4ji2A/edit?usp=sharing
PS: I took some of the items ideas from this Discussion. I change how some of them work thos
Last edited by ~Infected~Mistervoid; Jun 16, 2019 @ 12:58pm
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Date Posted: Apr 3, 2019 @ 7:47pm
Posts: 12