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I say good. RoR 1 was very easy to abuse once you knew what to look out for, getting an invincible run was actually too easy. Here there is no way to easily get to 9999 HP, getting insane damage reduction, or literal invincibility from an active item. The game is more dangerous and makes you work for it and I think that's a good change. Challenge is appreciated. Toning down burning is a good idea though, it gets a little bit ridiculous as time goes on.
I've never been oneshot while in the air, but eventually you lose focus and have to land and that's when they get you.
Difficulty should never come at the cost of fun. A 1-shot death in a game like this is unacceptable. Full stop. There is no counterpoint to be made, it really is as simple as it being a concrete, definitive bad mechanic. If one hitting was how the game was logically intended to work, we simply wouldn't have a health bar.
You also rather ignorantly blubber on in a major way which makes you seem quite out of touch with the game. You speak as though you get to chose every item the chests, shrines and mini-shops provide you. That is absolute fiction. I have gone entire 80 minute runs without seeing a Hopoo Feather, Paul's Goat Hoof or even an Energy Drink. Not every run results in 450% movement speed with 15 jumps as you seem to think it is.
Perhaps when they fix the questionable elements of their otherwise immaculate game, they can add a "Look Mom, I'm Darksouls!" Relic to turn cheap 1-shot deaths back on for the vehement fun-haters like you. But I do hope they don't tie any unlocks to that, because much like defeating an elite on Monsoon, it is a mistake.
I won't even bother. I just typed a normal, leveled comment and you immediately go and try to put words in my mouth and make me into some elitist who screams at people to get good. If your intention is to rile me and not discuss, then you can kindly go f*ck yourself, thanks. Return when you learn how to talk to people like a normal person, thank you.
I don’t like how fast you can die sometimes but it was very much like that in the first game. Runs don’t need to last hours at a time consistently.
I'm okay with the current state of the game, outside of the blazing mechanic. Honestly, the answer to the insane scaling is just wait for an item to come out that can help reduce damage.Or revert tougher times to tough times. Boom, problem solved.
Wrong, as the game keeps going more and more things are capable of instantly killing you. Eventually you get to the point where there are so many enemies who can all one shot you that you will get hit no matter what you do. It's literally impossible to dodge everything and as others have said one hit kill deaths aren't fun for anyone. They need to put defensive items in the game that actually do something useful because a random chance to not die will only take you so far.
Okay, serious question. How long should you be able to survive in an endless survival game before dying? What should be allowed to kill you? I'm hoping the answer isn't "I should be invincible for eternity because of my mad skillz".
Once they add the rest of the main content and final boss, the run will already be over by the time you get to enemies oneshotting you, unless you're deadset on just looping forever.