Risk of Rain 2

Risk of Rain 2

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peeb Apr 2, 2019 @ 3:41pm
Instant death on Higher difficulties
Does anyone else just outright get killed instantly by just one enemy on "Hahahaha", even if you're full health/have shields? Is this a bug or an actual mechanic?
Originally posted by DaBa:
No hp, no defensive items = you die. That's normal, if you don't keep up will the game it will overtake you and kill you in one hit like that. Even if you have defensive items the game will eventually outscale you, the best remedy for that is just moving around. Currently there is not a good way to make yourself invincible like there was in the first game, not sure if that's a concious design choice or the items are not there yet.

Regardless, later in the game staying alive is not a big problem, as long as you don't get hit. But it's also easy not to get hit, you'll surely have some movement speed and additional jumps to help you stay in the air where it's the most safe. If you ever die from a single hit, you f*cked up really bad and got hit by something you shouldn't have gotten hit.
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Showing 16-30 of 35 comments
DaBa Apr 3, 2019 @ 6:15pm 
Originally posted by Ruben T:
All my deaths in this game have been from 1 shots or burning up. Never had this issue in RoR1, there it was get good items and just GG, here its like the game is working against me constantly. I always go around waiting for that 1 shot out of nowhere.

I say good. RoR 1 was very easy to abuse once you knew what to look out for, getting an invincible run was actually too easy. Here there is no way to easily get to 9999 HP, getting insane damage reduction, or literal invincibility from an active item. The game is more dangerous and makes you work for it and I think that's a good change. Challenge is appreciated. Toning down burning is a good idea though, it gets a little bit ridiculous as time goes on.
Wild Apr 3, 2019 @ 6:16pm 
2 runs for me ended while trying to get the max hp/regen from the gold stage. Was around 25-30 floors joined and spawned death. Both times spawned on top of a Boss Lemurian, no times to move at all... For sure we need more hp/resistance items and better spawning. Even on last floor you often spawn way to close to Lemurian/Titan bosses... Thats a very cheap way to die and waste a run that costed a couple of hours.
Apr 3, 2019 @ 6:17pm 
Originally posted by DaBa:
No hp, no defensive items = you die. That's normal, if you don't keep up will the game it will overtake you and kill you in one hit like that. Even if you have defensive items the game will eventually outscale you, the best remedy for that is just moving around. Currently there is not a good way to make yourself invincible like there was in the first game, not sure if that's a concious design choice or the items are not there yet.

Regardless, later in the game staying alive is not a big problem, as long as you don't get hit. But it's also easy not to get hit, you'll surely have some movement speed and additional jumps to help you stay in the air where it's the most safe. If you ever die from a single hit, you f*cked up really bad and got hit by something you shouldn't have gotten hit.
Tell that ♥♥♥♥ to the stone titan that did 2000 damage to me in a few frames last night from across the map and ruined my 215m run.
Ivara Ara Apr 3, 2019 @ 6:18pm 
Originally posted by DaBa:
Originally posted by Ruben T:
All my deaths in this game have been from 1 shots or burning up. Never had this issue in RoR1, there it was get good items and just GG, here its like the game is working against me constantly. I always go around waiting for that 1 shot out of nowhere.

I say good. RoR 1 was very easy to abuse once you knew what to look out for, getting an invincible run was actually too easy. Here there is no way to easily get to 9999 HP, getting insane damage reduction, or literal invincibility from an active item. The game is more dangerous and makes you work for it and I think that's a good change. Challenge is appreciated. Toning down burning is a good idea though, it gets a little bit ridiculous as time goes on.
There is a big difference between things being hard, and things 1 shotting.
Qhris Apr 3, 2019 @ 6:24pm 
Hopoo Feathers and Wax Quails has kept me alive for a very long time at 90+ min. Only really had issues with stone titans with those items. Need some kind of escape setup for that like a bunch of energy drinks.

I've never been oneshot while in the air, but eventually you lose focus and have to land and that's when they get you.
Misty Apr 3, 2019 @ 6:31pm 
Originally posted by DaBa:
Originally posted by Ruben T:
All my deaths in this game have been from 1 shots or burning up. Never had this issue in RoR1, there it was get good items and just GG, here its like the game is working against me constantly. I always go around waiting for that 1 shot out of nowhere.

I say good. RoR 1 was very easy to abuse once you knew what to look out for, getting an invincible run was actually too easy. Here there is no way to easily get to 9999 HP, getting insane damage reduction, or literal invincibility from an active item. The game is more dangerous and makes you work for it and I think that's a good change. Challenge is appreciated. Toning down burning is a good idea though, it gets a little bit ridiculous as time goes on.
You are what is best described as destructive. Sitting there squealing "GIT GUD SCRUUUUUUUUB!!1! is not constructive. It helps nobody, least of all the developers. There are clear issues with the game, its scaling and how it handles elites.

Difficulty should never come at the cost of fun. A 1-shot death in a game like this is unacceptable. Full stop. There is no counterpoint to be made, it really is as simple as it being a concrete, definitive bad mechanic. If one hitting was how the game was logically intended to work, we simply wouldn't have a health bar.

You also rather ignorantly blubber on in a major way which makes you seem quite out of touch with the game. You speak as though you get to chose every item the chests, shrines and mini-shops provide you. That is absolute fiction. I have gone entire 80 minute runs without seeing a Hopoo Feather, Paul's Goat Hoof or even an Energy Drink. Not every run results in 450% movement speed with 15 jumps as you seem to think it is.

Perhaps when they fix the questionable elements of their otherwise immaculate game, they can add a "Look Mom, I'm Darksouls!" Relic to turn cheap 1-shot deaths back on for the vehement fun-haters like you. But I do hope they don't tie any unlocks to that, because much like defeating an elite on Monsoon, it is a mistake.
DaBa Apr 3, 2019 @ 6:40pm 
Originally posted by Cael of Horn:
Originally posted by DaBa:

I say good. RoR 1 was very easy to abuse once you knew what to look out for, getting an invincible run was actually too easy. Here there is no way to easily get to 9999 HP, getting insane damage reduction, or literal invincibility from an active item. The game is more dangerous and makes you work for it and I think that's a good change. Challenge is appreciated. Toning down burning is a good idea though, it gets a little bit ridiculous as time goes on.
You are what is best described as destructive. Sitting there squealing "GIT GUD SCRUUUUUUUUB!!1! is not constructive. It helps nobody, least of all the developers. There are clear issues with the game, its scaling and how it handles elites.

Difficulty should never come at the cost of fun. A 1-shot death in a game like this is unacceptable. Full stop. There is no counterpoint to be made, it really is as simple as it being a concrete, definitive bad mechanic. If one hitting was how the game was logically intended to work, we simply wouldn't have a health bar.

You also rather ignorantly blubber on in a major way which makes you seem quite out of touch with the game. You speak as though you get to chose every item the chests, shrines and mini-shops provide you. That is absolute fiction. I have gone entire 80 minute runs without seeing a Hopoo Feather, Paul's Goat Hoof or even an Energy Drink. Not every run results in 450% movement speed with 15 jumps as you seem to think it is.

Perhaps when they fix the questionable elements of their otherwise immaculate game, they can add a "Look Mom, I'm Darksouls!" Relic to turn cheap 1-shot deaths back on for the vehement fun-haters like you. But I do hope they don't tie any unlocks to that, because much like defeating an elite on Monsoon, it is a mistake.

I won't even bother. I just typed a normal, leveled comment and you immediately go and try to put words in my mouth and make me into some elitist who screams at people to get good. If your intention is to rile me and not discuss, then you can kindly go f*ck yourself, thanks. Return when you learn how to talk to people like a normal person, thank you.
Netpatham Apr 3, 2019 @ 6:46pm 
Originally posted by Cael of Horn:
Originally posted by DaBa:

I say good. RoR 1 was very easy to abuse once you knew what to look out for, getting an invincible run was actually too easy. Here there is no way to easily get to 9999 HP, getting insane damage reduction, or literal invincibility from an active item. The game is more dangerous and makes you work for it and I think that's a good change. Challenge is appreciated. Toning down burning is a good idea though, it gets a little bit ridiculous as time goes on.
You are what is best described as destructive. Sitting there squealing "GIT GUD SCRUUUUUUUUB!!1! is not constructive. It helps nobody, least of all the developers. There are clear issues with the game, its scaling and how it handles elites.

Difficulty should never come at the cost of fun. A 1-shot death in a game like this is unacceptable. Full stop. There is no counterpoint to be made, it really is as simple as it being a concrete, definitive bad mechanic. If one hitting was how the game was logically intended to work, we simply wouldn't have a health bar.

You also rather ignorantly blubber on in a major way which makes you seem quite out of touch with the game. You speak as though you get to chose every item the chests, shrines and mini-shops provide you. That is absolute fiction. I have gone entire 80 minute runs without seeing a Hopoo Feather, Paul's Goat Hoof or even an Energy Drink. Not every run results in 450% movement speed with 15 jumps as you seem to think it is.

Perhaps when they fix the questionable elements of their otherwise immaculate game, they can add a "Look Mom, I'm Darksouls!" Relic to turn cheap 1-shot deaths back on for the vehement fun-haters like you. But I do hope they don't tie any unlocks to that, because much like defeating an elite on Monsoon, it is a mistake.
You, sir, you sir have good taste.
Ashe Apr 3, 2019 @ 6:56pm 
Once you’ve made it to the higher difficulties you should be expecting those one shot mechanics and be working to either work around them or avoid them altogether.

I don’t like how fast you can die sometimes but it was very much like that in the first game. Runs don’t need to last hours at a time consistently.
Ivara Ara Apr 3, 2019 @ 7:23pm 
Originally posted by Schwoops:
I don’t like how fast you can die sometimes but it was very much like that in the first game. Runs don’t need to last hours at a time consistently.
Wrong, first game never had this issue, NEVER.
Telzen Apr 3, 2019 @ 7:55pm 
Originally posted by Ruben T:
Originally posted by Schwoops:
I don’t like how fast you can die sometimes but it was very much like that in the first game. Runs don’t need to last hours at a time consistently.
Wrong, first game never had this issue, NEVER.
Sure bud. In a game where both your stats and the stats of enemies scale up, if you don't scale yours fast enough then yes you can get one shot.
ZZZappy Apr 3, 2019 @ 8:44pm 
Originally posted by Cael of Horn:
Originally posted by DaBa:

I say good. RoR 1 was very easy to abuse once you knew what to look out for, getting an invincible run was actually too easy. Here there is no way to easily get to 9999 HP, getting insane damage reduction, or literal invincibility from an active item. The game is more dangerous and makes you work for it and I think that's a good change. Challenge is appreciated. Toning down burning is a good idea though, it gets a little bit ridiculous as time goes on.
You are what is best described as destructive. Sitting there squealing "GIT GUD SCRUUUUUUUUB!!1! is not constructive. It helps nobody, least of all the developers. There are clear issues with the game, its scaling and how it handles elites.

Difficulty should never come at the cost of fun. A 1-shot death in a game like this is unacceptable. Full stop. There is no counterpoint to be made, it really is as simple as it being a concrete, definitive bad mechanic. If one hitting was how the game was logically intended to work, we simply wouldn't have a health bar.

You also rather ignorantly blubber on in a major way which makes you seem quite out of touch with the game. You speak as though you get to chose every item the chests, shrines and mini-shops provide you. That is absolute fiction. I have gone entire 80 minute runs without seeing a Hopoo Feather, Paul's Goat Hoof or even an Energy Drink. Not every run results in 450% movement speed with 15 jumps as you seem to think it is.

Perhaps when they fix the questionable elements of their otherwise immaculate game, they can add a "Look Mom, I'm Darksouls!" Relic to turn cheap 1-shot deaths back on for the vehement fun-haters like you. But I do hope they don't tie any unlocks to that, because much like defeating an elite on Monsoon, it is a mistake.
One day I hope to be this good of a troll.

I'm okay with the current state of the game, outside of the blazing mechanic. Honestly, the answer to the insane scaling is just wait for an item to come out that can help reduce damage.Or revert tougher times to tough times. Boom, problem solved.
XenoAlbedo Apr 3, 2019 @ 8:52pm 
Just your friendly reminder that one-shot mechanics are lazy design.
Grumpy Old Guy Apr 3, 2019 @ 9:08pm 
Originally posted by DaBa:
No hp, no defensive items = you die. That's normal, if you don't keep up will the game it will overtake you and kill you in one hit like that. Even if you have defensive items the game will eventually outscale you, the best remedy for that is just moving around. Currently there is not a good way to make yourself invincible like there was in the first game, not sure if that's a concious design choice or the items are not there yet.

Regardless, later in the game staying alive is not a big problem, as long as you don't get hit. But it's also easy not to get hit, you'll surely have some movement speed and additional jumps to help you stay in the air where it's the most safe. If you ever die from a single hit, you f*cked up really bad and got hit by something you shouldn't have gotten hit.

Wrong, as the game keeps going more and more things are capable of instantly killing you. Eventually you get to the point where there are so many enemies who can all one shot you that you will get hit no matter what you do. It's literally impossible to dodge everything and as others have said one hit kill deaths aren't fun for anyone. They need to put defensive items in the game that actually do something useful because a random chance to not die will only take you so far.
Last edited by Grumpy Old Guy; Apr 3, 2019 @ 9:11pm
Netsa Apr 3, 2019 @ 9:25pm 
Originally posted by XenoAlbedo:
Just your friendly reminder that one-shot mechanics are lazy design.
Originally posted by Rabid Elevator Midget:
Eventually you get to the point where there are so many enemies who can all one shot you that you will get hit no matter what you do. It's literally impossible to dodge everything and as others have said one hit kill deaths aren't fun for anyone.

Okay, serious question. How long should you be able to survive in an endless survival game before dying? What should be allowed to kill you? I'm hoping the answer isn't "I should be invincible for eternity because of my mad skillz".

Once they add the rest of the main content and final boss, the run will already be over by the time you get to enemies oneshotting you, unless you're deadset on just looping forever.
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Date Posted: Apr 2, 2019 @ 3:41pm
Posts: 35