Risk of Rain 2

Risk of Rain 2

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ManaKeen Apr 1, 2019 @ 7:18am
Tougher Times Item
I'm a little confused by the wording and I'm trying to understand how this item works.

"Description:

15% (+15% per stack) chance to block incoming damage. Unaffected by the luck."

Wouldn't this mean that 7 of these pretty much make you immune? or is there a timer on how often it procs?

Any help would be appreciated (apologies for the low iq :steammocking:)
Originally posted by The Last Helldiver™:
Tougher Times
15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
Notes: The stacking for this item appears to be more complex than simply +15% per stack, and I have been given an algorithm for determining the actual effectiveness of the item. It is as follows.
Tougher Times stacking algorithm : (1 - 1 / (0.15 * [ITEMNUMBER] + 1)) * 100)
Notes: Interesting statistics on the stacking algorithm. "As is, you need 16 for 70% reduction, 27 for 80%, 38 for 85%, 60 for 90%, 127 for 95%, over 327 for 98%, over 661 for 99%, and over 6665 sad teddy bears to have a 99.9% chance to block incoming damage."
Requirements: Die 5 times.

From: https://steamcommunity.com/sharedfiles/filedetails/?id=1697062540

Seems to be accurate enough to consider that's how it works.
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Showing 1-11 of 11 comments
Boboscus Apr 1, 2019 @ 7:20am 
There is a cap, you can't be invincible, how fun would that be?
ManaKeen Apr 1, 2019 @ 7:20am 
Originally posted by Boboscus:
There is a cap, you can't be invincible, how fun would that be?

Do you know what the cap is?

Edit: Surely that would mean it would be pointless getting anymore than the cap
Last edited by ManaKeen; Apr 1, 2019 @ 7:21am
Hilm Apr 1, 2019 @ 7:22am 
I'm not sure about the cap, but some enemies also seem to ignore this item. Mainly worms.
krraaken Apr 1, 2019 @ 7:23am 
i thought it didnt +15% but multiplied 15% so it will just end up being a 99.9999...%
sand0r Apr 1, 2019 @ 7:23am 
Not sure what the cap is but it's adding 15% of 15% when it stacks, i think. so it would be 15 then 17.5 then 19.8, and so on.
WhyNotZoidberg Apr 1, 2019 @ 7:24am 
Originally posted by Keeno:
I'm a little confused by the wording and I'm trying to understand how this item works.

"Description:

15% (+15% per stack) chance to block incoming damage. Unaffected by the luck."

Wouldn't this mean that 7 of these pretty much make you immune? or is there a timer on how often it procs?

Any help would be appreciated (apologies for the low iq :steammocking:)

It works like that, but there seems to be a max. proc count/time unit.

Haven't really figured out the specifics yet, but my wife and I experimented a little bit with it and it seems that if you only have one stack of burn dmg on you, it literally leads to every tick being blocked entirely if you have 7 of these. Single hits where always blocked to her character, but in mass combats or when burns were stacked onto her, she still got damaged. So I guess there is a "[...] works only every X seconds/milliseconds." Addendum in the code of the item that we can't see in its description.
The author of this thread has indicated that this post answers the original topic.
Tougher Times
15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
Notes: The stacking for this item appears to be more complex than simply +15% per stack, and I have been given an algorithm for determining the actual effectiveness of the item. It is as follows.
Tougher Times stacking algorithm : (1 - 1 / (0.15 * [ITEMNUMBER] + 1)) * 100)
Notes: Interesting statistics on the stacking algorithm. "As is, you need 16 for 70% reduction, 27 for 80%, 38 for 85%, 60 for 90%, 127 for 95%, over 327 for 98%, over 661 for 99%, and over 6665 sad teddy bears to have a 99.9% chance to block incoming damage."
Requirements: Die 5 times.

From: https://steamcommunity.com/sharedfiles/filedetails/?id=1697062540

Seems to be accurate enough to consider that's how it works.
ManaKeen Apr 1, 2019 @ 7:25am 
Originally posted by sand0r:
Not sure what the cap is but it's adding 15% of 15% when it stacks, i think. so it would be 15 then 17.5 then 19.8, and so on.

If that's the case that would explain alot, would be nice if tabbing showed you the raw info of your current stats to better understand it.
Zeddy Apr 1, 2019 @ 7:37am 
Originally posted by Vivian H. /pol/nareff:
(1 - 1 / (0.15 * [ITEMNUMBER] + 1)) * 100)
This algorithm makes no sense and have 3 right braces to end two left braces. When I remove the right part with 100 I get a 13% chance for one bear.

Is it a complicated way to say the stack is multiplicative?
Last edited by Zeddy; Apr 1, 2019 @ 7:38am
Originally posted by Zeddy:
Originally posted by Vivian H. /pol/nareff:
(1 - 1 / (0.15 * [ITEMNUMBER] + 1)) * 100)
This algorithm makes no sense and have 3 right braces to end two left braces.

Is it a complicated way to say the stack is multiplicative?
probably just a typo from whoever wrote the guide.
TheStratovarian Apr 1, 2019 @ 7:57am 
Of note, this can block the % health shrines for money atm.

It is apparently counting those as an attack.
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Date Posted: Apr 1, 2019 @ 7:18am
Posts: 11