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those barrier + turrets is the most OP combo, even with 2 people you can infinite spam barrier
1. Engineer - Tied with MUL-T, just feels you can just stand there. Every item just works on this guy.
3. Commando - (Beautifully balanced.)
4. Huntress - Enemies need to be on your screen fully so you can AA.
5 (3). Mercenary - Item/Skill Dependent. You need to know how to use I. Frames effectively as well as know how you should fight bosses (specifically magma worm, which seems to be a problem for most people)
6. Artificer - The items that are currently out just feel like they don't work on her. She scales nicely though, but I feel that every other character outclass her by large margins.
I wish my turrets would shoot stuff tier: Engineer
Why aren't lunar coins shared? Tier: Artificer
Surpringly good transition to 3D tier: Huntress
Not so good transition to 3D but still good tier: Commando
A-Tier: Commando, Artificer, Merc
B-Tier: Huntress
Engi: Strongest character in the game, even arithmetically, the only one who gets 2,8dmg/lvl vs all other characters who get 2,4dmg/lvl while he also has the 3rd highest HP in the game. Profits from almost any item in the game, some which are just bad for any other character, no matter how you look at them. Towers effectively let you triple your items.
Mul-T: Insane fire-frequency for proc items + greatest versatility in the game because of retool weapon and 2nd useable slot. Can faceroll almost anything with a few fuel cells. Highest HP in the game by FAR (200+60/lvl vs merc who is runner up at 140+42/lvl). Can facetank almost anything, with 2-3 old teddybears you have a tank that can sit out almost any boss. You usually die only because you forget to blink after 2 hours. Plus unlimited range with a piercing weapon and area stun which is spammable.
Commando: Profits from a lot of items, solid mix between proc and otherwise. Can use almost all items as an extension of his basic abilities, plus the best dodge in the game which can be used in any direction without needing to change perspective. Can be used in midair to increase airtime, allowing easy dodging against almost impossible to avoid attacks. Can shoot through walls with high accuracy, has a stun that is good for proc items and can be strafed on more enemies for multi target stun.
Artificer: Strongest raw dmg abilities in terms of multiplier. Even the weakest attack is stronger than some of the strongest attacks of other characters. CAN profit from almost any items, but desperately NEEDS at least one or two mobility items as he has no dodge. Can make tanky enemies a lot easier to kill because of icewall, even basic attack has amazing burst dmg and he has the strongest per-hit-attack in the game, combined with crit you can deal the highest amount of dmg in one hit in the entire game. Also has a short range attack that procs incredibly fast, amazing for proc items like ukulele, missile mk1 and such.
Merc: Highest mobility in the game with longest invulnerability durations in two skills. Dash is amazing because you can chain it up to three times if you hit something, it stuns and makes you invulnerable. Multi-hit skill makes you invul and can deal with annoying but weak enemies quickly en-masse and helps getting proc items to work. Also most item-dependent in the game. Can be amazingly powerful with a little luck, but requires a lot of skill later on vs. enemies that e.g. have fire aura like blazing titan or loaded worms.
Huntress: Fragile but quick character, can use basic attack while sprinting and has two out of four auto-aim skills. Blink is cool, but comparably the weakest dodge in the game. Her attacks are fairly slow when compared to most classes and her dmg is not that amazing. Her hail of arrows is nice, but ultimately way too weak and the slow it applies is not enough to stop enemies from casually strolling out of the area. In mass battles the auto-aim is often more enemy than friend as it can prevent you from actually attacking what you want. Also, her attack range is fixed, meaning that 2 of her skills cannot be used against enemies beyond certain range which is a massive drawback. Glaive is her best skills hands down when it comes to proccing items. All in all, she is the second most item-dependent character, with the lowest HP by far in the game, and she does not profit nearly as well from most items as any other survivor. Flavourwise I like her a lot, but mathematically, she is the weakest character by far.
Mul-T is probably my second, just a very adaptable character with high hp and sprint along with two items
The huntress seems very enjoyable however its a bit of a downside that she is sort of limited to medium range, not being able to free fire at all
In other words, you probably shouldn't pay much attention to that post. Especially since the game and balance has changed since then. Last patch for example made commando (who imo was already the weakest) weaker, since he gained the least from the damage changes.
Literally 90% of what cacomistie said.