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He wont deal as much damage as the other classes with their correct items, but he also will be alot better than they would without their correct items.
He is best in rush comps because you spend less time amassing money and collecting items and rushing through the levels.
Proof of that?
What about Huntress for example? I feel like shes just a weak mobile version of Commando with auto-aim. I have yet to experience the damage output of Commando with her.
In RoR1 you just give her Attackspeed and she does her thing but Commando feels like he uses that equally good. What exactly is her strong point, except of the novelty of being able to aim where you want?
Commando can just get way out of Bosses Range, still accurately fire at them.
And his damage is not really that weaker than MUL-Ts Gatling since effects will proc more often. Best seen with the AtG Missile.
While MUL-T is stronger at close range, Commando has much better ranged game and survivability. His lower HP does not make a real difference.
When playing him I never felt like I was killing enemies quickly enough and later on the damage was quite lacking.
I think he could use some small buffs.
The range game sounds about right still; I guess he's just easier for you mouse-users.
MUL-T is really good. He has an AoE Stun spammable, a long range weapon that can do max damage at any range, a get out of jail speedboost that functions as an attack, and the ability to hold two equipments which can be extremely powerful, not to mention his beefier health. His only real downsides are that his automatic kind of sucks in comparison to commando's and he has better out-of-combat mobility at the expense of in-combat mobility.
Engineer is also good. Each of his turrets benefits from fungus and if you overlap them it provides a major healing field for your team, coupled with the shield and just how useful turrets and mines are in general. No he's not as good at running around killing ♥♥♥♥ as Commando but that's hardly the point of him is it?
Mercenary is very lackluster, this is well known. Between his poor mobility (unless you constantly chain combos) and his main attack being inefficient (rarely ever get third hit due to just using other abilities inbetween hits). However his R skill has more attacks, slightly more damage, faster cooldown, and makes him completely immune doing it. I've managed to completely melt bosses coupling it with Ocular Hud and Fuel Cell. So I believe him to be better at that if nothing else, but yes he does overall need a lot of love.
Huntress doesn't strike me as significantly better or worse than commando.
Which ones specifically?
Anyway thanks for all the input guys i can see your point. :D
Yeah that's, uh, how shes always worked. Lots of attack speed and crit.
What I'm getting from this thread so far is that if you main someone you're going to figure out what really makes them good, from items to strategy. Like in the first game I would play Acrid over Commando and used to think Acrid was way better, but then I would see my friend rolling around destroying everything as Commando because he knew how to build and use him right. Unless we get something like the command artifact from the first game its going to be harder to tell exactly what items are the best on each character.
*EDIT* Though looking at the prismatic leaderboards op might have a point, but then again those times look suss. That's just me though.
Personally I like merc, but I tend to agree that he seems comparably weak and scales badly. Later on you cant even kill a normal golem with a tripledash + omnislash combo.