Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
I'd be very happy with the result since I could make the character playable and prove that adding skill would optimize the character's output over a useless gimped version that doesn't even let you attack out of range.
Here I'll just go with this:
He really doesn't want it taken out cause then it'd be very obvious that there'd be a correct way to play and he's too happy playing the baby version. This really nails it on the head.
Like why else when a perfect solution is introduced "wait wait now hang on, we shouldn't do that cause then I'll look bad"
Here, how about I lend you twenty bucks so you can go download Overwatch and play Hanzo as much as you like?
I also play her mostly as a "clear trash during bossfight" character since her single target DPS is realy bad, even with good items.
It's more a case that theres definitely a wrong way to do a shooter which is to remove the part which which requires human interaction. It's not even just shooters either, its a universal rule, if the game goes out of its way to appease players who arent even engaged with it you end up with a worse game.
Yea, shes worse than commando in every way except her mobility skill and the one obvious area that she coulve been useful for (range) is completely removed from her aside from how her ult works which makes it seem like at least at one point she didnt have this terrible range limit sje has now.
While her range is low - its 100% hit rate ... Worth it IMO
I will say that while the Huntress is definitely a bit undertuned and possible a little less than her RoR1 counterpart (by that I mean she can't run away while shooting), the game is meant to be hard. The Huntress has her strengths in the idea that she's terrible early, yet the most powerful if she has enough items, as I pointed out with how my friend did a wave 20 solo run. Her ease of access by making one skill less skill-based makes her a great fallback character when there's no better option, but she's not by any means the "entry" level character, that's reserved for Commando who introduces the core mechanics in the first run(s). Huntress, on the other hand, is there for those who care about surviving as she has the best baseline movement of any character. She can get vertical height like Mercenary can with Arrow Rain and Blink used in tandem and can move about the same rate horizontally that Mult-T can. Her kit has not been tuned to the auto aim the auto aim was tuned to her kit.
That being said, one fix I will suggest to put Huntress more in line with the other characters is to allow her to toggle sprint even while running backwards as that would go a long way towards changing her feel. (Yes the sprint button is a toggle not a hold button)
I disagree that Huntress is terrible early. There are more than just bosses on the field and she's one of the best characters for clearing mobs at every stage of the game. Combined with her speed, she can gather gold and loot faster than most characters as well. Where does this notion that she's bad early come from?
I already put up a thread in Feedback to let Huntress sprint in any direction but, sadly it didn't get much attention.
Right, so her range is terrible, her dmg is terrible, her RoF/DPS is terrible and there's no reason to use her.
There was no quote so it can only be assumed as a response to the OP.
I have 100% completion (99.99% really but that's only because even after unlocking the last item I got the glitch which makes it not show in the archive)
She has NO skill cap, there's zero skill required to play her and her output is proportionately worthless. She's not fun to play either so you can't even argue intrinsic value.
For example (do max damage up until they traveled for like 1.5 seconds, then fall off -10% per additional half second, the reduced damage stacks multiplicatively so it will never reach 0% damage, this encourages huntress to aim at her targets so her arrows wont have to spend as much time turning)
Remove the lock-on, give her omni directional sprint and she's a good character.
sorry to burst your bubble but its been leaked somewhere that one of the characters they are working on bringing to this game is the sniper :p. i agree though that mul-t is good enough as a sniper and the sniper character isnt needed since mul-t can relocate very easily with his shift.